I tend to agree with Argent on this, it should have a comment if there is a hack in place to make it all function.
I ran it through hg blame and it claims that revision 11977 was when a big block in pipeline.cpp changed 11977: BOOL LLPipeline::hasRenderType(const U32 type) const 11977: { 11977: return mRenderTypeEnabled[type]; 11977: } previously this function was in a header and looked like BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; } Subtle isn't it? http://hg.secondlife.com/viewer-development/changeset/c09f9bcd9d20 however does not show this, and I suspect that it is heavily truncated on bitbucket, even though the full patch can be pulled from the hg repository itself. So, this change is good, I support it, but make the hack for attachment hiding obvious so that it doesn't have more creep later on. Comments for hacks like this are a good thing. Leaving them only in commit messages leaves them to be lost and forgotten and then broken by whoever browses the code. On Sat, Oct 9, 2010 at 12:19, Argent <secret.arg...@gmail.com> wrote: > I don't normally gripe about stuff like this, but somehow this one > triggered my twitches from 20 years of supporting PhD programmers. > Brilliant guys, but sometimes it's SO hard to figure out what they're > trying to do. > > This is a case where the trinary "?:" operator is much more readable > and understandable. > > (type == 0) ? FALSE : mRenderTypeEnabled[type]; > > But even better: > > if(type == 0) > return FALSE; // explain why here .. eg "in this context we are > always rendering attached prims on the head when blah blah..." > else > return mRenderTypeEnabled[type]; > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges