Are we talking the viewer's built-in teleportation, or scripted faux-teleportation (sithacks, etc)?
On 27/03/2012 2:05 PM, Carlo Wood wrote: > On Mon, 26 Mar 2012 12:15:20 -0400 > "Oz Linden (Scott Lawrence)" <o...@lindenlab.com> wrote: > >> On 2012-03-25 23:56 , Flats Fixed wrote: >> the latest stable came out. it broke the teleporters at 2100 meters. >> you know guys this is not a jira this is simple testing. love the >> new policy but the fact is the team is running people out of SL. test >> it befor it goes stable. >> >> Perhaps you could provide a clear problem report? >> >> What software were you using? > The latest stable. > >> What did you do? > Try to teleport back after teleporting to 2100 meter. > >> What did you expect to happen? > The same as with the older viewers. > >> What actually happened? > It didn't work. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges