On 2/10/2010 5:22 AM, Brian McGroarty wrote:
On Fri, Oct 1, 2010 at 11:41 AM, Ponzu <lee.po...@gmail.com
<mailto:lee.po...@gmail.com>> wrote:
On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw
<t...@streamsense.net <mailto:t...@streamsense.net>> wrote:
On 01/10/2010 18:04, Ponzu wrote:
Nobody has crappier internet than I (satellite).
Well, we're really talking about transfer caps, here, rather
than available bandwidth.
Available bandwidth can be appeased by the network slider.
But transfer caps are the biggest problem, and pretty much
everyone in Australia is affected, and a lot of people on the
less decent ISP's in the UK.
and me. 17GB per 30 day period, in a sliding window.
Point is still that caps will be increased as time goes on (or
decreased, as international economic system collapses, but taht is
a differnt sim).
Devs concerned about crazy-limited connections shouldn't worry about
the small changes that may someday come with a different image CODEC.
They can cut texture transfers in half -today- at the expense of
texture blurriness.
A test should be straightforward, if anyone feels strongly enough to
take a whack at it. Add a "texture fidelity" slider that scales the
measure the viewer uses to decide what discard level it wants. See
where you still find it tolerable.
I read that three times, with different reactions. After a little
thought, though, yes. I'd _totally_ use that if it were an option. Right
on the main UI next to a draw-distance slider.
--
Tateru Nino
http://dwellonit.taterunino.net/
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