As I understanded it there won't be support for UUID flipping and meshes are not addressable by UUIDs https://wiki.secondlife.com/wiki/Why_UUID_Flipping_is_Bad
Am 06.09.2011 05:05, schrieb Ricky: > Just pinging to see if anyone knows the current status of such? > > Grepping around in JIRA I found these entries: > https://jira.secondlife.com/browse/CTS-298 - Feature: Support mesh > change through script commands > https://jira.secondlife.com/browse/CTS-654 - Allow scripts to set a > mesh by UUID > However, both are closed as "Won't Finish" and I'm suspecting that the > status really means "This isn't the mesh team's job." If so, then the > JIRA entries should be moved to the correct team, not just shut off. > > I've noticed that llGet[Link]PrimitiveParams returns as a sculpt (prim > type 7) on Server 11.08.22.239223, with a UUID, presumably of the > mesh, and a sculpt type of 5. From some reading of rather dated > office hours, > (https://wiki.secondlife.com/wiki/User:Nyx_Linden/Office_Hours_Transcript_2010-09-29) > I've determined that scripting support is waiting on arbitrary > skeletons and scripted animation controls - which is to say a long way > in the future. Or have I missed something? (Quite likely, as I get > most of my SL news from this list...) > > I've a few suggestions for script+mesh myself, where should they go? SVC? > > Thanks, > Ricky > Cron Stardust > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges