I said long term, and by long term I mean 5-10 year horizon. For an operating 
system that is closing in on 35 years of existence, that is a reasonable 
timespan. ;-))

System 10  (OS X, where X is the roman numeral 10) is now 15 years - 2 years 
more than SecondLife has been around. 
During that time it has been through one change of processor technology 
(actually two if you count ARM), one change of memory management (mostly 
because of ARM), and is transitioning into one change of language to Swift 
(which is a system level language you can write operating systems with.) 

At the time GC was introduced, Apple had yet to announce the iPhone, iPad, iOS, 
Apple TV (tvOS) and the Apple Watch (watchOS.) The goal is to be able to write 
for all these platforms with one toolset and language. I will, for my own 
account add enterprise Swift, to the mix (look at what IBM does with it.)   – 
Translating into changes for the developers. The reward is of course billions 
and billions of revenue paid to their developers. 

By comparison SecondLife has been through sculpts, mesh and a few other changes 
in 13 years. So from that perspective Apple’s pace of change is painfully fast 
– perhaps. 
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