I could see the new "Shiny" (in reality, they should be called specular
highlights) breaking content that relied on the darkening properties of
the classic Shiny shader. Which is why I've modified the deferred shiny
shader to "darken" the object's diffuse shading depending on the shiny
value, without resorting to silly environment maps to make things "Shiny".
http://www.flickr.com/photos/50275...@n04/5088357599/in/photostream/
Argent Stonecutter wrote:
On 2010-10-16, at 22:09, Tateru Nino wrote:
A year or two ago, I was treated to a demonstration of working mirrors
in SL. It was an override of Shiny, and I had to install a custom shader
file to my SL viewer installation directory. As far as I know, the
project died because - in order to work - it needs a bit or a texture
property flag from Linden lab on the server-side, otherwise it is
"surprising or unexpected" functionality that potentially breaks
content, and thus is a no-no under the TPVP.
The original mirror project back in SL 1.13 was an override of shiny too.
It was optional.
So long as it's optional I don't see why it would violate the TPVP.
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