Hello community,

here is the log from the commit of package flare for openSUSE:Factory checked 
in at 2019-01-08 12:23:46
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/flare (Old)
 and      /work/SRC/openSUSE:Factory/.flare.new.28833 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "flare"

Tue Jan  8 12:23:46 2019 rev:3 rq:658850 version:1.09.01

Changes:
--------
--- /work/SRC/openSUSE:Factory/flare/flare.changes      2018-04-01 
17:26:35.187389364 +0200
+++ /work/SRC/openSUSE:Factory/.flare.new.28833/flare.changes   2019-01-08 
12:25:33.460464057 +0100
@@ -1,0 +2,81 @@
+Mon Dec 17 04:12:26 UTC 2018 - [email protected]
+
+- Version update to 1.09.01
+  * Fixed assertion/crash when engaging in dialog.
+  * Updated Ukranian translations
+
+- Version update to 1.09
+  * Add ‘save_pos_onexit’ to engine/misc.txt for saving the 
+    player’s current position upon exiting.
+  * Add ‘toggle_fps’ to the developer console commands.
+  * Add a video setting to disable parallax layers.
+  * Add ability to use icons in books.
+  * Add item property ‘book_is_readable’ to control displaying 
+    ‘read’ vs ‘use’ in item tooltips.
+  * Add renderer support for batching calls to local pixel drawing. 
+    This speeds up the pre-render of the minimap.
+  * Add support for shadows on book text via ‘text_shadow’.
+  * Add tooltips to language list to show language codes.
+  * Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’ 
+    to engine/widget_settings.txt.
+  * Added a 2x zoom mode for the mini-map.
+  * Added a compass to the minimap.
+  * Added Catalan translations
+  * Added support for dialog responses. For any line of dialog, a 
+    list of response topics can be given.
+  * Closing a book with the ‘Cancel’ key no longer closes all 
+    other menus.
+  * Dialog options are no longer shown in a separate menu, but are 
+    instead part of the main dialog window.
+  * Fix book open sound effect not being played in all cases.
+  * Fix buttons and checkboxes not handling clicks while the 
+    “Accept” key is pressed.
+  * Fix handling of disabled widgets when using keyboard navigation.
+  * Fix incorrect descriptions of controls on mobile devices.
+  * Fix potential memory leak when redefining images in books.
+  * Fixed a bug where looped map sounds wouldn’t play if the player 
+    entered the map with a sound volume of 0, but later raised 
+    the volume.
+  * Fixed shrinking tab widgets when widow was resized.
+  * Loot tooltips can now be hidden when entities are near pieces of 
+    loot. The setting “hide_radius” has been added to engine/loot.txt 
+    to control this.
+  * Make strings related to elements more translator-friendly.
+  * Missing items now maintain their stack quantity when moved around.
+  * Moved several interface options to the actionbar. Loot tooltips, 
+    combat text, statbar labels, and mini-map mode can be adjusted.
+  * Moved the interface option for automatically equipping items to 
+    the Inventory menu.
+  * New mouse movement options to swap the movement button and/or 
+    restrict the movement button to be movement-only.
+  * Overhead markers are now displayed for entities that are 
+    obscured by tall tiles.
+  * Redesigned mouse movement with better handling of non-melee attacks.
+  * Remove broken ‘font_fallback’ from engine/font_settings.txt.
+  * Updated translations for German, Scottish Gaelic, 
+    Brazilian Portueguese, Ukranian, Vietnamese
+  * Using consumables from the Inventory menu will now subtract from 
+    the stack that was clicked on.
+  * Widgets that use custom images can now fall back to the 
+    default image if the custom image is missing 
+    (instead of exiting in failure).
+
+- Updated location of flare-engine data directory to follow
+  packaging standards
+- Added more CMake build params to to have install process
+  follow packaging standards
+
+-------------------------------------------------------------------
+Tue Oct 23 00:24:20 UTC 2018 - [email protected]
+
+- Version update to 1.08
+  * Updated translations for German, French, Scottish Gaelic and
+    Italian
+  * Bugfixes
+
+-------------------------------------------------------------------
+Sun Jun 17 19:15:08 UTC 2018 - [email protected]
+
+- Version update to 1.06
+
+-------------------------------------------------------------------

Old:
----
  flare-engine-1.0.tar.gz

New:
----
  flare-engine-v1.09.01.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ flare.spec ++++++
--- /var/tmp/diff_new_pack.FtLwgX/_old  2019-01-08 12:25:34.032463429 +0100
+++ /var/tmp/diff_new_pack.FtLwgX/_new  2019-01-08 12:25:34.032463429 +0100
@@ -17,14 +17,15 @@
 
 
 Name:           flare
-Version:        1.0
+Version:        1.09.01
 Release:        0
 Summary:        Free Libre Action Roleplaying Engine
 License:        GPL-3.0-or-later AND (CC-BY-SA-3.0 OR CC-BY-SA-4.0)
 Group:          Amusements/Games/RPG
 Url:            http://flarerpg.org
-Source0:        
https://github.com/clintbellanger/flare-engine/archive/v%{version}.tar.gz#/%{name}-engine-%{version}.tar.gz
+Source0:        %{name}-engine-v%{version}.tar.gz
 BuildRequires:  cmake
+BuildRequires:  fdupes >= 1.50
 BuildRequires:  gcc-c++
 BuildRequires:  pkgconfig
 BuildRequires:  pkgconfig(SDL2_image)
@@ -51,17 +52,21 @@
 game data to modify game contents. The game code is C++.
 
 %prep
-%setup -q -n %{name}-engine-%{version}
+%setup -q -n %{name}-engine-v%{version}
 # W: desktopfile-without-binary flare.desktop /usr/bin/flare
 sed -i 's/@FLARE_EXECUTABLE_PATH@/%{name}/g' distribution/flare.desktop.in
 
 %build
 %cmake \
-       -DBINDIR="bin"
+    -DBINDIR="bin" \
+    -DDATADIR="share/flare" \
+    -DCMAKE_BUILD_TYPE="Release" \
+    -DCMAKE_INSTALL_PREFIX="/usr"
 make %{?_smp_mflags}
 
 %install
 %cmake_install
+%fdupes -s %{buildroot}
 
 %if 0%{?suse_version} < 1500
 %post
@@ -78,7 +83,7 @@
 %doc %attr(644,root,root) README* RELEASE_NOTES.txt
 %{_bindir}/%{name}
 %{_mandir}/man*/%{name}.*
-%{_datadir}/games/%{name}
+%{_datadir}/%{name}
 %{_datadir}/applications/%{name}.desktop
 %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
 


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