Hello community, here is the log from the commit of package quakespasm for openSUSE:Factory checked in at 2018-08-24 17:00:19 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/quakespasm (Old) and /work/SRC/openSUSE:Factory/.quakespasm.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "quakespasm" Fri Aug 24 17:00:19 2018 rev:6 rq:628139 version:0.93.1 Changes: -------- --- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes 2017-07-08 12:33:25.326725108 +0200 +++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes 2018-08-24 17:00:40.993828069 +0200 @@ -1,0 +2,67 @@ +Sun Aug 5 18:18:40 UTC 2018 - [email protected] + +- Update to version 0.93.1 + * Fixed a fog regression which was introduced in 0.93.0. + * Fixed a crash (buffer overflow) with invalid vis data. + * Fixed buttons crushing players in 64-bit builds. + * Change controller movement to use cubic easing by default; added + "joy_exponent_move" cvar. + * config.cfg is no longer written in case of a Sys_Error. + * Fixed Opus encoded cd tracks not being recognized as ripped tracks. + * Update the third-party libraries. Other fixes/cleanups. + +- Update to version 0.93.0 + * Raise default "joy_deadzone_trigger" cvar to 0.2. + * Raise console buffer size to 1MB. + * Raise MAX_STATIC_ENTITIES from 512 to 4096. + * Raise MAX_STACK_DEPTH from 32 to 64. + * Raise command buffer size from 8K to 256K to support large configs. + * Remove MAX_EFRAGS and MAX_MAP_LEAFS limits. + * Remove "Loadgame buffer overflow" limit, which could happen when + loading DP or QSS saves. + * Adjust "exceeds standard limit of" debug warnings to include the + actual QS limit. + * Change "game" command to now exec quake.rc. + * Change "games" / "mods" commands to list all subdirectories. + * Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds. + * Alpha-masked model support. (MF_HOLEY: 0x4000). + * Invalid skin index now draws skin 0 (WinQuake behaviour) instead of + blue checkerboard. + * Change default screenshot format to png. The 'screenshot' command + now supports optional format (tga, png or jpg) and quality (1-100) + arguments. + * Revert "always run" changes from 0.85.9 and move the QuakeSpasm + customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to + scale forward/side/up speed by "cl_movespeedkey" (usually 2), and + to make "speedkey" act as "slowkey". + * Change "always run" menu option to offer three choices: + - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) + - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) + - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) + * New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, + 1/3, or 1/4 resolution. + * New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position + (from MarkV). + * New "find" / "apropos" command, searches for commands/cvar names + for the given substring (from Spike). + * New "randmap" command for loading a random map. + * New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", + "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for + tuning the strength of specic view blends. + * GL2 renderer: use a GLSL shader for world faces. Fixes reports of + integrated+discrete GPU laptops having inconsistent fog rendering. + * Fix macOS startup delay (avoid calling gethostbyname() for ".local" + hostnames). + * Fix memory corruption in PF_lightstyle with out of bounds + lightstyles. + * Fix crash in BoundPoly with polygons extending beyond +/-9999. + * Fix QS window to stay on the current monitor when changing video + modes (SDL2 only). + * Fix possible freeze in SV_TouchLinks regardless of what QC does in + the touch function. + * Fix for maps with empty strings for vector keys (e.g. "origin"); + don't read uninitialized memory. + * Support for Open Watcom compiler. + * Update the third-party libraries. + +------------------------------------------------------------------- Old: ---- quakespasm-0.92.1.tgz New: ---- quakespasm-0.93.1.tgz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ quakespasm.spec ++++++ --- /var/tmp/diff_new_pack.f4jflS/_old 2018-08-24 17:00:42.053829324 +0200 +++ /var/tmp/diff_new_pack.f4jflS/_new 2018-08-24 17:00:42.069829343 +0200 @@ -1,7 +1,7 @@ # # spec file for package quakespasm # -# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # Copyright (c) 2017 Luke Jones <[email protected]> # # All modifications and additions to the file contributed by third parties @@ -18,10 +18,10 @@ Name: quakespasm -Version: 0.92.1 +Version: 0.93.1 Release: 0 Summary: A Quake Engine -License: GPL-2.0+ +License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot Url: http://quakespasm.sourceforge.net/ Source: http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz ++++++ quakespasm-0.92.1.tgz -> quakespasm-0.93.1.tgz ++++++ /work/SRC/openSUSE:Factory/quakespasm/quakespasm-0.92.1.tgz /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm-0.93.1.tgz differ: char 12, line 1
