Hello community, here is the log from the commit of package rnd_jue-data for openSUSE:Factory checked in at 2018-07-18 22:52:29 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/rnd_jue-data (Old) and /work/SRC/openSUSE:Factory/.rnd_jue-data.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "rnd_jue-data" Wed Jul 18 22:52:29 2018 rev:2 rq:621604 version:20141004 Changes: -------- --- /work/SRC/openSUSE:Factory/rnd_jue-data/rnd_jue-data.changes 2015-07-21 13:27:06.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.rnd_jue-data.new/rnd_jue-data.changes 2018-07-18 22:52:48.411186342 +0200 @@ -1,0 +2,6 @@ +Mon Jul 2 17:33:12 UTC 2018 - [email protected] + +- BuildRequires p7zip-full for TW as 7z binary needed for + extracting the source is packaged there now + +------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ rnd_jue-data.spec ++++++ --- /var/tmp/diff_new_pack.VhI7gR/_old 2018-07-18 22:52:50.139180612 +0200 +++ /var/tmp/diff_new_pack.VhI7gR/_new 2018-07-18 22:52:50.139180612 +0200 @@ -1,7 +1,7 @@ # # spec file for package rnd_jue-data # -# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -22,7 +22,7 @@ Version: 20141004 Release: 0 Summary: Data files for R'n'D jue -License: GPL-2.0+ +License: GPL-2.0-or-later Group: Amusements/Games/Action/Arcade Url: http://www.jb-line.de/rnd/rnd_start_e.html Source0: http://www.artsoft.org/RELEASES/rocksndiamonds/levels/ZeldaII-1.0.0.zip @@ -93,7 +93,11 @@ %if 0%{?suse_version} BuildRequires: fdupes %endif +%if 0%{?suse_version} > 1500 +BuildRequires: p7zip-full +%else BuildRequires: p7zip +%endif BuildRequires: unzip Requires: %{oname} BuildArch: noarch
