On 4/17/2011 2:02 PM, Brian McGroarty wrote:
> On Sun, Apr 17, 2011 at 9:39 AM, Brandon Husbands<xot...@gmail.com>  wrote:
>> We cal already play sounds, do textures why cant we play a animation by uuid
>> via lsl / viewer.
>
> Repeating what was done with textures and sounds is a non-starter;

agreed - thats a matter of basic protection for the hardworking 
animation creators.

<snip>

> If reference by asset ID is important enough that you'd want to work
> on it, lay out a proposal detailing what permissions could be baked
> into an asset at upload time, and how the permissions could be honored
> by all viewers.

<snip>

> Any proposal should maintain current restrictions against raw use of
> existing animation assets, which don't have extra permissions metadata
> attached.

<snip>

Trying to think outside the box here, and not a fully thought out 
proposal, but are there possibilities for a lsl function something like 
llStartAnimByUUID(key agent, key animKey) that can only access an anim 
by uuid if the creator of the script and the anim are the same, and the 
script is nomod and one of nocopy or notransfer? If not the function 
call would just silently fail. I can see holes in that protection right 
off the bat, but most of them are avoidable by a creator taking care. 
Just a thought.

Dave.
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