I can understand your frustration. Most video cards use that memory for two thing textures and also the vortex buffer so if you limit the amount of textures stored in the video cards memory it will leave space for the vortex memory that the GPU uses.
From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Lee ponzu Sent: Thursday, July 07, 2011 2:55 PM To: Opensource_dev Subject: [opensource-dev] RenderTextureMaximumMultiply == 0.5 is annoying... My GPU only has 256 MB, so the default for texture mem is only 128MB. I am constantly adjusting it using Debug Settings...I am sick of it. I don't so much mind that the default setting is .5 * GPU memory. I just think it shouldn't be so cumbersome to increase it. ponzu _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1516/3749 - Release Date: 07/07/11
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