On Fri, 26 Apr 2019 14:24:32 +0100, Jack Lang wrote: > I'm trying to port Firestorm to Raspberry Pi
Are you serious ? O.O Since mesh has been implemented, the viewer code is tightly bound to x86 processors, because it makes a large use of SSE2 math. You'd have to translate all that code into an ARM equivalent (Neon); while doable, it's not for the faint-hearted. Even if you could get the code to compile (which would involve to also recompile all the pre-built libraries, such as Dullahan, Collada and a few others you likely don't have in the Pi's distro), there are also the *big* problems with the CPU and GPU speeds; the resulting viewer would likely render at under 5fps, at best (and in a skybox with no avatar around)... And finally, there is the *wall*: 1Gb of RAM is notably too little to run a viewer (even a v1 viewer such as mine, even compiled for 32 bits). Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges