Hi Guillaume,

I'm okay with aligning aarch64 more with x86_64.. the timing is however funny 
because Qt just announced that over the long run they will stop embracing 
OpenGL.


> openGL ES is fine for armv6 and armv7, but I am thinking of switching aarch64 
> from openGL ES to openGL as aarch64 systems can now use standard PCIe gfx 
> cards.
> Some aarch64 SoC still have embedded GPU which may support only ES version, 
> though.

Are you asking because of some compilation incompatibility somewhere ? I 
remember there were some apps (particularly in the KDE stack) blindly assuming 
that OpenGL would always be available in Qt.. I was hoping we could fix those 
over time. Also note that OpenGL support is on its (slow and very long) way out 
of Qt: https://www.qt.io/blog/qt-5.14-has-released
The plan is to go with the more "native" lower level newer APIs like Vulkan, 
Metal etc. 

Or are you concerned about the lack of feature by feature compatibility with 
x86? that is a valid concern then I think, and if it makes any life easier we 
should align. :-)
But the alignment could be by changing x86 to the more modern 3D apis .. 
although I don't know how painful that is going to be. 


Greetings,
Dirk

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