Am Sonntag, 19. Juni 2011 schrieb Carlo Wood:
> Something that seems to correlate a lot with a low FPS > is the number of avatars that have to be rendered. for me a big factor on FPS is the number of textures that the client is still waiting for... the more grey, the more lag. bye, LC _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges