Hello community,

here is the log from the commit of package yamagi-quake2 for openSUSE:Factory 
checked in at 2017-10-02 16:54:48
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old)
 and      /work/SRC/openSUSE:Factory/.yamagi-quake2.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "yamagi-quake2"

Mon Oct  2 16:54:48 2017 rev:7 rq:530304 version:7.02

Changes:
--------
--- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes      
2017-07-08 12:33:27.670394531 +0200
+++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new/yamagi-quake2.changes 
2017-10-02 16:54:55.920258228 +0200
@@ -1,0 +2,30 @@
+Sun Oct  1 17:01:51 UTC 2017 - mar...@gmx.de
+
+- Update to version 7.0.2
+  + Fix several corner cases regarding render library loading. The game
+    should now always fall back to the OpenGL 1.4 renderer if the new
+    OpenGL 3.2 renderer can't be initialized. Also the game aborts if no
+    useable OpenGL implementation exists.
+  + Refactor the search path code. This should fix several bugs with
+    Quake II writing to the wrong directories or being unable to find
+    some / all assets.
+  + Reimplement portable binaries. If called with the -portable command
+    line option Quake II saves all data (configs, savegames, screenshorts
+    etc.) into it's systemwide installation directory and not users home
+    directory. In contrast to the old implementation on Windows stdout.txt
+    contains all output, the first lines are no longer missing.
+  + vid_fullscreen set to 1 now keeps the desktops resolution. Set it to 2
+    to change the resolution.
+  + Instead of a list with precalculated FOV values the video menu now
+    shows a slider with possible values from 60 to 120. Horplus is now
+    always enabled, set the horplus cvar to 0 to disable it.
+  + The game is now able to hold the requested framerate (either by the
+    vsync or the gl_maxfps cvar) with an accuracy of about +/- 1% as long
+    as the hardware is fast enough.  The framecounter was reimplemented
+    to be much more precise.
+  + Fix misspredictions if an original client running on Win32 connects
+    to a Yamagi Quake II server running on Linux/i386.
+- Remove patch:
+  + yamagi-quake2-fix-OpenGL-linking.diff (fixed upstream)
+
+-------------------------------------------------------------------

Old:
----
  quake2-7.01.tar.xz
  yamagi-quake2-fix-OpenGL-linking.diff

New:
----
  quake2-7.02.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ yamagi-quake2.spec ++++++
--- /var/tmp/diff_new_pack.r8LUAv/_old  2017-10-02 16:54:57.252071291 +0200
+++ /var/tmp/diff_new_pack.r8LUAv/_new  2017-10-02 16:54:57.256070730 +0200
@@ -18,7 +18,7 @@
 
 
 Name:           yamagi-quake2
-Version:        7.01
+Version:        7.02
 Release:        0
 Summary:        Enhanced Quake 2 Source Port
 License:        GPL-2.0
@@ -27,7 +27,6 @@
 Source:         http://deponie.yamagi.org/quake2/quake2-%{version}.tar.xz
 Source99:       %{name}.changes
 Source100:      yamagi-quake2.appdata.xml
-Patch0:         yamagi-quake2-fix-OpenGL-linking.diff
 BuildRequires:  ImageMagick
 BuildRequires:  cmake
 BuildRequires:  gcc-c++
@@ -49,11 +48,10 @@
 
 %prep
 %setup -q -n quake2-%{version}
-%patch0 -p1
 # Fix usage of __DATE__ macro to prevent build in excess
 modified="$(sed -n '/^ *$/n;/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
 DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
-sed -i "s/__DATE__/${DATE}/g" src/common/misc.c src/game/savegame/savegame.c
+sed -i "s/__DATE__/${DATE}/g" src/game/savegame/savegame.c 
src/common/header/common.h
 
 %build
 %cmake \

++++++ quake2-7.01.tar.xz -> quake2-7.02.tar.xz ++++++
++++ 8008 lines of diff (skipped)


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