I can't believe that it isn't possible to create a LM without going there, precisely for this reason.
What LL might really mean is that they can't check if it's allowed to *create* a LM without going there first. So, it's a permission problem. But, since there clearly is a way to attempt to go anywhere (by using the map, or an slurl) that whole 'permission' thing is flawed. It's meaningless. I used to have a sim and I didn't allow people to create a LM (I only wanted them to there when I (or another resident) actually was there, and invited them over. However, once they got (group) access, they came anyway, without being invited... I asked how, and they said: simple, I clicked on the map. The problem here is therefore (imho): LL needs to understand it is impossible to control whether or not someone creates a LM and allow us to write code that creates arbitrary LM's for any place, without going there first. On Fri, Dec 24, 2010 at 12:17:21PM +0100, Opensource Obscure wrote: > On Fri, Dec 24, 2010 at 11:03, Vadim Savchuk <vsavc...@productengine.com> > wrote: > > > Do you mean creating a landmark in your inventory by pasting a SLURL? > > I'm not sure that's possible: AFAIR, to create a landmark we perform a > > request to the server, which creates landmark of the current location in our > > inventory. The protocol doesn't support remote locations. > > sorry, I was not clear (ouch, my English!) > > What you described is exactly the problem I have with landmarks. > Having to teleport somewhere to get a landmark can be a PITA. > I remember LL confirmed there are no workarounds for this > (as you said, it's a protocol limitation). > > What I was thinking about was a new, different way to achieve > something we usually achieve through landmarks.. > (find a place in our Inventory + teleport there + optionally > share that place reference with other users) > ..a way that could avoid that very limitation you mentioned > (the need to be in a place in order to create a landmark). > > In the past I often didn't use landmarks - instead I copied SLURLs > from web pages and paste them into local chat, then click over > the links, then teleport. > Thanks to some new features, this is now less useful than in > the past - but I think some 1.x viewers users still do this. > > Going through local chat is clearly lame, and confusing for > people around you. That's why I said I would like to > "copy/paste" a SLURL into Inventory, create <something> > (not a landmark) and then clickit to teleport. > I'm thinking about management of Bookmarks in current > main web browsers, where you're allowed to edit > both name and destination of a bookmark, tag it, > assign to multiple folders (or tags). > > Does this make sense to anyone here? > > Opensource Obscure > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges