I am limbing along building Kokua on linux with autobuild. If you want you may use my viewer-build-variables repo that has some linux adds. This is a WIP.
viewer-build-variables <https://bitbucket.org/kokua/viewer-build-variables> > On Mar 31, 2018, at 8:43 AM, Henri Beauchamp <sl...@free.fr> wrote: > > On Sat, 31 Mar 2018 15:20:50 +0200, Lance Corrimal wrote: > >> After closer inspection it seems that LL_LINUX, LL_DARWIN or LL_WINDOWS >> need to be defined to get the right things done right in the include >> files... shouldn't autobuild make sure of this? > > I don't use autobuild for my viewer (its build system is "stand alone" > and derived from Snowglobe's). All you have to do to build a Linux > binary of the Cool VL Viewer is to point a terminal in linden/indra/ > and type "./buildlinux.sh"... I wish building LL's viewer was just > as simple. > > But these defines used to be added from indra/cmake/00-Common.cmake > where you could find lines such as: > > if (LINUX) > .../... > add_definitions(-DLL_LINUX=1 -D_REENTRANT) > .../... > endif (LINUX) > > and the equivalent for Windows and Darwin. > > You could simply re-add the 'add_definitions(-DLL_<OS>=1)' lines in > 00-Common.cmake... > > Henri. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges
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