Hello community, here is the log from the commit of package flare for openSUSE:Factory checked in at 2019-01-08 12:23:46 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/flare (Old) and /work/SRC/openSUSE:Factory/.flare.new.28833 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "flare" Tue Jan 8 12:23:46 2019 rev:3 rq:658850 version:1.09.01 Changes: -------- --- /work/SRC/openSUSE:Factory/flare/flare.changes 2018-04-01 17:26:35.187389364 +0200 +++ /work/SRC/openSUSE:Factory/.flare.new.28833/flare.changes 2019-01-08 12:25:33.460464057 +0100 @@ -1,0 +2,81 @@ +Mon Dec 17 04:12:26 UTC 2018 - [email protected] + +- Version update to 1.09.01 + * Fixed assertion/crash when engaging in dialog. + * Updated Ukranian translations + +- Version update to 1.09 + * Add ‘save_pos_onexit’ to engine/misc.txt for saving the + player’s current position upon exiting. + * Add ‘toggle_fps’ to the developer console commands. + * Add a video setting to disable parallax layers. + * Add ability to use icons in books. + * Add item property ‘book_is_readable’ to control displaying + ‘read’ vs ‘use’ in item tooltips. + * Add renderer support for batching calls to local pixel drawing. + This speeds up the pre-render of the minimap. + * Add support for shadows on book text via ‘text_shadow’. + * Add tooltips to language list to show language codes. + * Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’ + to engine/widget_settings.txt. + * Added a 2x zoom mode for the mini-map. + * Added a compass to the minimap. + * Added Catalan translations + * Added support for dialog responses. For any line of dialog, a + list of response topics can be given. + * Closing a book with the ‘Cancel’ key no longer closes all + other menus. + * Dialog options are no longer shown in a separate menu, but are + instead part of the main dialog window. + * Fix book open sound effect not being played in all cases. + * Fix buttons and checkboxes not handling clicks while the + “Accept” key is pressed. + * Fix handling of disabled widgets when using keyboard navigation. + * Fix incorrect descriptions of controls on mobile devices. + * Fix potential memory leak when redefining images in books. + * Fixed a bug where looped map sounds wouldn’t play if the player + entered the map with a sound volume of 0, but later raised + the volume. + * Fixed shrinking tab widgets when widow was resized. + * Loot tooltips can now be hidden when entities are near pieces of + loot. The setting “hide_radius” has been added to engine/loot.txt + to control this. + * Make strings related to elements more translator-friendly. + * Missing items now maintain their stack quantity when moved around. + * Moved several interface options to the actionbar. Loot tooltips, + combat text, statbar labels, and mini-map mode can be adjusted. + * Moved the interface option for automatically equipping items to + the Inventory menu. + * New mouse movement options to swap the movement button and/or + restrict the movement button to be movement-only. + * Overhead markers are now displayed for entities that are + obscured by tall tiles. + * Redesigned mouse movement with better handling of non-melee attacks. + * Remove broken ‘font_fallback’ from engine/font_settings.txt. + * Updated translations for German, Scottish Gaelic, + Brazilian Portueguese, Ukranian, Vietnamese + * Using consumables from the Inventory menu will now subtract from + the stack that was clicked on. + * Widgets that use custom images can now fall back to the + default image if the custom image is missing + (instead of exiting in failure). + +- Updated location of flare-engine data directory to follow + packaging standards +- Added more CMake build params to to have install process + follow packaging standards + +------------------------------------------------------------------- +Tue Oct 23 00:24:20 UTC 2018 - [email protected] + +- Version update to 1.08 + * Updated translations for German, French, Scottish Gaelic and + Italian + * Bugfixes + +------------------------------------------------------------------- +Sun Jun 17 19:15:08 UTC 2018 - [email protected] + +- Version update to 1.06 + +------------------------------------------------------------------- Old: ---- flare-engine-1.0.tar.gz New: ---- flare-engine-v1.09.01.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ flare.spec ++++++ --- /var/tmp/diff_new_pack.FtLwgX/_old 2019-01-08 12:25:34.032463429 +0100 +++ /var/tmp/diff_new_pack.FtLwgX/_new 2019-01-08 12:25:34.032463429 +0100 @@ -17,14 +17,15 @@ Name: flare -Version: 1.0 +Version: 1.09.01 Release: 0 Summary: Free Libre Action Roleplaying Engine License: GPL-3.0-or-later AND (CC-BY-SA-3.0 OR CC-BY-SA-4.0) Group: Amusements/Games/RPG Url: http://flarerpg.org -Source0: https://github.com/clintbellanger/flare-engine/archive/v%{version}.tar.gz#/%{name}-engine-%{version}.tar.gz +Source0: %{name}-engine-v%{version}.tar.gz BuildRequires: cmake +BuildRequires: fdupes >= 1.50 BuildRequires: gcc-c++ BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL2_image) @@ -51,17 +52,21 @@ game data to modify game contents. The game code is C++. %prep -%setup -q -n %{name}-engine-%{version} +%setup -q -n %{name}-engine-v%{version} # W: desktopfile-without-binary flare.desktop /usr/bin/flare sed -i 's/@FLARE_EXECUTABLE_PATH@/%{name}/g' distribution/flare.desktop.in %build %cmake \ - -DBINDIR="bin" + -DBINDIR="bin" \ + -DDATADIR="share/flare" \ + -DCMAKE_BUILD_TYPE="Release" \ + -DCMAKE_INSTALL_PREFIX="/usr" make %{?_smp_mflags} %install %cmake_install +%fdupes -s %{buildroot} %if 0%{?suse_version} < 1500 %post @@ -78,7 +83,7 @@ %doc %attr(644,root,root) README* RELEASE_NOTES.txt %{_bindir}/%{name} %{_mandir}/man*/%{name}.* -%{_datadir}/games/%{name} +%{_datadir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
