---------- Forwarded message ---------- From: Robert Martin <robertl...@gmail.com> Date: Mon, Oct 4, 2010 at 4:52 PM Subject: Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable? To: Frans <mrfr...@gmail.com>
On Mon, Oct 4, 2010 at 4:38 PM, Frans <mrfr...@gmail.com> wrote: > I really hope LL is not going to add a Mesh Editor in the client. That's > just going to be so bloated. > personally i see very little that could be done CORRECTLY in world now i could see maybe some sort of way to send just delta info to the server and or some sort of autoupload/publish on SL plugin being of use but if you stage your 3d utility correctly you should not need to do a reupload or edit after the fact. BTW for those of you that want to to use "Legacy Mesh" clothing with a .DAE avatar you can export the current avatar mesh with a certain flaming TPV that took over certain green stone code. -- Robert L Martin -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges