I heard that there is a project called MetalGL that aims to compile OpenGL shaders using Metal... might make a port easier. Either way it would be awesome to see an SL client written from the ground up in Swift running Metal ... :D Maybe for SL 2 eh?
On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2015-10-24 05:14 , Laurent Bechir wrote: > > Hello > > Do you have some plan concerning the support of Metal in the viewer ? > > Not at this time. > > -- > *Oz Linden (Scott Lawrence)* | *Engineering Director, Second Life* > Email or Hangouts o...@lindenlab.com | Second Life Oz Linden > <https://my.secondlife.com/oz.linden> > Linden Lab | Makers of Shared Creative Spaces <http://lindenlab.com/> > Check out what we're working on! <http://lindenlab.com/products> > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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