Hello community,

here is the log from the commit of package openmw for openSUSE:Factory checked 
in at 2018-08-02 14:58:13
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/openmw (Old)
 and      /work/SRC/openSUSE:Factory/.openmw.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "openmw"

Thu Aug  2 14:58:13 2018 rev:3 rq:626477 version:0.44.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/openmw/openmw.changes    2018-06-19 
11:57:08.572558459 +0200
+++ /work/SRC/openSUSE:Factory/.openmw.new/openmw.changes       2018-08-02 
14:58:20.120296862 +0200
@@ -1,0 +2,100 @@
+Mon Jul 30 08:46:31 UTC 2018 - [email protected]
+
+- update to 0.44.0
+- drop qt_5_11-cmake.patch
+ * Spell search bar implemented
+ * Launcher: Advanced settings tab added
+ * Implemented option for fast travel services to charge for every companion
+ * Added an option to have multiple quicksaves
+ * Added an option to rebalance soul gem values based only on soul value, not 
soul times gem value
+ * OpenMW-CS: Terrain Texture Brush button implemented 
+ * OpenMW-CS: Edit functions for terrain texture editing mode implemented
+ * OpenMW-CS: New, and more complete, icon set added
+ * Daedra are now summoned when picking up cursed items through the inventory, 
OnActivate is now triggered even with the inventory menu open
+ * Similar glyphs are now used as fallbacks when unsupported glyphs are 
encountered
+ * Magic effects active when a save is loaded are now rendered
+ * Journal alphabetical indexing now works in Russian language versions
+ * Declaring OnPCHitMe in an actor’s script now prevents the actor from 
attacking, even in self-defense, if his Fight is equal to zero
+ * Content selector now places Morrowind.esm at the beginning of the mod list, 
if it is present
+ * Undefined weather settings now fallback to middle grey instead of pure black
+ * Mods are now found if the mod directory is a parent of the installation 
directory
+ * Flying and swimming creatures no longer use the pathgrid
+ * SetPos no longer skips weather transitions, fixing transitions in mods that 
use SetPos to travel the player, such as Boats Mod
+ * ESM files with capital-case extensions now load correctly with the launcher
+ * Fixed an issue where NPCs could get stuck inside terrain/objects when the 
player rests
+ * Combat music is now updated in menu mode
+ * Extraneous carriage returns are cut from dialog output
+ * SetPos can no longer place the target under terrain level
+ * Fixed an issue where casting Calm Humanoid on a guard the player is 
resisting arrest from caused a dialog loop when trying to resist again
+ * Enemies who are knocked out will no longer recover immediately
+ * Imported content files are now sorted according to their dependencies, 
instead of just modified time
+ * Scripts now support period and hyphen characters in the script name, as 
long as it is not the first character
+ * Soul gems with trapped souls of creatures from mods that have been removed 
will now be empty instead of crashing the game
+ * Swim animation is no longer interrupted when attacking underwater
+ * An empty battle music folder now results in explore music being played in 
combat
+ * Added a vanilla absorb spell behavior option, which is enabled by default
+ * Added vanilla enchanted weaponry behavior option, which is enabled by 
default
+ * Centroid interpolation is now used for shader lighting, fixing some 
graphical artifacts when using antialiasing
+ * NPC base skeleton files are not longer optimized, fixes some body replacer 
mods
+ * To prevent animation flickering, the landing animation is no longer played 
when the player is turning as they are landing
+ * Fighting actors now face their target instead of the nearest actor
+ * Weapon switch sound is no longer played when no different weapon is present 
to switch to
+ * Guards can no longer initiate dialog with the player when the player is far 
above the guard
+ * The correct graphical effect is now applied to armor and clothes when 
changing them while chameleoned or invisible
+ * “Screenshot Saved” message has been removed
+ * Attack range for NPC archers and spellcasters now more accurately matches 
vanilla behavior
+ * Dialog topics are now always highlighted when first encountered
+ * Fixed an FPS drop after minimizing the game during rainy weather
+ * Thrown weapon projectiles now all rotate when in the air
+ * Spell casting chance now displays as zero if the player does not have 
enough magicka to cast it
+ * Fixed double activation button presses when using a gamepad
+ * The player’s current class and birthsign is now the default value in the 
class select and bithsign select menus, rather than the first item in the list
+ * Tribunal and Bloodmoon summoned creatures no longer automatically fight 
other followers
+ * Player movement from one directional key is now nullified if the opposite 
directional key is also pressed
+ * Wireframe mode no longer affects the map
+ * Fixed a crash when quick loading from the container screen
+ * Greetings are no longer added to the journal topic list
+ * Merchant NPCs no longer sell ingredients from containers that they own that 
have zero capacity, such as plants
+ * Armor condition is now taken into account when calculating armor rating
+ * Removed unintended jump cooldown
+ * Fixed console spam when OpenMW encounters a non-music file in the Music 
folder
+ * Magic effects from eaten ingredients now have the correct duration
+ * Arrow position is now correct in third person view during attacks for beast 
races
+ * Players in god mode are no longer affected by negative spell effects
+ * Missing ‘sAnd’ GMST no longer causes a crash
+ * Root node transformation is no longer incorrectly discarded, fixing 
characters in the mod The Black Mill
+ * The map is now updated with explored cells correctly, instead of only when 
the map window is opened
+ * MessageBoxes now appear over the chargen menu
+ * Optimizer no longer breaks LOD nodes
+ * PlaceAtMe now correctly inherits the scale of the calling object
+ * Resistance to magic now affects all resistable magic effects
+ * Opening doors is now restricted to bipedal actors
+ * Rainy weather no longer slows down the game when changing from indoors to 
outdoors
+ * Meshes with CollisionType=Node flag are no longer ignored
+ * Activate and Move keys are no longer used for GUI navigation if they are 
bound to mouse buttons
+ * NPC negative faction reaction modifier now works correctly
+ * Taking owned items is no longer considered a crime if the owner is dead
+ * Torch and shield equipping behavior now is more consistent with the 
original game
+ * Installation wizard now appends “/Data Files” if needed when autodetecting 
path
+ * “Interior” removed from cell not found message
+ * Inventory item count for very high numbers no longer shows incorrect values 
due to truncation
+ * Using AddSoulgem no longer fills all sould gems of the specified type
+ * A message is displayed if the spell a player tries to select via quickkey 
is missing
+ * Inventory filter is now reset to All when loading a game
+ * Terrain is now rendered for empty cells
+ * OpenMW now handles marker definitions correctly, fixing mod Arktwend
+iniimporter no longer ignores data paths
+ * Moving with zero strength no longer uses all of your fatigue
+ * Camera no longer flickers when opening and closing menu while sneaking
+ * Cursor now displays correctly when OpenMW is compiled against macOS 10.13 
SDK
+ * Item health is no longer considered a signed integer, it can no longer be 
negative
+ * Adding items to currently disabled creatures will no longer crash the game
+ * Encumbrance value is now rounded up
+ * Werewolf health is now correctly calculated
+ * NiLookAtController node is now ignored, like in vanilla
+ * OpenMW-CS: “Original Creature” field renamed to “Parent Creature”
+ * OpenMW-CS: Unchecking “Auto Calc” flag when editing an NPC record no longer 
causes unreasonable values to be filled in
+ * OpenMW-CS: Fixed search and verification result tables to be 
case-insensitive when sorting
+ * OpenMW-CS: “Model” column renamed to “Model/Animation”
+
+-------------------------------------------------------------------

Old:
----
  openmw-0.43.0.tar.gz
  qt_5_11-cmake.patch

New:
----
  openmw-0.44.0.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ openmw.spec ++++++
--- /var/tmp/diff_new_pack.U8STLk/_old  2018-08-02 14:58:21.036298404 +0200
+++ /var/tmp/diff_new_pack.U8STLk/_new  2018-08-02 14:58:21.040298411 +0200
@@ -18,15 +18,14 @@
 
 
 Name:           openmw
-Version:        0.43.0
+Version:        0.44.0
 Release:        0
 Summary:        Reimplementation of The Elder Scrolls III: Morrowind
 License:        GPL-3.0-only AND MIT
 Group:          Amusements/Games/RPG
-Url:            http://www.openmw.org
+URL:            http://www.openmw.org
 Source:         
https://github.com/OpenMW/%{name}/archive/%{name}-%{version}.tar.gz
 Source2:        %{name}.rpmlintrc
-Patch0:         qt_5_11-cmake.patch
 BuildRequires:  MyGUI-devel >= 3.2.1
 BuildRequires:  cmake
 BuildRequires:  doxygen
@@ -87,7 +86,7 @@
 
 %prep
 %setup -q -n %{name}-%{name}-%{version}
-%patch0 -p1
+cp 'files/mygui/DejaVu Font License.txt' ./DejaVuFontLicense.txt 
 
 ## fix __DATE__ and __TIME__
 STATIC_BUILDTIME=$(LC_ALL=C date -u -r %{_sourcedir}/%{name}.changes 
'+%%H:%%M')
@@ -120,13 +119,8 @@
 cp -pr files/launcher %{buildroot}%{_datadir}/%{name}/resources/ || exit 1
 
 ## Install docs
-install -d -m755 %{buildroot}%{_docdir}/%{name}/licenses
-cp -pr %{buildroot}%{_datadir}/licenses/%{name}/* 
%{buildroot}%{_docdir}/%{name}/licenses/ || exit 1
-rm -rf %{buildroot}%{_datadir}/licenses/
-install -m644 README.md CHANGELOG.md AUTHORS.md  
%{buildroot}%{_docdir}/%{name}/
-install -m644 docs/license/GPL3.txt %{buildroot}%{_docdir}/%{name}/licenses/
 rm -f manual/opencs/.gitignore
-cp -r manual/opencs %{buildroot}%{_docdir}/%{name}/ || exit 1
+rm -Rf %{buildroot}%{_datadir}/licenses/%{name}
 
 ## fix location of appdata 
 mkdir -p %{buildroot}/%{_datadir}/appdata
@@ -146,19 +140,22 @@
 %desktop_database_postun
 
 %files
+%license LICENSE DejaVuFontLicense.txt
+%doc README.md
+%doc CHANGELOG.md
+%doc AUTHORS.md
+%doc manual/opencs/*
 %dir %{_datadir}/%{name}
 %dir %{_sysconfdir}/%{name}
-%dir %{_docdir}/%{name}
-%{_docdir}/%{name}/*
-%{_datadir}/%{name}/*
 %{_datadir}/pixmaps/*.png
 %{_datadir}/applications/*.desktop
+%{_datadir}/%{name}/*
 %dir %{_datadir}/appdata
 %{_datadir}/appdata/openmw.appdata.xml
 %config(noreplace) %{_sysconfdir}/%{name}/openmw.cfg
 %config(noreplace) %{_sysconfdir}/%{name}/openmw-cs.cfg
 %config(noreplace) %{_sysconfdir}/%{name}/settings-default.cfg
-%config(noreplace) %{_sysconfdir}/%{name}/gamecontrollerdb.txt
+%config(noreplace) %{_sysconfdir}/%{name}/gamecontrollerdb*.txt
 %config %{_sysconfdir}/%{name}/version
 %{_bindir}/bsatool
 %{_bindir}/esmtool

++++++ openmw-0.43.0.tar.gz -> openmw-0.44.0.tar.gz ++++++
++++ 20491 lines of diff (skipped)


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