Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2016-10-18 10:39:09
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and      /work/SRC/openSUSE:Factory/.quakespasm.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "quakespasm"

Changes:
--------
--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes    2016-09-28 
11:29:49.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes       
2016-10-18 10:39:09.000000000 +0200
@@ -1,0 +2,5 @@
+Sat Jul 30 22:22:49 UTC 2016 - jeng...@inai.de
+
+- Update License and description field
+
+-------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ quakespasm.spec ++++++
--- /var/tmp/diff_new_pack.bVTcMm/_old  2016-10-18 10:39:10.000000000 +0200
+++ /var/tmp/diff_new_pack.bVTcMm/_new  2016-10-18 10:39:10.000000000 +0200
@@ -21,7 +21,7 @@
 Version:        0.92.0
 Release:        0
 Summary:        Quakspasm Quake Engine
-License:        GPL-2.0
+License:        GPL-2.0+
 Group:          Amusements/Games/3D/Shoot
 Url:            http://quakespasm.sourceforge.net/
 Source:         
http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz
@@ -34,9 +34,9 @@
 
 %description
 QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake.  It 
includes
-64bit CPU support, a new sound driver, several networking fixes and a few
+64-bit CPU support, a new sound driver, several networking fixes and a few
 graphical niceities, while also staying true to the original game.
-Game data must be placed in ~/.quakespasm/id1
+Game data must be placed in ~/.quakespasm/id1 .
 
 %prep
 %setup


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