Hello community,

here is the log from the commit of package gzdoom for openSUSE:Factory checked 
in at 2018-08-31 10:44:31
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/gzdoom (Old)
 and      /work/SRC/openSUSE:Factory/.gzdoom.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "gzdoom"

Fri Aug 31 10:44:31 2018 rev:2 rq:631842 version:3.5.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/gzdoom/gzdoom.changes    2018-01-20 
11:26:45.244255859 +0100
+++ /work/SRC/openSUSE:Factory/.gzdoom.new/gzdoom.changes       2018-08-31 
10:44:53.467234673 +0200
@@ -1,0 +2,126 @@
+Sun Aug  5 12:00:27 UTC 2018 - [email protected]
+
+- Update to version 3.5.0
+  * (modern branch only) Fullscreen is now borderless window (which,
+    technically, it always has been, anyhow). Removed hacks which
+    changed the desktop resolution in order to simulate exclusive
+    fullscreen because they were a constant stability concern.
+  * (modern branch only) fixed a performance regression with the
+    software renderer, introduced by the recent changes to the video
+    backend in 3.4.
+  * Save item statistics - Items are now saved into save games and
+    are displayed on the statfile
+  * Upgrade libADLMIDI and libOPNMIDI
+  * Large number of MinGW fixes
+  * add tags for all Doom and Heretic monsters for mods that reveal
+    monster names
+  * various compatibility fixes for old maps and mods
+  * fixed titlepic animation
+  * Custom hardware shaders now can use custom texture units
+  * default to "fullscreen" display
+  * fixed a potential exploit with malformed WAD files.
+
+- Update to version 3.4.1
+  * fixed: redirect script access to the compatflags CVARs to their
+    internal shadow variables. This is needed so that MAPINFO settings
+    for these flags don't get ignored.
+  * fixed: flag CVars in ZScript referenced wrong addresses
+  * fixed: ZScript used the wrong variable for compatflags2.
+  * fixed: remove ARM specific gl_es definition since it's not even
+    really much different from the main line definition, anyhow
+  * fixed generation of brightmaps for sprites. This forgot to take
+    the added empty border for filtering improvement into account.
+  * fixed ADynamicLight's shadowmap index must be reset when loading
+    a savegame.
+  * fixed portal restoration on revisiting level in hub.
+  * Added function to FLevelLocals to test if map is being reentered.
+  * fixed crash with GL 3.x and fixed colormap active.
+
+- Update to version 3.4.0
+  * enable #include support in modeldef files
+  * removed DirectDraw and Direct3D backends, removed unaccerated SDL
+    framebuffer backend
+  * reorganization of 2D and 3D rendering code in preparation for Vulkan
+    in the future, performance improvements on newer hardware
+  * CVAR that handles it is now 'vid_rendermode' - vid_renderer,
+    swtruecolor, and r_polyrender have been removed and combined into
+    new CVAR
+  * added a 'lightsizefactor' command to gldefs.
+  * allow animated title pics.
+  * Add support for Unreal Engine 1 vertex mesh format.
+  * added LevelLocals vec2/3Offset(Z) functions for portal-aware
+    offsetting without needing actors
+  * Add "OnGiveSecret" virtual function on Actor for customizing behavior
+    of secret finding.
+  * BLOCKASPLAYER flag: treat non-player actors as blockable by
+    "block players" lines
+  * added 'revealed on automap' linedef flag, UDMF only
+  * added forced automap style to linedef, UDMF only
+  * Added startup song definition for custom IWADs
+  * This release contains a major render optimization for highly detailed
+    maps that may give a +20% performance improvement on Intel and AMD
+    hardware (less on NVidia because the driver has far less overhead that
+    could be optimized away.)
+
+- Update to version 3.3.2
+  * Fixed detection of .ipk7 custom IWADs
+  * Restored vanilla behavior of lightning for original Hexen
+  * Added loading of ZSDF lumps by full paths
+  * Disabled the survey code
+  * Exported P_ActivateLine() to ZScript along with constants for
+    activation type
+  * Increased size of the savegame comment area.
+
+- Update to version 3.3.1
+  * Better handling of defaults with some ZScript/DECORATE functions
+  * Many bug fixes since 3.3.0
+
+- Update to version 3.3.0
+  ZScript & Mapping Highlights
+  * Added dynamic spot lights, configurable in the UDMF map format
+  * Exported GetChecksum() function as part of FLevelLocals in ZScript
+  * Mod-defined aliases no longer permanently change CVARs
+  * Added FriendlySeeBlocks actor property that allows a modder to expand
+    the maximum radius that a friendly monster can see enemies. It's
+    accessible from both ZScript/DECORATE and UDMF
+  * Custom submenus are no longer removed from altered protected menu
+  * Exported S_GetMSLength() function to ZScript
+  * Added GetRadiusDamage() function. It returns the raw calculated
+    explosion damage falloff by distance only
+  * Added Screen.getViewWindow() function
+  * Exported Trace() interface to ZScript
+  * Added TeleportSpecial() as an alias for Teleport() in ZScript to
+    deconflict from Actor.Teleport() function
+  * Added Distance2DSquared() and Distance3DSquared() functions
+  * Fixed skip_super application for ZScript
+  * Split off the interface part of DHUDMessage
+  * Exported sector effect pointers
+  * Fixed missing pointer assignment on Lighting effect creation
+  * Made left button down event available to UI event handler
+  * Exported Inventory.AltHUDIcon field to ZScript
+  * Added WorldLinePreActivated to override line activation
+  * Added DI_MIRROR flag to statusbar image drawing, useful for rearview
+    mirrors
+  * Enabled string and float user_ properties in UDMF things
+  Other Highlights
+  * Added in-game reverb editor using the menu system
+  * Improved French translations
+  * Fixed 'precise' rendering in OpenGL
+  * Added new Materials Shader system to allow textures to show new
+    properties such as glossiness and specularity, affected by dynamic
+    lights, or with PBR, reflecting their direct surroundings
+  * Added new rocket smoke sprites by Talon1024
+  * Embedded Timidity++ into GZDoom directly
+  * Added light definition for megasphere
+  * Fixed midtex nowrap clipping bug when 3d floors are in view
+    (Software Renderer)
+  * Improved profilethinkers in various ways
+  * Added variables am_unexploredsecretcolor and am_ovunexploredsecretcolor
+    to mark undiscovered secrets differentl
+
+- Drop patch (Upstream updated to 18.05):
+  * 0001-Update-LZMA-SDK-to-version-17.01.patch
+- Rebase patch:
+  * gzdoom-lzma.patch
+
+-------------------------------------------------------------------

Old:
----
  0001-Update-LZMA-SDK-to-version-17.01.patch
  gzdoom-3.2.5.tar.xz

New:
----
  gzdoom-3.5.0.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ gzdoom.spec ++++++
--- /var/tmp/diff_new_pack.tstAws/_old  2018-08-31 10:44:54.019235336 +0200
+++ /var/tmp/diff_new_pack.tstAws/_new  2018-08-31 10:44:54.019235336 +0200
@@ -17,10 +17,10 @@
 
 
 Name:           gzdoom
-Version:        3.2.5
+Version:        3.5.0
 Release:        0
 Summary:        A DOOM source port with graphic and modding extensions
-License:        GPL-3.0
+License:        GPL-3.0-only
 Group:          Amusements/Games/3D/Shoot
 Url:            http://zdoom.org/
 
@@ -29,7 +29,6 @@
 Patch1:         gzdoom-waddir.patch
 Patch2:         gzdoom-wadsrc-extra.patch
 Patch3:         gzdoom-staticlibs.patch
-Patch4:         0001-Update-LZMA-SDK-to-version-17.01.patch
 Patch5:         gzdoom-lzma.patch
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build
 BuildRequires:  cmake >= 2.8.7
@@ -80,7 +79,8 @@
 
 %prep
 %setup -q
-%patch -P 1 -P 2 -P 3 -P 4 -p1
+%patch -P 1 -P 2 -P 3 -p1
+
 %if 0%{?suse_version} >= 1500
 %patch -P 5 -p1
 %endif

++++++ _service ++++++
--- /var/tmp/diff_new_pack.tstAws/_old  2018-08-31 10:44:54.067235393 +0200
+++ /var/tmp/diff_new_pack.tstAws/_new  2018-08-31 10:44:54.067235393 +0200
@@ -2,8 +2,8 @@
        <service name="tar_scm" mode="disabled">
                <param name="scm">git</param>
                <param name="url">git://github.com/coelckers/gzdoom</param>
-               <param name="revision">g3.2.5</param>
-               <param name="versionformat">3.2.5</param>
+               <param name="revision">g3.5.0</param>
+               <param name="versionformat">3.5.0</param>
                <!-- non-OSI media -->
                <param name="exclude">wadsrc_extra</param>
        </service>

++++++ gzdoom-3.2.5.tar.xz -> gzdoom-3.5.0.tar.xz ++++++
/work/SRC/openSUSE:Factory/gzdoom/gzdoom-3.2.5.tar.xz 
/work/SRC/openSUSE:Factory/.gzdoom.new/gzdoom-3.5.0.tar.xz differ: char 26, 
line 1

++++++ gzdoom-lzma.patch ++++++
--- /var/tmp/diff_new_pack.tstAws/_old  2018-08-31 10:44:54.091235423 +0200
+++ /var/tmp/diff_new_pack.tstAws/_new  2018-08-31 10:44:54.095235428 +0200
@@ -1,27 +1,16 @@
-From: Jan Engelhradt <[email protected]>
-Date: 2018-01-08 13:45:39.937133591 +0100
-
-Use system-provided LZMA SDK.
-
----
- CMakeLists.txt              |    4 ++--
- src/CMakeLists.txt          |    4 ++--
- tools/zipdir/CMakeLists.txt |    4 ++--
- 3 files changed, 6 insertions(+), 6 deletions(-)
-
-Index: gzdoom-3.2.5/CMakeLists.txt
-===================================================================
---- gzdoom-3.2.5.orig/CMakeLists.txt
-+++ gzdoom-3.2.5/CMakeLists.txt
-@@ -13,6 +13,7 @@ endif()
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 1328491d3..219c20461 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -12,6 +12,7 @@ endif()
+ 
  list( APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
- include( CreateLaunchers )
  include( FindPackageHandleStandardArgs )
 +include(FindPkgConfig)
  
- # Produce a warning if XP support will be missing.
+ # Produce a warning if XP support will be missing when building a 32 bit 
target for MSVC.
  if( MSVC )
-@@ -311,7 +312,7 @@ else()
+@@ -320,7 +321,7 @@ else()
        set( GME_LIBRARIES gme )
  endif()
  
@@ -30,7 +19,7 @@
  
  if( NOT CMAKE_CROSSCOMPILING )
        if( NOT CROSS_EXPORTS )
-@@ -329,7 +330,6 @@ install(DIRECTORY docs/
+@@ -338,7 +339,6 @@ install(DIRECTORY docs/
                DESTINATION ${INSTALL_DOCS_PATH} 
                COMPONENT "Documentation")
  
@@ -38,11 +27,11 @@
  add_subdirectory( tools )
  add_subdirectory( dumb )
  add_subdirectory( gdtoa )
-Index: gzdoom-3.2.5/src/CMakeLists.txt
-===================================================================
---- gzdoom-3.2.5.orig/src/CMakeLists.txt
-+++ gzdoom-3.2.5/src/CMakeLists.txt
-@@ -454,7 +454,7 @@ add_custom_target( revision_check ALL
+diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
+index 993952e8d..ea222f12a 100644
+--- a/src/CMakeLists.txt
++++ b/src/CMakeLists.txt
+@@ -460,7 +460,7 @@ add_custom_target( revision_check ALL
  
  message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
  set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" 
"${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
@@ -51,7 +40,7 @@
  
  if( SNDFILE_FOUND )
      set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
-@@ -1220,7 +1220,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS"
+@@ -1285,7 +1285,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
        set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
  endif()
  
@@ -60,10 +49,10 @@
  
  include_directories( .
        g_statusbar
-Index: gzdoom-3.2.5/tools/zipdir/CMakeLists.txt
-===================================================================
---- gzdoom-3.2.5.orig/tools/zipdir/CMakeLists.txt
-+++ gzdoom-3.2.5/tools/zipdir/CMakeLists.txt
+diff --git a/tools/zipdir/CMakeLists.txt b/tools/zipdir/CMakeLists.txt
+index 6a36b2cb5..75cadf47e 100644
+--- a/tools/zipdir/CMakeLists.txt
++++ b/tools/zipdir/CMakeLists.txt
 @@ -1,9 +1,9 @@
  cmake_minimum_required( VERSION 2.8.7 )
  


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