Alot of businesses rely on gift venders that use the profiles to find people and rewards systems that use the profiles. It usually takes a week or more for a business to switch vender systems, and during that time they usually don't get anything new made. Many stores rely on minimum weekly incomes to be able to stay in business and/or support their rl selves and/or families. drastic changes like these made with so little thought/warning to the community hurt more then they help. especially when done with so little impact from the groups that they will actually impact. I really prey that these new topic-based office hours will have one for merchants needs on the web, and one for merchants needs in world. because for the past two years merchants needs have appeared (and i use that word deliberately) to not only be ignored by developers, but that developers have moved in the direct opposite direction. I know this isn't the case, but it really appears that way. I would really like it this year if snowstorm could focus part of the year (maybe February through may?) on sprints designed to really help merchants and content creators. specifically: 1) improvements to the clothing/skin/shape creation 2) making it easier to make and track classifies from in world (something that seems impossible to do now in 2.6) 3) building tool improvements. 4) coordinating and beginner the viewer work (or finding another team to do it) for the avatar 2.0 project. 5) drag and drop outfit editor and building tools. 6) better inventory search tools and inworld inventory recovery tools
> Date: Fri, 14 Jan 2011 13:40:12 +0100 > From: opensourceobsc...@gmail.com > To: cin...@cinderblocks.biz > CC: opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Slightly off topic but need ideas how to fix > > [ Is this really on-topic? ] > > > I agree with Cinder. > > I personally use some of these tools (even if not for business) > and I find them useful. > > Still, it's well known that services built upon non-supported basis > (like the specific HTML code used in the old profile pages) > will break soon or later, and LL never supported officially > scraping of its website as a feature itself. > > Some businesses may be negatively impacted by the change, > sure, but I don't see this becoming a large-scale problem > at all - especially if compared to other SL problems. > > Opensource Obscure > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges
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