To add to my journey here, now that I know I need to use Xcode when compiling on a Mac, I did the following:
cmake -G Xcode . xcodebuild And I get the following errors: 2010-11-09 20:21:30.629 xcodebuild[35776:80b] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary. 2010-11-09 20:21:30.749 xcodebuild[35776:80b] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary. 2010-11-09 20:21:30.767 xcodebuild[35776:80b] Unexpected character / at line 1 xcodebuild: Error: couldn't load project /Users/ricky/Development/SecondLife/viewer-development/indra/SecondLife.xcodeproj Thinking that this was simply because my Linux-based mind was too stuck in the terminal, I tried to open the project file by double-clicking it in Finder. Xcode opened and I got the message "Unable to Open Project: Project ......indra/SecondLife.xcodeproj cannot be opened because the project file cannot be parsed." So I sank myself even deeper into Userland and tried opening Xcode first, then using File:Open to load the project. And it loaded. And it is now trying to compile. So... What's the diff?! Why didn't the first two methods work? I'm not even sure that there should even BE a difference in the last two techniques! Ideas? Ricky Cron Stardust Developing for Mac and wondering why I keep hitting walls everywhere I move... _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges