On Fri, 26 Apr 2019 14:24:32 +0100, Jack Lang wrote:

> I'm trying to port Firestorm to Raspberry Pi

Are you serious ? O.O

Since mesh has been implemented, the viewer code is tightly bound to
x86 processors, because it makes a large use of SSE2 math. You'd have
to translate all that code into an ARM equivalent (Neon); while doable,
it's not for the faint-hearted.

Even if you could get the code to compile (which would involve to also
recompile all the pre-built libraries, such as Dullahan, Collada and a
few others you likely don't have in the Pi's distro), there are also
the *big* problems with the CPU and GPU speeds; the resulting viewer
would likely render at under 5fps, at best (and in a skybox with no
avatar around)...

And finally, there is the *wall*: 1Gb of RAM is notably too little to
run a viewer (even a v1 viewer such as mine, even compiled for 32 bits).

Henri.
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