On 18/07/11 11:32, Nicky D. wrote: > > Over the weekend, I pulled the latest sources and build a new viewer. > > In short: I have those issues as well. > > > > It looks really odd. > > - I see 'shades' of attachments other people have hidden. > > - My HUD (Magical Compass) has buttons who are half hidden, the background > > of the HUD seems to be some texture with alpha. On some logins I see the back- > > ground, then on the next login everything is fine again. (The > > background is supposed > > to be invisible). > > - Issue with colours being black, same here. Sometimes zooming in > > fixes it, sometimes > > it just worsens it. > > - Some colours are really, really odd. They show like some rainbowish > > colour gradient, or > > maybe more like oil/fuel when poured in water. Again zooming can heal > > it at times, zooming > > out worsens it again. > > > > Right now I have no real clue what causes it. I tried the alpha > > switches on and off, no help. > > Playing with the advanced gfx settings (vbo buffers) and such did not > > help either. Disabling > > shaders is another thing that did not improve it much. > > > > I think I saw that problem with the textures crop up when mesh landed > > in viewer-development, > > but than did not have the time to investigate any more. > > > > And I have a ATI card, maybe that one helps too as info? > > > > Any ideas what do try would be really appreciated. Nicky, I get the same artefacts - Objects having a rainbow 'overlay' or blackened surfaces, Shiny generating wild colours. The colours vary as the camera moves, some parts of the image may render normally. The colours are superimposed on the object textures and blend across the triangle fragments. Tweaking graphic parameters tends to produce a new set of colours. Sky, terrain, Avatars appear normal. i don't have any idea what the problem is, but i think it's really interesting that i see the same kinds of things in Blender when i'm making sculpties! Since you say something about "the big mesh merge" and that is related to the kind of things that sculpties are for, it makes me go, "Hmmm..."
Good Luck! - AK --------------------------------------------------------------------------- I've tried playing with most render options - the effect shows with or without basic shaders / VBO / Lighting... Thsi is on a standalong 64bit Linux build on Gentoo, core i7 920 / nVidia GTX 580. It started with the big mesh merge and continues with the current viewer-development. I've been trying to locate the problem but delving into the graphics system is something of an adventure - any clues would be welcome. - Psi _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges