I think I see what he's asking for, and it would be NICE to be able to do that. Having a copy of the animation in prim-x does no good if your animation script is in prim-y
I've been thinking for a long time that something like this would be nice tho... llStartAnimationAdv( string anim, integer loc, integer pri ); Plays the animation anim, located in the inventory of prim loc (link number) at priority pri (allow you to override the animation priority, -1 = what ever is in the animation) On Sun, Apr 17, 2011 at 3:54 PM, Latif Khalifa <lati...@streamgrid.net>wrote: > On Sun, Apr 17, 2011 at 6:39 PM, Brandon Husbands <xot...@gmail.com> > wrote: > > We cal already play sounds, do textures why cant we play a animation by > uuid > > via lsl / viewer. > > Viewer cannot "play" anything by asset id (at least I haven't seen UI > for such a feature). You probably meant LSL scripts, and that was a > conscientious decision not to allow it. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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