If anyone is interested his code is here: http://bitbucket.org/simon_linden/viewer-dev
cc'ing the opensource-dev list as this seems appropriate for that list at this point. - Kelly On Tue, Oct 12, 2010 at 8:27 AM, Kelly Linden <ke...@lindenlab.com> wrote: > Actually one of my coworkers has been working on some features along these > lines. The two parts I'm aware of prevent flying into the horizon if there > is no neighbor sim and some attenuation of movement if it has been too long > since getting an update from the sim. He was also working on some region > crossing specific bits to try and improve the prediction logic and reduce > rubber banding, however he was getting mixed results on that front. > > I've forwarded him your email just so he has another data point, and I'll > see if I can't find his repo to share should anyone want to give his patches > a try. > > - Kelly > > On Tue, Oct 12, 2010 at 7:35 AM, annma...@slfbi.com <annma...@slfbi.com>wrote: > >> Border crossing rubber-banding, especially when riding a vehicle, can >> vary from zero to annoying to purgatory to re-boot depending on the >> severity. >> My current SLURL is sim Sunell, <60902, 26106???, -136289?????> which >> puts me at least 13 billion meters below ground on my way to SL hell. >> It will require a re-log to recover. >> >> DUH. The client side viewer would not have to be very smart to figure >> out something was wrong and discontinue stretching a rubber band that is >> obviously broken. >> >> Why cannot the viewer and server have a simple uplink command that says >> "I'm totally lost, please put me back at the last known vector"? It >> could even have a popup to explain you have been restored to an earlier >> valid location. >> >> _______________________________________________ >> Click here to unsubscribe or manage your list subscription: >> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters >> > >
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