Hello community,

here is the log from the commit of package qml-box2d for openSUSE:Factory 
checked in at 2016-11-14 20:13:05
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/qml-box2d (Old)
 and      /work/SRC/openSUSE:Factory/.qml-box2d.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "qml-box2d"

Changes:
--------
--- /work/SRC/openSUSE:Factory/qml-box2d/qml-box2d.changes      2016-09-14 
23:34:40.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.qml-box2d.new/qml-box2d.changes 2016-11-14 
20:13:07.000000000 +0100
@@ -1,0 +2,6 @@
+Sun Aug 21 16:48:09 UTC 2016 - [email protected]
+
+- Ensure all created directories are owned.
+  Set RPM group classification.
+
+-------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ qml-box2d.spec ++++++
--- /var/tmp/diff_new_pack.TBphXA/_old  2016-11-14 20:13:08.000000000 +0100
+++ /var/tmp/diff_new_pack.TBphXA/_new  2016-11-14 20:13:08.000000000 +0100
@@ -21,7 +21,7 @@
 Release:        0
 Summary:        QML Box2D plugin
 License:        Zlib
-Group:          Development/Libraries
+Group:          Development/Libraries/C and C++
 Url:            https://github.com/%{name}/%{name}
 Source:         %{name}-%{version}.tar.xz
 BuildRequires:  libBox2D-devel
@@ -34,7 +34,7 @@
 in a directory of which the parent is added as import path.
 
 The goal is to expose the functionality of Box2D as QML components, in order
-to make it easy to write physics based games in QML.
+to make it easy to write physics-based games in QML.
 
 %prep
 %setup -q
@@ -51,6 +51,6 @@
 %files
 %defattr(-,root,root,-)
 %doc COPYING README
-%{_libdir}/qt5/qml/Box2D.2.0/
+%{_libdir}/qt5/
 
 %changelog


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