I think I see what he's asking for, and it would be NICE to be able to do
that. Having a copy of the animation in prim-x does no good if your
animation script is in prim-y

I've been thinking for a long time that something like this would be nice
tho...

llStartAnimationAdv( string anim, integer loc, integer pri );

Plays the animation anim, located in the inventory of prim loc (link number)
at priority pri (allow you to override the animation priority, -1 = what
ever is in the animation)



On Sun, Apr 17, 2011 at 3:54 PM, Latif Khalifa <lati...@streamgrid.net>wrote:

> On Sun, Apr 17, 2011 at 6:39 PM, Brandon Husbands <xot...@gmail.com>
> wrote:
> > We cal already play sounds, do textures why cant we play a animation by
> uuid
> > via lsl / viewer.
>
> Viewer cannot "play" anything by asset id (at least I haven't seen UI
> for such a  feature). You probably meant LSL scripts, and that was a
> conscientious decision not to allow it.
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to