Okay first off let me say that the documents on Mesh Avatars (unless
they have been updated in the last week of so) are either outdated or
partly fictional.
Does anybody have access to a decent and complete spec as to what is
needed to make a Rigged Mesh Avatar??
1 mesh Complexity should be below XK
2 how do you setup the mesh bones for correct rigging??

Also does anybody have access to a ready to upload Human avatar
(simplebot.dae does not count and that avastar file is useless) and
any hints on how to get it to work properly??

last bit if you after doing the upload edit the object to include say
an avatar overide and or a RVL relay would that work properly??

-- 
Robert L Martin
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