Hello community,

here is the log from the commit of package libgme for openSUSE:Factory checked 
in at 2017-06-12 15:27:01
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/libgme (Old)
 and      /work/SRC/openSUSE:Factory/.libgme.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "libgme"

Mon Jun 12 15:27:01 2017 rev:15 rq:502823 version:0.6.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/libgme/libgme.changes    2017-01-24 
10:27:09.995448903 +0100
+++ /work/SRC/openSUSE:Factory/.libgme.new/libgme.changes       2017-06-12 
15:27:02.957911004 +0200
@@ -1,0 +2,10 @@
+Sat Jun 10 18:19:33 UTC 2017 - [email protected]
+
+- Update to 0.6.1:
+  * "libgme-0.6.0-pkgconfig_path.patch" and "cve-2016-9957.patch"
+    got fixed upstream
+  * Following functions added to API:
+    - gme_tell_samples();
+    - gme_seek_samples();
+
+-------------------------------------------------------------------

Old:
----
  cve-2016-9957.patch
  game-music-emu-0.6.0.tar.bz2
  libgme-0.6.0-pkgconfig_path.patch

New:
----
  game-music-emu-0.6.1.tar.bz2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ libgme.spec ++++++
--- /var/tmp/diff_new_pack.rpnpNy/_old  2017-06-12 15:27:03.701806031 +0200
+++ /var/tmp/diff_new_pack.rpnpNy/_new  2017-06-12 15:27:03.705805467 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package libgme
 #
-# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
 
 %define soname 0
 Name:           libgme
-Version:        0.6.0
+Version:        0.6.1
 Release:        0
 Summary:        Collection of video game music file emulators
 License:        LGPL-2.1+
@@ -26,9 +26,6 @@
 Url:            https://bitbucket.org/mpyne/game-music-emu/wiki/Home
 Source0:        
https://bitbucket.org/mpyne/game-music-emu/downloads/game-music-emu-%{version}.tar.bz2
 Source1:        baselibs.conf
-# PATCH-FIX-UPSTREAM libgme-0.6.0-pkgconfig_path.patch 
http://code.google.com/p/game-music-emu/issues/detail?id=19 
[email protected] -- Fix .pc installation path
-Patch0:         libgme-0.6.0-pkgconfig_path.patch
-Patch1:         cve-2016-9957.patch
 BuildRequires:  cmake
 BuildRequires:  gcc-c++
 BuildRequires:  pkg-config
@@ -75,8 +72,6 @@
 
 %prep
 %setup -q -n game-music-emu-%{version}
-%patch0
-%patch1 -p1
 sed -i 's/\r$//' changes.txt design.txt gme.txt license.txt readme.txt
 
 %build

++++++ game-music-emu-0.6.0.tar.bz2 -> game-music-emu-0.6.1.tar.bz2 ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/CMakeLists.txt 
new/game-music-emu-0.6.1/CMakeLists.txt
--- old/game-music-emu-0.6.0/CMakeLists.txt     2013-03-17 03:13:46.000000000 
+0100
+++ new/game-music-emu-0.6.1/CMakeLists.txt     2016-12-15 02:23:52.000000000 
+0100
@@ -4,7 +4,7 @@
 include (CheckCXXCompilerFlag)
 
 # When version is changed, also change the one in gme/gme.h to match
-set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
+set(GME_VERSION 0.6.1 CACHE INTERNAL "libgme Version")
 
 # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
 # Of course, 2.4 might work, in which case you're welcome to drop
@@ -57,6 +57,8 @@
     SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
 endif()
 
+option(BUILD_SHARED_LIBS "Build shared library (set to OFF for static 
library)" ON)
+
 # Check for GCC "visibility" support.
 if (CMAKE_COMPILER_IS_GNUCXX)
    check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
@@ -79,10 +81,10 @@
          endif()
       endif()
    endif() # test visibility
-endif (CMAKE_COMPILER_IS_GNUCXX)
 
-# Cache this result
-set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support 
for hidden visibility")
+    # Cache this result
+    set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC 
support for hidden visibility")
+endif (CMAKE_COMPILER_IS_GNUCXX)
 
 # Shared library defined here
 add_subdirectory(gme)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/changes.txt 
new/game-music-emu-0.6.1/changes.txt
--- old/game-music-emu-0.6.0/changes.txt        2013-03-17 03:02:38.000000000 
+0100
+++ new/game-music-emu-0.6.1/changes.txt        2016-12-15 02:23:52.000000000 
+0100
@@ -1,6 +1,18 @@
 Game_Music_Emu Change Log
 -------------------------
 
+Game_Music_Emu 0.6.1
+--------------------
+
+- Moved repository to Bitbucket since Google Code announced they would
+  shutdown this year.
+
+- Packaging improvements:
+    - Honor $LIB_SUFFIX for installed pkg-config metadata.
+    - Support setting BUILD_SHARED_LIBS to OFF to build libgme as a static
+      library. (Pass -DBUILD_SHARED_LIBS=OFF when running cmake).
+      Thanks to lachs0r.
+
 Game_Music_Emu 0.6.0
 --------------------
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/demo/basics.c 
new/game-music-emu-0.6.1/demo/basics.c
--- old/game-music-emu-0.6.0/demo/basics.c      2008-12-21 01:14:46.000000000 
+0100
+++ new/game-music-emu-0.6.1/demo/basics.c      2016-12-15 02:23:52.000000000 
+0100
@@ -1,7 +1,5 @@
 /* C example that opens a game music file and records 10 seconds to "out.wav" 
*/
 
-static char filename [] = "test.nsf"; /* opens this file (can be any music 
type) */
-
 #include "gme/gme.h"
 
 #include "Wave_Writer.h" /* wave_ functions for writing sound file */
@@ -10,10 +8,15 @@
 
 void handle_error( const char* str );
 
-int main()
+int main(int argc, char *argv[])
 {
+       const char *filename = "test.nsf"; /* Default file to open */
+       if ( argc >= 2 )
+               filename = argv[1];
+
        long sample_rate = 44100; /* number of samples per second */
-       int track = 0; /* index of track to play (0 = first) */
+       /* index of track to play (0 = first) */
+       int track = argc >= 3 ? atoi(argv[2]) : 0;
        
        /* Open music file in new emulator */
        Music_Emu* emu;
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/demo/cpp_basics.cpp 
new/game-music-emu-0.6.1/demo/cpp_basics.cpp
--- old/game-music-emu-0.6.0/demo/cpp_basics.cpp        2008-12-21 
01:14:46.000000000 +0100
+++ new/game-music-emu-0.6.1/demo/cpp_basics.cpp        2016-12-15 
02:23:52.000000000 +0100
@@ -1,7 +1,5 @@
 // C++ example that opens a game music file and records 10 seconds to "out.wav"
 
-static char filename [] = "test.nsf"; /* opens this file (can be any music 
type) */
-
 #include "gme/Music_Emu.h"
 
 #include "Wave_Writer.h"
@@ -10,10 +8,15 @@
 
 void handle_error( const char* str );
 
-int main()
+int main(int argc, char *argv[])
 {
+       const char *filename = "test.nsf"; /* Default file to open */
+       if ( argc >= 2 )
+               filename = argv[1];
+
        long sample_rate = 44100; // number of samples per second
-       int track = 0; // index of track to play (0 = first)
+       // index of track to play (0 = first)
+       int track = argc >= 3 ? atoi(argv[2]) : 0;
        
        // Determine file type
        gme_type_t file_type;
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/CMakeLists.txt 
new/game-music-emu-0.6.1/gme/CMakeLists.txt
--- old/game-music-emu-0.6.0/gme/CMakeLists.txt 2012-05-27 22:48:53.000000000 
+0200
+++ new/game-music-emu-0.6.1/gme/CMakeLists.txt 2016-12-15 02:23:52.000000000 
+0100
@@ -143,7 +143,7 @@
 include_directories(${CMAKE_CURRENT_BINARY_DIR})
 
 # Add library to be compiled.
-add_library(gme SHARED ${libgme_SRCS})
+add_library(gme ${libgme_SRCS})
 
 # The version is the release.  The "soversion" is the API version.  As long
 # as only build fixes are performed (i.e. no backwards-incompatible changes
@@ -159,4 +159,4 @@
                     ARCHIVE DESTINATION lib) # DLL platforms
 
 install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
-install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib/pkgconfig)
+install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION 
lib${LIB_SUFFIX}/pkgconfig)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/Data_Reader.h 
new/game-music-emu-0.6.1/gme/Data_Reader.h
--- old/game-music-emu-0.6.0/gme/Data_Reader.h  2009-01-04 15:07:29.000000000 
+0100
+++ new/game-music-emu-0.6.1/gme/Data_Reader.h  2016-12-15 02:23:52.000000000 
+0100
@@ -129,6 +129,8 @@
 };
 
 #ifdef HAVE_ZLIB_H
+#include <zlib.h>
+
 // Gzip compressed file reader
 class Gzip_File_Reader : public File_Reader {
 public:
@@ -143,7 +145,7 @@
        long tell() const;
        blargg_err_t seek( long );
 private:
-       void* file_;
+       gzFile file_;
        long size_;
 };
 #endif
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/Music_Emu.cpp 
new/game-music-emu-0.6.1/gme/Music_Emu.cpp
--- old/game-music-emu-0.6.0/gme/Music_Emu.cpp  2013-03-17 02:38:55.000000000 
+0100
+++ new/game-music-emu-0.6.1/gme/Music_Emu.cpp  2016-12-15 02:23:52.000000000 
+0100
@@ -178,6 +178,11 @@
        return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
 }
 
+long Music_Emu::tell_samples() const
+{
+       return out_time;
+}
+
 long Music_Emu::tell() const
 {
        blargg_long rate = sample_rate() * stereo;
@@ -185,14 +190,18 @@
        return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
 }
 
-blargg_err_t Music_Emu::seek( long msec )
+blargg_err_t Music_Emu::seek_samples( long time )
 {
-       blargg_long time = msec_to_samples( msec );
        if ( time < out_time )
                RETURN_ERR( start_track( current_track_ ) );
        return skip( time - out_time );
 }
 
+blargg_err_t Music_Emu::seek( long msec )
+{
+       return seek_samples( msec_to_samples( msec ) );
+}
+
 blargg_err_t Music_Emu::skip( long count )
 {
        require( current_track() >= 0 ); // start_track() must have been called 
already
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/Music_Emu.h 
new/game-music-emu-0.6.1/gme/Music_Emu.h
--- old/game-music-emu-0.6.0/gme/Music_Emu.h    2013-03-17 02:38:55.000000000 
+0100
+++ new/game-music-emu-0.6.1/gme/Music_Emu.h    2016-12-15 02:23:52.000000000 
+0100
@@ -41,9 +41,15 @@
        // Number of milliseconds (1000 msec = 1 second) played since beginning 
of track
        long tell() const;
        
+       // Number of samples generated since beginning of track
+       long tell_samples() const;
+
        // Seek to new time in track. Seeking backwards or far forward can take 
a while.
        blargg_err_t seek( long msec );
        
+       // Equivalent to restarting track then skipping n samples
+       blargg_err_t seek_samples( long n );
+       
        // Skip n samples
        blargg_err_t skip( long n );
        
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/Spc_Cpu.cpp 
new/game-music-emu-0.6.1/gme/Spc_Cpu.cpp
--- old/game-music-emu-0.6.0/gme/Spc_Cpu.cpp    2013-03-17 02:38:55.000000000 
+0100
+++ new/game-music-emu-0.6.1/gme/Spc_Cpu.cpp    2016-12-15 02:23:52.000000000 
+0100
@@ -433,9 +433,7 @@
                        #endif
                        
                        // Registers other than $F2 and $F4-$F7
-                       //if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && 
reg != 7 )
-                       // TODO: this is a bit on the fragile side
-                       if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 
36%
+                       if ( reg != 2 && (reg < 4 || reg > 7) ) // 36%
                                cpu_write_smp_reg( data, time, reg );
                }
                // High mem/address wrap-around
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/Spc_Cpu.h 
new/game-music-emu-0.6.1/gme/Spc_Cpu.h
--- old/game-music-emu-0.6.0/gme/Spc_Cpu.h      2013-03-17 02:38:55.000000000 
+0100
+++ new/game-music-emu-0.6.1/gme/Spc_Cpu.h      2016-12-15 02:23:52.000000000 
+0100
@@ -76,8 +76,8 @@
 // TODO: remove non-wrapping versions?
 #define SPC_NO_SP_WRAPAROUND 0
 
-#define SET_SP( v )     (sp = ram + 0x101 + (v))
-#define GET_SP()        (sp - 0x101 - ram)
+#define SET_SP( v )     (sp = ram + 0x101 + ((uint8_t) v))
+#define GET_SP()        (uint8_t (sp - 0x101 - ram))
 
 #if SPC_NO_SP_WRAPAROUND
 #define PUSH16( v )     (sp -= 2, SET_LE16( sp, v ))
@@ -485,7 +485,7 @@
        
        case 0xAF: // MOV (X)+,A
                WRITE_DP( 0, x, a + no_read_before_write  );
-               x++;
+               x = (uint8_t) (x + 1);
                goto loop;
        
 // 5. 8-BIT LOGIC OPERATION COMMANDS
@@ -808,7 +808,7 @@
                unsigned temp = y * a;
                a = (uint8_t) temp;
                nz = ((temp >> 1) | temp) & 0x7F;
-               y = temp >> 8;
+               y = (uint8_t) (temp >> 8);
                nz |= y;
                goto loop;
        }
@@ -838,6 +838,7 @@
                
                nz = (uint8_t) a;
                a = (uint8_t) a;
+               y = (uint8_t) y;
                
                goto loop;
        }
@@ -1004,7 +1005,7 @@
        case 0x7F: // RET1
                temp = *sp;
                SET_PC( GET_LE16( sp + 1 ) );
-               sp += 3;
+               SET_SP( GET_SP() + 3 );
                goto set_psw;
        case 0x8E: // POP PSW
                POP( temp );
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/gme.cpp 
new/game-music-emu-0.6.1/gme/gme.cpp
--- old/game-music-emu-0.6.0/gme/gme.cpp        2013-03-17 02:38:55.000000000 
+0100
+++ new/game-music-emu-0.6.1/gme/gme.cpp        2016-12-15 02:23:52.000000000 
+0100
@@ -337,7 +337,9 @@
 BLARGG_EXPORT void      gme_set_fade       ( Music_Emu* me, int start_msec )   
   { me->set_fade( start_msec ); }
 BLARGG_EXPORT int       gme_track_ended    ( Music_Emu const* me )             
   { return me->track_ended(); }
 BLARGG_EXPORT int       gme_tell           ( Music_Emu const* me )             
   { return me->tell(); }
+BLARGG_EXPORT int       gme_tell_samples   ( Music_Emu const* me )             
   { return me->tell_samples(); }
 BLARGG_EXPORT gme_err_t gme_seek           ( Music_Emu* me, int msec )         
   { return me->seek( msec ); }
+BLARGG_EXPORT gme_err_t gme_seek_samples   ( Music_Emu* me, int n )            
   { return me->seek_samples( n ); }
 BLARGG_EXPORT int       gme_voice_count    ( Music_Emu const* me )             
   { return me->voice_count(); }
 BLARGG_EXPORT void      gme_ignore_silence ( Music_Emu* me, int disable )      
   { me->ignore_silence( disable != 0 ); }
 BLARGG_EXPORT void      gme_set_tempo      ( Music_Emu* me, double t )         
   { me->set_tempo( t ); }
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/gme.h 
new/game-music-emu-0.6.1/gme/gme.h
--- old/game-music-emu-0.6.0/gme/gme.h  2013-03-17 03:13:46.000000000 +0100
+++ new/game-music-emu-0.6.1/gme/gme.h  2016-12-15 02:23:52.000000000 +0100
@@ -1,6 +1,6 @@
 /* Game music emulator library C interface (also usable from C++) */
 
-/* Game_Music_Emu 0.6.0 */
+/* Game_Music_Emu 0.6.1 */
 #ifndef GME_H
 #define GME_H
 
@@ -8,7 +8,7 @@
        extern "C" {
 #endif
 
-#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level 
*/
+#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level 
*/
 
 /* Error string returned by library functions, or NULL if no error (success) */
 typedef const char* gme_err_t;
@@ -47,9 +47,15 @@
 /* Number of milliseconds (1000 = one second) played since beginning of track 
*/
 int gme_tell( Music_Emu const* );
 
+/* Number of samples generated since beginning of track */
+int gme_tell_samples( Music_Emu const* );
+
 /* Seek to new time in track. Seeking backwards or far forward can take a 
while. */
 gme_err_t gme_seek( Music_Emu*, int msec );
 
+/* Equivalent to restarting track then skipping n samples */
+gme_err_t gme_seek_samples( Music_Emu*, int n );
+
 
 /******** Informational ********/
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme/libgme.pc.in 
new/game-music-emu-0.6.1/gme/libgme.pc.in
--- old/game-music-emu-0.6.0/gme/libgme.pc.in   2009-08-06 03:48:17.000000000 
+0200
+++ new/game-music-emu-0.6.1/gme/libgme.pc.in   2016-12-15 02:23:52.000000000 
+0100
@@ -3,7 +3,7 @@
 # later are used by pkg-config.
 prefix=@CMAKE_INSTALL_PREFIX@
 exec_prefix=${prefix}
-lib_suffix=
+lib_suffix=@LIB_SUFFIX@
 libdir=${exec_prefix}/lib${lib_suffix}
 includedir=${prefix}/include
 
@@ -13,3 +13,4 @@
 Version: @GME_VERSION@
 Cflags: -I${includedir}
 Libs: -L${libdir} -lgme
+Libs.private: -lstdc++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/gme.txt 
new/game-music-emu-0.6.1/gme.txt
--- old/game-music-emu-0.6.0/gme.txt    2013-03-17 03:02:38.000000000 +0100
+++ new/game-music-emu-0.6.1/gme.txt    2016-12-15 02:23:52.000000000 +0100
@@ -1,10 +1,11 @@
-Game_Music_Emu 0.6.0
+Game_Music_Emu 0.6.1
 --------------------
-Author : Shay Green <[email protected]>
-Website: http://www.slack.net/~ant/libs/
-Forum  : http://groups.google.com/group/blargg-sound-libs
-Source : https://code.google.com/p/game-music-emu/
-License: GNU Lesser General Public License (LGPL)
+Author     : Shay Green <[email protected]>
+Maintainer : Michael Pyne <[email protected]>
+Website    : http://www.slack.net/~ant/libs/
+Forum      : http://groups.google.com/group/blargg-sound-libs
+Source     : https://bitbucket.org/mpyne/game-music-emu/
+License    : GNU Lesser General Public License (LGPL), see LICENSE.txt
 
 Contents
 --------
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/game-music-emu-0.6.0/readme.txt 
new/game-music-emu-0.6.1/readme.txt
--- old/game-music-emu-0.6.0/readme.txt 2013-03-17 03:02:38.000000000 +0100
+++ new/game-music-emu-0.6.1/readme.txt 2016-12-15 02:23:52.000000000 +0100
@@ -1,4 +1,4 @@
-Game_Music_Emu 0.6.0: Game Music Emulators
+Game_Music_Emu 0.6.1: Game Music Emulators
 ------------------------------------------
 Game_Music_Emu is a collection of video game music file emulators that
 support the following formats and systems:
@@ -38,26 +38,42 @@
 Forum  : http://groups.google.com/group/blargg-sound-libs
 License: GNU Lesser General Public License (LGPL)
 
+Current Maintainer: Michael Pyne <[email protected]>
 
 Getting Started
 ---------------
 Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
-all source files in gme/. If you have CMake 2.6 or later, execute
+all source files in gme/.
 
-       run cmake
-       cd demo
-       run make
+Or, if you have CMake 2.6 or later, execute at a command prompt (from the
+extracted source directory):
 
-Be sure "test.nsf" is in the same directory as the program. Running it
+    mkdir build
+    cd build
+    cmake ../         # <-- Pass any needed CMake flags here
+    make              # To build the library
+    cd demo
+    make              # To build the demo itself
+
+Be sure "test.nsf" is in the same directory as the demo program. Running it
 should generate the recording "out.wav".
 
+You can use "make install" to install the library. To choose where to install
+the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
+(and replace /usr/local with the base path you wish to use). Alternately, you
+can specify the base path to install to when you run "make install" by passing
+'DESTDIR=/usr/local' on the make install command line (again, replace
+/usr/local as appropriate).
+
+To build a static library instead of shared (the default), pass
+-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
+
 A slightly more extensive demo application is available in the player/
 directory.  It requires SDL to build.
 
 Read gme.txt for more information. Post to the discussion forum for
 assistance.
 
-
 Files
 -----
 gme.txt               General notes about the library


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