On 6/6/2011 11:00 PM, Tateru Nino wrote: > Not that I'm not glad to see the maximum cache size increased, but the > cache cap was only very reluctantly increased to 1GB as the performance > of the system increasingly suffered as the quantity of cached objects > increased. > > How did we solve this?
Different cache for the most part (we have many caches). This change mainly affects the *texture* cache. The general asset VFS cache is still capped for technical reasons. The scene caching is unchanged. We really want feedback on this on all platforms. Load up the texture cache, get your favorite regions in there, run around, clear the cache, do it again, etc. This work is being done under VWR-25182. Comments welcome and attach some jiras if you encounter problems. m _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges