> > On 2011-03-03 1:45, Philippe (Merov) Bossut wrote: > > > > > > Dropping privately built 3rd party libs though was always a bit of a > > > black art. Now that most 3rd party libs have a public repo available > > > at lindenlab/3p-<package> though, you have another possibility which > > > is to build the package yourself and point autobuild.xml to it using a > > > "file:///<path>" url (don't forget to also change the md5 hash...). > > > That will extract libs and includes and drop them in > > > build-<plat>/packages. I experimented with that in OPEN-6 and it works > > > fine. > > > > I'd really like to some experiences from open devs trying to use this > > method. Essentially, it means maintaining your own version of the > > autobuild configuration file (either in autobuild.xml, being careful not > > to include those changes in any changeset meant to be merged to > > viewer-development, or by using a copy and pointing to the copy either > > with a --config-file option to autobuild or with the > > AUTOBUILD_CONFIG_FILE environment variable). > > > > Even if you build your own prebuilds, you probably won't need to do it > > very often - check them all out once, build each one, construct the > > packages portion of the autobuild.xml file and then copy it into any > > working copy you've got for doing viewer work. The only time you should > > need to rebuild any of them is when a package is modified either by you > > or from upstream. > > I spent 3-4 hours playing with this today. I started by updating local > copies of the 3p repoes,and was encouraged to see several commits for > VS2010 compatibility. That didn't last long though, as when I checked > the autobuild.xml files there was nothing in them for Windows users :-( > There are entries under platform claiming to be windows, but in reality > all but one appear to be for cygwin only, and I'm not sure about the > last. Cygwin really needs to be treated as a platform in its own right > here. Otherwise when the OS community creates *real* windows > configurations you will not be able to accept them because of a naming > conflict. > Not to mention it annoys Windows users to see a window entry and it > doesn't work. ;-) > > I tried using the cygwin configs, but was unable to get any of them > working because of errors calling python scripts. Pretty sure the path > isn't being translated back into MSDOS style. I tried the note on the > https://wiki.secondlife.com/wiki/Autobuild page, installing the module > and including the Script directory in path, but that didn't work either.
The note on https://wiki.secondlife.com/wiki/Autobuild about installing autobuild in cygwin led to a total misunderstanding on my part. After someone pointed out to me that using cygwin directly was a no-go, I tried again with this yesterday. This time using a command prompt (Windows SDK 7.1, currently the latest version). Things went somewhat better. Several of the build-cmd.sh script had a "pass: unknown command" error, the "pass" command being at the end of the script. Those scripts that didn't have this problem couldn't perform a build as they use "devenv" to start building, which is not available on VCExpress. I was able to open some of the solutions in the IDE, which complained that parts were corrupt. However, despite the corruption I was able to build a few libs from within the IDE. I intend to continue some more with this to see if I can get it working better. > -- > Ima Mechanique > ima.mechanique(at)blueyonder.co.uk > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges -- Ima Mechanique ima.mechanique(at)blueyonder.co.uk _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges