Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2018-08-24 17:00:19
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and      /work/SRC/openSUSE:Factory/.quakespasm.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "quakespasm"

Fri Aug 24 17:00:19 2018 rev:6 rq:628139 version:0.93.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes    2017-07-08 
12:33:25.326725108 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes       
2018-08-24 17:00:40.993828069 +0200
@@ -1,0 +2,67 @@
+Sun Aug  5 18:18:40 UTC 2018 - [email protected]
+
+- Update to version 0.93.1
+  *  Fixed a fog regression which was introduced in 0.93.0.
+  *  Fixed a crash (buffer overflow) with invalid vis data.
+  *  Fixed buttons crushing players in 64-bit builds.
+  *  Change controller movement to use cubic easing by default; added
+    "joy_exponent_move" cvar.
+  *  config.cfg is no longer written in case of a Sys_Error.
+  *  Fixed Opus encoded cd tracks not being recognized as ripped tracks.
+  *  Update the third-party libraries. Other fixes/cleanups.
+
+- Update to version 0.93.0
+  *  Raise default "joy_deadzone_trigger" cvar to 0.2.
+  *  Raise console buffer size to 1MB.
+  *  Raise MAX_STATIC_ENTITIES from 512 to 4096.
+  *  Raise MAX_STACK_DEPTH from 32 to 64.
+  *  Raise command buffer size from 8K to 256K to support large configs.
+  *  Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
+  *  Remove "Loadgame buffer overflow" limit, which could happen when
+     loading DP or QSS saves.
+  *  Adjust "exceeds standard limit of" debug warnings to include the
+     actual QS limit.
+  *  Change "game" command to now exec quake.rc.
+  *  Change "games" / "mods" commands to list all subdirectories.
+  *  Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
+  *  Alpha-masked model support. (MF_HOLEY: 0x4000).
+  *  Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
+     blue checkerboard.
+  *  Change default screenshot format to png. The 'screenshot' command
+     now supports optional format (tga, png or jpg) and quality (1-100)
+     arguments.
+  *  Revert "always run" changes from 0.85.9 and move the QuakeSpasm
+     customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
+     scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
+     to make "speedkey" act as "slowkey".
+  *  Change "always run" menu option to offer three choices:
+   - off        (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
+   - vanilla    (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
+   - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
+  *  New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
+     1/3, or 1/4 resolution.
+  *  New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position
+     (from MarkV).
+  *  New "find" / "apropos" command, searches for commands/cvar names
+     for the given substring (from Spike).
+  *  New "randmap" command for loading a random map.
+  *  New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
+     "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
+     tuning the strength of specic view blends.
+  *  GL2 renderer: use a GLSL shader for world faces. Fixes reports of
+     integrated+discrete GPU laptops having inconsistent fog rendering.
+  *  Fix macOS startup delay (avoid calling gethostbyname() for ".local"
+     hostnames).
+  *  Fix memory corruption in PF_lightstyle with out of bounds
+     lightstyles.
+  *  Fix crash in BoundPoly with polygons extending beyond +/-9999.
+  *  Fix QS window to stay on the current monitor when changing video
+     modes (SDL2 only).
+  *  Fix possible freeze in SV_TouchLinks regardless of what QC does in
+     the touch function.
+  *  Fix for maps with empty strings for vector keys (e.g. "origin");
+     don't read uninitialized memory.
+  *  Support for Open Watcom compiler.
+  *  Update the third-party libraries.
+
+-------------------------------------------------------------------

Old:
----
  quakespasm-0.92.1.tgz

New:
----
  quakespasm-0.93.1.tgz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ quakespasm.spec ++++++
--- /var/tmp/diff_new_pack.f4jflS/_old  2018-08-24 17:00:42.053829324 +0200
+++ /var/tmp/diff_new_pack.f4jflS/_new  2018-08-24 17:00:42.069829343 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package quakespasm
 #
-# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
 # Copyright (c) 2017 Luke Jones <[email protected]>
 #
 # All modifications and additions to the file contributed by third parties
@@ -18,10 +18,10 @@
 
 
 Name:           quakespasm
-Version:        0.92.1
+Version:        0.93.1
 Release:        0
 Summary:        A Quake Engine
-License:        GPL-2.0+
+License:        GPL-2.0-or-later
 Group:          Amusements/Games/3D/Shoot
 Url:            http://quakespasm.sourceforge.net/
 Source:         
http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz

++++++ quakespasm-0.92.1.tgz -> quakespasm-0.93.1.tgz ++++++
/work/SRC/openSUSE:Factory/quakespasm/quakespasm-0.92.1.tgz 
/work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm-0.93.1.tgz differ: char 
12, line 1


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