Kiptic,
Over this past weekend while working with Ardy Lay I found that my advice to
uninstall Quicktime SDK was wrong. When uninstalled the system builds a stub
quicktime_plugin.dll that fails in world when the plugin is invoked.. The
quicktime from here
http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/quicktime-7.3-windows-20110127.tar.bz2
works. But it doesn't download automatically for any Opensource
configurations.It has a modified stdint.h. I assume this was a vs2010 make work
mod by linden developers. I have not diffed the entire include yet and there
may
be other modified headers. At one time earlier in autobuild I think this was
delivered and of course solved the problem of not having a separate quicktime
SDK for each open source developer.
I work on imprudence also and have the Quicktime SDK installed. I have modified
headers to make it compile a good plug in when working autobuild
viewer-development and then return to the original headers when working
imprudence. This is not ideal but, works.
http://dl.dropbox.com/u/7833186/CGBaseab.h
The ab stands for autobuild and is appended for identification. This replaces
C:\Program Files (x86)\QuickTime SDK\CIncludes\CGBase.h
http://dl.dropbox.com/u/7833186/stdintab.h
This replaces C:\Program Files (x86)\QuickTime
SDK\CIncludes\GNUCompatibility\stdint.h
Sorry for the confusion,
Nicky
________________________________
From: Nicky Perian <nickyper...@yahoo.com>
To: Kiptic <kip...@hotmail.com>; opensource-dev@lists.secondlife.com
Sent: Tue, April 5, 2011 4:21:46 PM
Subject: Re: [opensource-dev] C++ Need help to resolve stdint.h typedef
conflicts between Quicktime and VS2010
If you are going to stick with vs2010 and not look back the easy solution is
uninstall the Quicktime SDK and let autobuild deliver the the required items to
build in package. If you still need to build 1.x or 2.x with develop.py there a
some include guards that can be used for autobuild and then rename to original
headers to for develop.py builds.
________________________________
From: Kiptic <kip...@hotmail.com>
To: opensource-dev@lists.secondlife.com
Sent: Tue, April 5, 2011 4:12:00 PM
Subject: Re: [opensource-dev] C++ Need help to resolve stdint.h typedef
conflicts between Quicktime and VS2010
> media_plugin_quicktime.cpp
> C:\Program Files (x86)\QuickTime SDK\CIncludes\GNUCompatibility/stdint.h(49):
> error C2371: 'int_fast16_t' : redefinition; different basic types
> C:\Program Files (x86)\Microsoft Visual Studio
> 10.0\VC\include\stdint.h(34) : see declaration of 'int_fast16_t'
> there are more errors like these but the same header just different int's
> I have tried #include <stdint.h> and #undef and that doesn't help.
Oh, interesting, I just had the same problem after switching to VS2010. Thought
I'd share my solution :)
It turns out the geniuses at Microsoft had decided not to include stdint.h in
their include directory (which is required by the C99 standard, that Microsoft
apparently ignores).
This got the Apple people worried, so they added their own stdint.h to the
QuickTime SDK. Nice, except that now for some unknown reason Microsoft decided
it was time to add stdint.h to VS2010! Obviously with completely different
definitions :)
Also, they failed defining the standard _STDINT_H that would tell other headers
it exists, instead they define _STDINT only. Brilliant.
So, I had to do this:
1. In C:\Program Files (x86)\QuickTime SDK\CIncludes\CoreFoundation, comment
out
this on line 36:
#include <GNUCompatibility/stdint.h>
2. In C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\stdint.h
(keep a copy of the original if you like!), change line 4 from this:
#define _STDINT
...to this:
#define _STDINT
#define _STDINT_H
Voilà it now compiles properly, and so should everything else that uses
stdint.h!
/Kip
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