But on the flipside, the Project MESH viewer has working shadows for nVidia GPU's on Mac (never happened before on any known config), and anti-aliasing's fixed. If we could get that bit out of the mesh viewer and into the 2.2 pipeline, we'd really be in great shape IMO.
Trilo On Oct 15, 2010, at 10:07 AM, Ponzu wrote: > I tried this viewer last night. As I am sure you Lindens know, it is based > on a version of viewer-development that is many days old. (Some complaint, > huh?) > > Could perhaps someone help the Mesh team pull the most relevant changesets > from viewer-dev so their next release lacks the more annoying problems? (such > as my personal favorite, SH-173 8-) > > best regards, > lee > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges