Hi,

Could it be by any chance that the rigged meshes that I've observed this with 
are already made for the fitted mesh viewer?

If you want to give it a try too, get the demo centaur avatar at KOT, 
The%20Triquetra/221/91/22 and see if that one works ok for you. In RLV and 
DV3BETA it has the stretch to 0,0,0 like i said...

Cheers,
LC

Am Sonntag, 2. Februar 2014, 11:32:49 schrieb Nicky Perian:
> That symptom sounds similar to  what this is supposed to correct,
> https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea32
> 66d929c
> 
> worth a try anyway.
> 
> 
> 
> On Sunday, February 2, 2014 1:21 PM, Lance Corrimal
> <lance.corri...@eregion.de> wrote:
> 
> Hi all,
> 
> >I'm trying do hunt down a bug in Marine's RLV that manifests itself with
> >certain rigged meshes, they stretch out from the avatar towards the region
> >coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code
> >in it... But it doesn't. So I'm down to comparing file by file between RLV
> >and Viewer-release... Which files should i pay attention to? Where in the
> >source are rigged attachments handled?
> >
> >
> >Cheers,
> >LC
> >
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