Hello community,

here is the log from the commit of package teeworlds for openSUSE:Factory 
checked in at 2017-01-25 23:20:03
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/teeworlds (Old)
 and      /work/SRC/openSUSE:Factory/.teeworlds.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "teeworlds"

Changes:
--------
New Changes file:

--- /dev/null   2016-12-08 12:47:06.134691974 +0100
+++ /work/SRC/openSUSE:Factory/.teeworlds.new/teeworlds.changes 2017-01-25 
23:20:04.592265164 +0100
@@ -0,0 +1,249 @@
+-------------------------------------------------------------------
+Sat Nov 19 07:34:06 UTC 2016 - [email protected]
+
+- Update to version 0.6.4
+  * Fix attacker controlled memory-writes and possibly arbitrary code 
execution security vulnerability in the client.
+  * Fix a read of uninitialized memory that is sent over the network, from the 
server.
+  * Fix decoding of overlong UTF-8 sequences to non-invalid code points, 
leading to possible duplicate names.
+  * Drop connected packets that come from a formerly connected server in the 
client.
+  * Use a different port for connless messages, increasing the difficulty of 
successful IP spoofing.
+  * Make spoofing of server info packets harder.
+  * Fix spoofing for vital chunks, and require most chunks to be vital.
+  * Sort by player count by default, instead of server name.
+   * Add a cooldown on unpause.
+
+- Drop patches applied upstream
+  * fix-server-vulnerability.patch
+  * round.patch
+
+- Unbundle DejaVu font
+
+-------------------------------------------------------------------
+Sat Nov  5 15:49:52 UTC 2016 - [email protected]
+
+- Fixed line endings of readme and license
+
+-------------------------------------------------------------------
+Sat Nov  5 15:09:36 UTC 2016 - [email protected]
+
+- Update descriptions
+
+-------------------------------------------------------------------
+Sat Jul 30 10:25:42 UTC 2016 - [email protected]
+
+- unbundle bam
+- build with system libraries
+- submitted the .desktop file upstream
+- add an appdata.xml file (submitted for upstream inclusion)
+- add round.patch to fix the build with C++ 6
+
+-------------------------------------------------------------------
+Fri Jul 29 16:16:02 UTC 2016 - [email protected]
+
+- Added fix-server-vulnerability.patch
+- Replaced teeworlds.png with bundled icon.
+
+-------------------------------------------------------------------
+Sat Jan 24 07:20:46 UTC 2015 - [email protected]
+
+- Update to 0.6.3
+  * Fix CVE-2014-9351 in all 0.6.x servers.
+  * Fix server crash in the console code.
+  * Fix master server lookup for servers.
+  * Fix scripts/make_release.py script.
+  * Fix client crash when opening a map with an invalid version.
+
+-------------------------------------------------------------------
+Sat May  4 16:23:50 UTC 2013 - [email protected]
+
+- Update to 0.6.2
+- Switch to https://en.opensuse.org/SourceUrls
+
+-------------------------------------------------------------------
+Sun Jan 20 12:52:39 UTC 2013 - [email protected]
+
+- add license for assets
+- SPDX license tags
+
+-------------------------------------------------------------------
+Sun Jan 20 10:00:38 UTC 2013 - [email protected]
+
+- zlib-devel and freefonts2-devel are not an auto BuildRequiment
+  any more in openSUSE > 12.1
+- Cleaned the spec file up 
+
+-------------------------------------------------------------------
+Sun Aug  7 18:05:43 UTC 2011 - [email protected]
+
+- Updated to 0.6.1
+
+-------------------------------------------------------------------
+Sat Apr 16 19:50:01 UTC 2011 - [email protected]
+
+- Updated to 0.6.0
+
+-------------------------------------------------------------------
+Thu Mar  4 23:55:22 UTC 2010 - [email protected]
+
+- Fixed no-return-in-nonvoid-function src/tools/crapnet.cpp:203
+- Tagged paches
+
+-------------------------------------------------------------------
+Thu Mar  4 17:29:12 UTC 2010 - [email protected]
+
+- Updated to 0.5.2
+  * Fixed server flood crash
+  * A bunch of smaller fixes
+  * Fixed a couple of compiler warnings
+
+-------------------------------------------------------------------
+Mon Oct 12 21:56:49 CEST 2009 - [email protected]
+
+- moved data to /usr/share and binaries to /usr/bin
+
+-------------------------------------------------------------------
+Thu Jan 29 21:52:24 CET 2009 - [email protected]
+
+- updated to 0.5.1
+  * Hook sound fixed
+  * Prediction and game timer fixed so the game should be a lot smoother now
+  * Server filter that filters out non-standard maps
+  * General improvements of the server browser
+  * VSync fixed
+  * Increased voting time from 10 seconds to 25
+  * Scoreboard now works with 16 players
+  * Fixed so you can't by-pass the server password
+  * Tab completion and command help in the console
+  * More various small fixes
+
+-------------------------------------------------------------------
+Thu Jan 15 15:27:34 CET 2009 - [email protected]
+
+- updated to 0.5.0
+  * General
+    - Demo recording and playback
+    - Support for up to 16 players
+    - Network and bandwidth reduction fixes
+    - Some changes to better acommodate unofficial mods. Note: Mods are still
+      unsupported.
+    - Improved server browser: extended server info, better filtering, support
+      for favorite servers
+    - Server browser now has an option to filter out modded or tweaked servers,
+      showing only "pure" servers. This option is enabled by default.
+    - Ban support
+    - Voting is now fully implemented. Admins decide what server setting can be
+      voted on.
+    - Support for death and non-hookable tiles
+    - Move from glfw+portaudio to SDL
+    - Game balance fixes
+
+  * Maps and tilesets
+    - Map pack has been updated, including six new maps (3x DM, 3x CTF)
+    - Tilesets have been updated, jungle tileset added. Check your maps!
+    - Non-hookable tiles (represented by new graphics)
+    - Death tiles
+
+-------------------------------------------------------------------
+Mon Sep  1 10:56:28 CEST 2008 - [email protected]
+
+- updated to 0.4.3
+  * Auto team balance
+  * Anti-spam fixes
+  * Fixed editor crash on windows when saving
+  * Added clear collision to the editor
+  * Fixed issue with cursor being hidden on some maps
+  * New version notifier
+  * Silent mode for windows
+  * F10 for screenshots now works in the editor
+
+-------------------------------------------------------------------
+Tue Apr 27 12:44:21 CEST 2008 - [email protected]
+
+- add desktop and icon file
+
+-------------------------------------------------------------------
+Tue Apr 22 14:48:39 CEST 2008 - [email protected]
+
+- build with %optflags
+
+-------------------------------------------------------------------
+Tue Apr 08 17:16:22 CET 2008 - [email protected]
+
+- updated to 0.4.2
+  * Loads of graphical optimizations. Maps now must have
+    a background to behave correctly. Enable gfx_clear to get around
+    faulty maps ("gfx_clear 1" in the console).
+  * Fixed the welcome screen overlapping
+  * sv_powerups now work again
+  * Weapon switch have priority over fire now
+  * Added sv_rounds_per_map to control the rounds played on each map
+  * Fixed servere memory leak on linux server builds
+  * Fixed issue with ping on LAN servers
+  * Fixed problems with dm6 and low detail and made shotgun more visible
+  * Improved the quicksearch so it's case insenitive, searches players
+    aswell and highlights hits
+  * Fixed server crash if you try to run ctf on a non ctf map
+  * Fixed so you can't set mouse sens to 0 in the gui
+  * Fixed "sample bleeding" on the blue flag
+  * Fixed so say_team when you are a spectator only sends to other spectators.
+  * Fixed problem with maps with 1 thick tile borders
+  * Fixed so the loading text doesn't disappear if you move the mouse.
+  * Added option to set the time MOTD is displayed (cl_motd_time)
+  * MOTD disappears if you press escape
+  * Fixed so you can do more advanced binds using "
+  * Fixed so you can clear string variables by using ""
+  * Fixed skidsmoke errors
+  * Fixed so grenades always do 6dmg on direct hit
+  * Fixed protection on the font textures so they don't get resampled
++++ 52 more lines (skipped)
++++ between /dev/null
++++ and /work/SRC/openSUSE:Factory/.teeworlds.new/teeworlds.changes

New:
----
  bam-0.5.patch
  desktop.patch
  teeworlds-0.6.0-datadir.patch
  teeworlds-0.6.4-extlibs-optflags.patch
  teeworlds-0.6.4-src.tar.gz
  teeworlds.changes
  teeworlds.spec

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ teeworlds.spec ++++++
#
# spec file for package teeworlds
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


Name:           teeworlds
Version:        0.6.4
Release:        0
Summary:        A retro multiplayer jump-and-swing shooter
License:        Zlib and CC-BY-SA-3.0
Group:          Amusements/Games/Action/Arcade
Url:            http://www.teeworlds.com
Source:         https://downloads.teeworlds.com/%{name}-%{version}-src.tar.gz
# PATCH-FIX-OPENSUSE Allows building with optflags and system libraries.
Patch0:         teeworlds-0.6.4-extlibs-optflags.patch
# PATCH-FIX-OPENSUSE teeworlds-0.6.0-datadir.patch -- Set the game asset dir to 
/usr/share not relative to the binary.
Patch1:         %{name}-0.6.0-datadir.patch
# PATCH-FIX-UPSTREAM build with latest bam 0.5
Patch3:         bam-0.5.patch
# PATCH-FEATURE-UPSTREAM https://github.com/teeworlds/teeworlds/pull/1469
Patch5:         desktop.patch
BuildRequires:  ImageMagick
BuildRequires:  bam = 0.5.0
BuildRequires:  dejavu-fonts
BuildRequires:  dos2unix
BuildRequires:  fdupes
BuildRequires:  fontpackages-devel
BuildRequires:  gcc-c++
BuildRequires:  hicolor-icon-theme
BuildRequires:  pnglite-devel
BuildRequires:  python
BuildRequires:  update-desktop-files
BuildRequires:  pkgconfig(alsa)
BuildRequires:  pkgconfig(freetype2)
BuildRequires:  pkgconfig(glu)
BuildRequires:  pkgconfig(sdl)
BuildRequires:  pkgconfig(wavpack)
BuildRequires:  pkgconfig(zlib)
Requires:       dejavu-fonts
Provides:       teewars = %{version}
Obsoletes:      teewars < 0.4.0
BuildRoot:      %{_tmppath}/%{name}-%{version}-build

%description
Teeworlds is an online multiplayer game. Battles can be played with
up to 16 players in a variety of game modes, including Team
Deathmatch and Capture The Flag. Own maps can be designed.

%prep
%setup -q -n %{name}-%{version}-src
%patch0 -p1
%patch1
%patch3 -p1
%patch5 -p1

# we use system libs instead
rm -rf src/engine/external

# Fix line-endings
dos2unix license.txt readme.txt

%build
CFLAGS="%{optflags} -std=c++98 -fPIC" bam -v release

%install
mkdir -p %{buildroot}%{_datadir}
cp -a data %{buildroot}%{_datadir}/%{name}
install -D -m 0755 %{name} %{buildroot}%{_bindir}/%{name}
install -D -m 0755 %{name}_srv %{buildroot}%{_bindir}/%{name}_srv

install -D -m 0644 other/teeworlds.desktop 
%{buildroot}%{_datadir}/applications/%{name}.desktop
index=0
for res in 256 128 48 32 24 16; do
        mkdir -p "%{buildroot}%{_datadir}/icons/hicolor/$res"x"$res/apps"
    convert "other/icons/Teeworlds.ico[$index]" 
"%{buildroot}%{_datadir}/icons/hicolor/$res"x"$res/apps/%{name}.png"
    index=$((index+1))
done
%suse_update_desktop_file %{name}
install -D -m 0644 other/teeworlds.appdata.xml 
%{buildroot}%{_datadir}/appdata/teeworlds.appdata.xml

# Unbundle DejaVu font
rm -rf %{buildroot}%{_datadir}/%{name}/fonts/*
ln -s %{_ttfontsdir}/DejaVuSans.ttf 
%{buildroot}%{_datadir}/%{name}/fonts/DejaVuSans.ttf

%fdupes %{buildroot}%{_datadir}

%post
%icon_theme_cache_post

%postun
%icon_theme_cache_postun

%files
%defattr(-,root,root)
%doc license.txt readme.txt
%{_bindir}/%{name}*
%{_datadir}/%{name}/
%{_datadir}/applications/%{name}.desktop
%{_datadir}/icons/hicolor/*/apps/%{name}.png
%dir %{_datadir}/appdata/
%{_datadir}/appdata/teeworlds.appdata.xml

%changelog
++++++ bam-0.5.patch ++++++
>From d6f3cc159257a2d6033e3ef46906c72c9db1b9eb Mon Sep 17 00:00:00 2001
From: m!nus <[email protected]>
Date: Sun, 19 Jun 2016 00:14:13 +0200
Subject: [PATCH] updated build files for bam 0.5

changes makes them incompatible with bam 0.4
---
 bam.lua       | 2 +-
 configure.lua | 5 ++---
 2 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/bam.lua b/bam.lua
index e122545..d963948 100644
--- a/bam.lua
+++ b/bam.lua
@@ -1,4 +1,4 @@
-CheckVersion("0.4")
+CheckVersion("0.5")
 
 Import("configure.lua")
 Import("other/sdl/sdl.lua")
diff --git a/configure.lua b/configure.lua
index 2db70cc..aa6da6a 100644
--- a/configure.lua
+++ b/configure.lua
@@ -72,13 +72,13 @@ function NewConfig(on_configured_callback)
        end
 
        config.Load = function(self, filename)
-               local options_func = loadfile(filename)
                local options_table = {}
+               local options_func = loadfile(filename, nil, options_table)
 
                if not options_func then
                        print("auto configuration")
                        self:Config(filename)
-                       options_func = loadfile(filename)
+                       options_func = loadfile(filename, nil, options_table)
                end
 
                if options_func then
@@ -86,7 +86,6 @@ function NewConfig(on_configured_callback)
                        for k,v in pairs(self.options) do
                                options_table[v.name] = {}
                        end
-                       setfenv(options_func, options_table)
 
                        -- this is to make sure that we get nice error messages 
when
                        -- someone sets an option that isn't valid.
++++++ desktop.patch ++++++
>From 855f7d65a95c43e66bf9364e8a394135c5ca10c0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?=
Date: Sat, 30 Jul 2016 12:20:44 +0200
Subject: [PATCH 1/2] Add a .desktop shortcut file.

---
 other/teeworlds.desktop | 9 +++++++++
 1 file changed, 9 insertions(+)
 create mode 100644 other/teeworlds.desktop

diff --git a/other/teeworlds.desktop b/other/teeworlds.desktop
new file mode 100644
index 0000000..f8a581a
--- /dev/null
+++ b/other/teeworlds.desktop
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Name=Teeworlds
+GenericName=Online multi-player 2D platform shooter
+Type=Application
+Terminal=false
+Exec=teeworlds
+Icon=teeworlds
+Comment=Teeworlds: Jumping the Gun
+Categories=Game;ArcadeGame;

>From 1473639f83b6e2d929f9aa7f07111244eb09d5f7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= <[email protected]>
Date: Sat, 30 Jul 2016 12:20:58 +0200
Subject: [PATCH 2/2] Add an appdata.xml file.

---
 other/teeworlds.appdata.xml | 21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)
 create mode 100644 other/teeworlds.appdata.xml

diff --git a/other/teeworlds.appdata.xml b/other/teeworlds.appdata.xml
new file mode 100644
index 0000000..3d05dbb
--- /dev/null
+++ b/other/teeworlds.appdata.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<application>
+  <id type="desktop">teeworlds.desktop</id>
+  <license>Zlib and CC-BY-SA-3.0</license>
+  <metadata_license>CC0-1.0</metadata_license>
+  <summary>Online multiplayer shooter game</summary>
+  <description>
+    <p>
+      Teeworlds is a free online multiplayer game. Battle with up to 16 players
+      in a variety of game modes, including Team Deathmatch and Capture The 
Flag.
+      You can even design your own maps! 
+    </p>
+  </description>
+  <url type="homepage">https://www.teeworlds.com/</url>
+  <screenshots>
+    
<screenshot>https://www.teeworlds.com/images/screens/screenshot_desert.png</screenshot>
+    
<screenshot>https://www.teeworlds.com/images/screens/screenshot_grass.png</screenshot>
+    
<screenshot>https://www.teeworlds.com/images/screens/screenshot_winter.png</screenshot>
+    
<screenshot>https://www.teeworlds.com/images/screens/screenshot_jungle.png</screenshot>
+  </screenshots>
+</application>
++++++ teeworlds-0.6.0-datadir.patch ++++++
diff -Naur teeworlds-0.6.0-source-old//src/engine/shared/storage.cpp 
teeworlds-0.6.0-source/src/engine/shared/storage.cpp
--- src/engine/shared/storage.cpp       2011-04-16 21:51:47.553062307 +0200
+++ src/engine/shared/storage.cpp       2011-04-16 22:02:22.071062306 +0200
@@ -5,7 +5,7 @@
 #include "linereader.h"
 
 // compiled-in data-dir path
-#define DATA_DIR "data"
+#define DATA_DIR "/usr/share/teeworlds"
 
 class CStorage : public IStorage
 {
++++++ teeworlds-0.6.4-extlibs-optflags.patch ++++++
diff -aur teeworlds-0.6.4-src/bam.lua teeworlds-0.6.4-src_patched/bam.lua
--- teeworlds-0.6.4-src/bam.lua 2016-11-07 23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/bam.lua 2016-11-10 18:25:46.260577586 +0100
@@ -11,6 +11,8 @@
 config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", 
"-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
 config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc"))
 config:Add(OptLibrary("zlib", "zlib.h", false))
+config:Add(OptLibrary("wavpack", "wavpack/wavpack.h", false))
+config:Add(OptLibrary("pnglite", "sys/types.h", false))
 config:Add(SDL.OptFind("sdl", true))
 config:Add(FreeType.OptFind("freetype", true))
 config:Finalize("config.lua")
@@ -142,6 +144,12 @@
        
        --settings.objdir = Path("objs")
        settings.cc.Output = Intermediate_Output
+       settings.cc.flags:Add(os.getenv ('CFLAGS'))
+       settings.cc.flags:Add(os.getenv ('CPPFLAGS'))
+       settings.cc.flags:Add(os.getenv ('LDFLAGS'))
+       settings.link.libs:Add("wavpack")
+       settings.link.libs:Add("z")
+       settings.link.libs:Add("pnglite")
 
        if config.compiler.driver == "cl" then
                settings.cc.flags:Add("/wd4244", "/wd4577")
@@ -186,22 +194,6 @@
                settings.link.libs:Add("shell32")
        end
 
-       -- compile zlib if needed
-       if config.zlib.value == 1 then
-               settings.link.libs:Add("z")
-               if config.zlib.include_path then
-                       settings.cc.includes:Add(config.zlib.include_path)
-               end
-               zlib = {}
-       else
-               zlib = Compile(settings, 
Collect("src/engine/external/zlib/*.c"))
-               settings.cc.includes:Add("src/engine/external/zlib")
-       end
-
-       -- build the small libraries
-       wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
-       pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
-
        -- build game components
        engine_settings = settings:Copy()
        server_settings = engine_settings:Copy()
diff -aur teeworlds-0.6.4-src/src/engine/client/graphics.cpp 
teeworlds-0.6.4-src_patched/src/engine/client/graphics.cpp
--- teeworlds-0.6.4-src/src/engine/client/graphics.cpp  2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/engine/client/graphics.cpp  2016-11-10 
18:26:32.883445477 +0100
@@ -9,7 +9,7 @@
 #include "SDL_opengl.h"
 
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 #include <engine/shared/config.h>
 #include <engine/graphics.h>
diff -aur teeworlds-0.6.4-src/src/engine/client/graphics_threaded.cpp 
teeworlds-0.6.4-src_patched/src/engine/client/graphics_threaded.cpp
--- teeworlds-0.6.4-src/src/engine/client/graphics_threaded.cpp 2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/engine/client/graphics_threaded.cpp 
2016-11-10 18:26:32.880445614 +0100
@@ -6,7 +6,7 @@
 #include <base/tl/threading.h>
 
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 #include <engine/shared/config.h>
 #include <engine/graphics.h>
diff -aur teeworlds-0.6.4-src/src/engine/client/sound.cpp 
teeworlds-0.6.4-src_patched/src/engine/client/sound.cpp
--- teeworlds-0.6.4-src/src/engine/client/sound.cpp     2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/engine/client/sound.cpp     2016-11-10 
18:29:06.548420110 +0100
@@ -13,7 +13,7 @@
 #include "sound.h"
 
 extern "C" { // wavpack
-       #include <engine/external/wavpack/wavpack.h>
+       #include <wavpack/wavpack.h>
 }
 #include <math.h>
 
@@ -338,6 +338,8 @@
        CSample *pSample;
        int SampleID = -1;
        char aError[100];
+       char completefilename[1024] = "/usr/share/teeworlds/";
+       const int fnlength = strlen(completefilename);
        WavpackContext *pContext;
 
        // don't waste memory on sound when we are stress testing
@@ -351,7 +353,9 @@
        if(!m_pStorage)
                return -1;
 
-       ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, 
IStorage::TYPE_ALL);
+       strncpy(completefilename+fnlength, pFilename, sizeof(completefilename) 
- fnlength);
+       ms_File = m_pStorage->OpenFile(completefilename, IOFLAG_READ, 
IStorage::TYPE_ALL);
+
        if(!ms_File)
        {
                dbg_msg("sound/wv", "failed to open file. filename='%s'", 
pFilename);
@@ -363,7 +367,7 @@
                return -1;
        pSample = &m_aSamples[SampleID];
 
-       pContext = WavpackOpenFileInput(ReadData, aError);
+       pContext = WavpackOpenFileInput(completefilename, aError, 0, 0);
        if (pContext)
        {
                int m_aSamples = WavpackGetNumSamples(pContext);
diff -aur teeworlds-0.6.4-src/src/tools/dilate.cpp 
teeworlds-0.6.4-src_patched/src/tools/dilate.cpp
--- teeworlds-0.6.4-src/src/tools/dilate.cpp    2016-11-07 23:30:50.000000000 
+0100
+++ teeworlds-0.6.4-src_patched/src/tools/dilate.cpp    2016-11-10 
18:26:32.884445431 +0100
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/system.h>
 #include <base/math.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff -aur teeworlds-0.6.4-src/src/tools/tileset_borderadd.cpp 
teeworlds-0.6.4-src_patched/src/tools/tileset_borderadd.cpp
--- teeworlds-0.6.4-src/src/tools/tileset_borderadd.cpp 2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/tools/tileset_borderadd.cpp 2016-11-10 
18:26:32.884445431 +0100
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/math.h>
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff -aur teeworlds-0.6.4-src/src/tools/tileset_borderfix.cpp 
teeworlds-0.6.4-src_patched/src/tools/tileset_borderfix.cpp
--- teeworlds-0.6.4-src/src/tools/tileset_borderfix.cpp 2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/tools/tileset_borderfix.cpp 2016-11-10 
18:26:32.885445385 +0100
@@ -1,7 +1,7 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for 
more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff -aur teeworlds-0.6.4-src/src/tools/tileset_borderrem.cpp 
teeworlds-0.6.4-src_patched/src/tools/tileset_borderrem.cpp
--- teeworlds-0.6.4-src/src/tools/tileset_borderrem.cpp 2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/tools/tileset_borderrem.cpp 2016-11-10 
18:26:32.883445477 +0100
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/math.h>
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff -aur teeworlds-0.6.4-src/src/tools/tileset_borderset.cpp 
teeworlds-0.6.4-src_patched/src/tools/tileset_borderset.cpp
--- teeworlds-0.6.4-src/src/tools/tileset_borderset.cpp 2016-11-07 
23:30:50.000000000 +0100
+++ teeworlds-0.6.4-src_patched/src/tools/tileset_borderset.cpp 2016-11-10 
18:26:32.884445431 +0100
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/math.h>
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {


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