Sure, you just need additional threads.  Note: accept is a blocking call so
the thread that runs in (i.e. your server side will block until a packet is
received).  You can write a polling loop using select, that doesn't block. 
The cleanest thing to do is have a thread for client(s) and one for server. 
I have done this with C++17 with TLS1_3_Client and TLS1_3_Server classes
with accept loop member functions started as std::thread.



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Phillip Neumiller
Platform Engineering
Directstream, LLC
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