Hello community, here is the log from the commit of package openmw for openSUSE:Factory checked in at 2018-08-02 14:58:13 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/openmw (Old) and /work/SRC/openSUSE:Factory/.openmw.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "openmw" Thu Aug 2 14:58:13 2018 rev:3 rq:626477 version:0.44.0 Changes: -------- --- /work/SRC/openSUSE:Factory/openmw/openmw.changes 2018-06-19 11:57:08.572558459 +0200 +++ /work/SRC/openSUSE:Factory/.openmw.new/openmw.changes 2018-08-02 14:58:20.120296862 +0200 @@ -1,0 +2,100 @@ +Mon Jul 30 08:46:31 UTC 2018 - [email protected] + +- update to 0.44.0 +- drop qt_5_11-cmake.patch + * Spell search bar implemented + * Launcher: Advanced settings tab added + * Implemented option for fast travel services to charge for every companion + * Added an option to have multiple quicksaves + * Added an option to rebalance soul gem values based only on soul value, not soul times gem value + * OpenMW-CS: Terrain Texture Brush button implemented + * OpenMW-CS: Edit functions for terrain texture editing mode implemented + * OpenMW-CS: New, and more complete, icon set added + * Daedra are now summoned when picking up cursed items through the inventory, OnActivate is now triggered even with the inventory menu open + * Similar glyphs are now used as fallbacks when unsupported glyphs are encountered + * Magic effects active when a save is loaded are now rendered + * Journal alphabetical indexing now works in Russian language versions + * Declaring OnPCHitMe in an actor’s script now prevents the actor from attacking, even in self-defense, if his Fight is equal to zero + * Content selector now places Morrowind.esm at the beginning of the mod list, if it is present + * Undefined weather settings now fallback to middle grey instead of pure black + * Mods are now found if the mod directory is a parent of the installation directory + * Flying and swimming creatures no longer use the pathgrid + * SetPos no longer skips weather transitions, fixing transitions in mods that use SetPos to travel the player, such as Boats Mod + * ESM files with capital-case extensions now load correctly with the launcher + * Fixed an issue where NPCs could get stuck inside terrain/objects when the player rests + * Combat music is now updated in menu mode + * Extraneous carriage returns are cut from dialog output + * SetPos can no longer place the target under terrain level + * Fixed an issue where casting Calm Humanoid on a guard the player is resisting arrest from caused a dialog loop when trying to resist again + * Enemies who are knocked out will no longer recover immediately + * Imported content files are now sorted according to their dependencies, instead of just modified time + * Scripts now support period and hyphen characters in the script name, as long as it is not the first character + * Soul gems with trapped souls of creatures from mods that have been removed will now be empty instead of crashing the game + * Swim animation is no longer interrupted when attacking underwater + * An empty battle music folder now results in explore music being played in combat + * Added a vanilla absorb spell behavior option, which is enabled by default + * Added vanilla enchanted weaponry behavior option, which is enabled by default + * Centroid interpolation is now used for shader lighting, fixing some graphical artifacts when using antialiasing + * NPC base skeleton files are not longer optimized, fixes some body replacer mods + * To prevent animation flickering, the landing animation is no longer played when the player is turning as they are landing + * Fighting actors now face their target instead of the nearest actor + * Weapon switch sound is no longer played when no different weapon is present to switch to + * Guards can no longer initiate dialog with the player when the player is far above the guard + * The correct graphical effect is now applied to armor and clothes when changing them while chameleoned or invisible + * “Screenshot Saved” message has been removed + * Attack range for NPC archers and spellcasters now more accurately matches vanilla behavior + * Dialog topics are now always highlighted when first encountered + * Fixed an FPS drop after minimizing the game during rainy weather + * Thrown weapon projectiles now all rotate when in the air + * Spell casting chance now displays as zero if the player does not have enough magicka to cast it + * Fixed double activation button presses when using a gamepad + * The player’s current class and birthsign is now the default value in the class select and bithsign select menus, rather than the first item in the list + * Tribunal and Bloodmoon summoned creatures no longer automatically fight other followers + * Player movement from one directional key is now nullified if the opposite directional key is also pressed + * Wireframe mode no longer affects the map + * Fixed a crash when quick loading from the container screen + * Greetings are no longer added to the journal topic list + * Merchant NPCs no longer sell ingredients from containers that they own that have zero capacity, such as plants + * Armor condition is now taken into account when calculating armor rating + * Removed unintended jump cooldown + * Fixed console spam when OpenMW encounters a non-music file in the Music folder + * Magic effects from eaten ingredients now have the correct duration + * Arrow position is now correct in third person view during attacks for beast races + * Players in god mode are no longer affected by negative spell effects + * Missing ‘sAnd’ GMST no longer causes a crash + * Root node transformation is no longer incorrectly discarded, fixing characters in the mod The Black Mill + * The map is now updated with explored cells correctly, instead of only when the map window is opened + * MessageBoxes now appear over the chargen menu + * Optimizer no longer breaks LOD nodes + * PlaceAtMe now correctly inherits the scale of the calling object + * Resistance to magic now affects all resistable magic effects + * Opening doors is now restricted to bipedal actors + * Rainy weather no longer slows down the game when changing from indoors to outdoors + * Meshes with CollisionType=Node flag are no longer ignored + * Activate and Move keys are no longer used for GUI navigation if they are bound to mouse buttons + * NPC negative faction reaction modifier now works correctly + * Taking owned items is no longer considered a crime if the owner is dead + * Torch and shield equipping behavior now is more consistent with the original game + * Installation wizard now appends “/Data Files” if needed when autodetecting path + * “Interior” removed from cell not found message + * Inventory item count for very high numbers no longer shows incorrect values due to truncation + * Using AddSoulgem no longer fills all sould gems of the specified type + * A message is displayed if the spell a player tries to select via quickkey is missing + * Inventory filter is now reset to All when loading a game + * Terrain is now rendered for empty cells + * OpenMW now handles marker definitions correctly, fixing mod Arktwend +iniimporter no longer ignores data paths + * Moving with zero strength no longer uses all of your fatigue + * Camera no longer flickers when opening and closing menu while sneaking + * Cursor now displays correctly when OpenMW is compiled against macOS 10.13 SDK + * Item health is no longer considered a signed integer, it can no longer be negative + * Adding items to currently disabled creatures will no longer crash the game + * Encumbrance value is now rounded up + * Werewolf health is now correctly calculated + * NiLookAtController node is now ignored, like in vanilla + * OpenMW-CS: “Original Creature” field renamed to “Parent Creature” + * OpenMW-CS: Unchecking “Auto Calc” flag when editing an NPC record no longer causes unreasonable values to be filled in + * OpenMW-CS: Fixed search and verification result tables to be case-insensitive when sorting + * OpenMW-CS: “Model” column renamed to “Model/Animation” + +------------------------------------------------------------------- Old: ---- openmw-0.43.0.tar.gz qt_5_11-cmake.patch New: ---- openmw-0.44.0.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ openmw.spec ++++++ --- /var/tmp/diff_new_pack.U8STLk/_old 2018-08-02 14:58:21.036298404 +0200 +++ /var/tmp/diff_new_pack.U8STLk/_new 2018-08-02 14:58:21.040298411 +0200 @@ -18,15 +18,14 @@ Name: openmw -Version: 0.43.0 +Version: 0.44.0 Release: 0 Summary: Reimplementation of The Elder Scrolls III: Morrowind License: GPL-3.0-only AND MIT Group: Amusements/Games/RPG -Url: http://www.openmw.org +URL: http://www.openmw.org Source: https://github.com/OpenMW/%{name}/archive/%{name}-%{version}.tar.gz Source2: %{name}.rpmlintrc -Patch0: qt_5_11-cmake.patch BuildRequires: MyGUI-devel >= 3.2.1 BuildRequires: cmake BuildRequires: doxygen @@ -87,7 +86,7 @@ %prep %setup -q -n %{name}-%{name}-%{version} -%patch0 -p1 +cp 'files/mygui/DejaVu Font License.txt' ./DejaVuFontLicense.txt ## fix __DATE__ and __TIME__ STATIC_BUILDTIME=$(LC_ALL=C date -u -r %{_sourcedir}/%{name}.changes '+%%H:%%M') @@ -120,13 +119,8 @@ cp -pr files/launcher %{buildroot}%{_datadir}/%{name}/resources/ || exit 1 ## Install docs -install -d -m755 %{buildroot}%{_docdir}/%{name}/licenses -cp -pr %{buildroot}%{_datadir}/licenses/%{name}/* %{buildroot}%{_docdir}/%{name}/licenses/ || exit 1 -rm -rf %{buildroot}%{_datadir}/licenses/ -install -m644 README.md CHANGELOG.md AUTHORS.md %{buildroot}%{_docdir}/%{name}/ -install -m644 docs/license/GPL3.txt %{buildroot}%{_docdir}/%{name}/licenses/ rm -f manual/opencs/.gitignore -cp -r manual/opencs %{buildroot}%{_docdir}/%{name}/ || exit 1 +rm -Rf %{buildroot}%{_datadir}/licenses/%{name} ## fix location of appdata mkdir -p %{buildroot}/%{_datadir}/appdata @@ -146,19 +140,22 @@ %desktop_database_postun %files +%license LICENSE DejaVuFontLicense.txt +%doc README.md +%doc CHANGELOG.md +%doc AUTHORS.md +%doc manual/opencs/* %dir %{_datadir}/%{name} %dir %{_sysconfdir}/%{name} -%dir %{_docdir}/%{name} -%{_docdir}/%{name}/* -%{_datadir}/%{name}/* %{_datadir}/pixmaps/*.png %{_datadir}/applications/*.desktop +%{_datadir}/%{name}/* %dir %{_datadir}/appdata %{_datadir}/appdata/openmw.appdata.xml %config(noreplace) %{_sysconfdir}/%{name}/openmw.cfg %config(noreplace) %{_sysconfdir}/%{name}/openmw-cs.cfg %config(noreplace) %{_sysconfdir}/%{name}/settings-default.cfg -%config(noreplace) %{_sysconfdir}/%{name}/gamecontrollerdb.txt +%config(noreplace) %{_sysconfdir}/%{name}/gamecontrollerdb*.txt %config %{_sysconfdir}/%{name}/version %{_bindir}/bsatool %{_bindir}/esmtool ++++++ openmw-0.43.0.tar.gz -> openmw-0.44.0.tar.gz ++++++ ++++ 20491 lines of diff (skipped)
