Hey,
I had a 32-bit application that was working fine, but when i compiled it as 64-bit, it started to fail. I was getting this error: "PRNG not seeded".
I read the documents and FAQ, and it states that the library needs to be seed with at least 128 bits (16 bytes?). I was seeding it with a 22 byte string. Like i said, this was fine in 32-bit mode, but not in 64-bit mode. I started using the RAND_status() function to check this out.
I ended up just seeding it with twice the amount (32 bytes of data) and that was enough for the library. I didn't bother trying to find any bounds for it.
Anyway, i thought you people might like to konw about this. Maybe the document doesn't properly reflect the implementation.
Enjoy.