Hello community,
here is the log from the commit of package OpenShadingLanguage for
openSUSE:Factory checked in at 2019-02-05 11:18:44
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/OpenShadingLanguage (Old)
and /work/SRC/openSUSE:Factory/.OpenShadingLanguage.new.28833 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "OpenShadingLanguage"
Tue Feb 5 11:18:44 2019 rev:2 rq:671215 version:1.9.13
Changes:
--------
--- /work/SRC/openSUSE:Factory/OpenShadingLanguage/OpenShadingLanguage.changes
2019-01-21 10:49:01.004117231 +0100
+++
/work/SRC/openSUSE:Factory/.OpenShadingLanguage.new.28833/OpenShadingLanguage.changes
2019-02-05 11:18:47.512894790 +0100
@@ -1,0 +2,14 @@
+Sun Jan 13 02:21:24 UTC 2019 - Stefan BrĂ¼ns <[email protected]>
+
+- Fix lookup of stdosl.h from oslc (bnc#1123254):
+ Dropped OpenShadingLanguage-shaderinstalldir.patch
+ Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
+- Cleaned up spec file (defattr)
+- Correct LLVM_MCJIT_LIBRARY value, add comment
+- Use current LLVM for building (bnc#1123252)
+- Split shaders in common-headers, MaterialX-shaders and example-shaders
+ subpackages. stdosl.h in common-headers is required by oslc in
+ the main package (bnc#1123254).
+- Correct clang-devel package name for Leap 42.3
+
+-------------------------------------------------------------------
Old:
----
OpenShadingLanguage-shaderinstalldir.patch
New:
----
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ OpenShadingLanguage.spec ++++++
--- /var/tmp/diff_new_pack.xkMTRK/_old 2019-02-05 11:18:48.312894350 +0100
+++ /var/tmp/diff_new_pack.xkMTRK/_new 2019-02-05 11:18:48.312894350 +0100
@@ -1,7 +1,7 @@
#
# spec file for package OpenShadingLanguage
#
-# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -12,7 +12,7 @@
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
-# Please submit bugfixes or comments via http://bugs.opensuse.org/
+# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
# The library soname versions follow the package version major and minor
numbers.
@@ -32,31 +32,44 @@
Url: https://github.com/imageworks/OpenShadingLanguage
Source0:
https://github.com/imageworks/OpenShadingLanguage/archive/Release-%{version}.tar.gz#/%{name}-Release-%{version}.tar.gz
Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt
-#PATCH-FIX-UPSTREAM OpenShadingLanguage-shaderinstalldir.patch -
[email protected] - shaders are installed directly under /usr
+#PATCH-FIX-UPSTREAM
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
#https://github.com/imageworks/OpenShadingLanguage/issues/955
-Patch0: OpenShadingLanguage-shaderinstalldir.patch
+Patch0: 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
BuildRequires: bison
BuildRequires: cmake
BuildRequires: cmake(pugixml)
-BuildRequires: clang5-devel
+%if 0%{suse_version} >= 1500
+BuildRequires: clang-devel
+%else
+BuildRequires: llvm-clang-devel >= 3.8
+BuildRequires: ncurses-devel
+%endif
BuildRequires: flex
BuildRequires: gcc-c++
-BuildRequires: libboost_atomic-devel
+%if 0%{suse_version} >= 1500
BuildRequires: libboost_filesystem-devel
-BuildRequires: libboost_locale-devel
-BuildRequires: libboost_regex-devel
+BuildRequires: libboost_system-devel
BuildRequires: libboost_thread-devel
BuildRequires: libboost_wave-devel
+%else
+# The default 1.54 is to old, 1.61 has unresolvable
+# symbols in boost::wave (C++ ABI issue?)
+BuildRequires: boost-devel >= 1.55.0
+BuildConflicts: boost-devel >= 1.61.0
+%endif
BuildRequires: OpenImageIO-devel
BuildRequires: OpenEXR-devel
BuildRequires: python
+Requires: %{name}-common-headers = %{version}
Recommends: %{name}-doc = %{version}
%description
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
-This package contains binaries.
+
+This package contains the standalone oslc compiler and some
+utilities.
%package doc
Summary: Documentation for OpenShadingLanguage
@@ -70,16 +83,44 @@
materials, lights, displacement, and pattern generation.
This package contains documentation.
-%package shaders-devel
-Summary: Headers for shading
+%package MaterialX-shaders-source
+Summary: MaterialX shader nodes
+Group: Development/Languages/Other
+Requires: %{name} = %{version}
+Requires: %{name}-common-headers
+
+%description MaterialX-shaders-source
+Open Shading Language (OSL) is a language for programmable shading
+in advanced renderers and other applications, ideal for describing
+materials, lights, displacement, and pattern generation.
+
+This package contains the code for the MaterialX shader nodes.
+
+%package example-shaders-source
+Summary: OSL shader examples
+Group: Development/Languages/Other
+Requires: %{name} = %{version}
+Requires: %{name}-common-headers
+
+%description example-shaders-source
+Open Shading Language (OSL) is a language for programmable shading
+in advanced renderers and other applications, ideal for describing
+materials, lights, displacement, and pattern generation.
+
+This package contains some OSL example shaders.
+
+%package common-headers
+Summary: OSL standard library and auxiliary headers
Group: Development/Languages/Other
Requires: %{name} = %{version}
-%description shaders-devel
+%description common-headers
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
-This package contains shaders and headers used by OSL.
+
+This package contains the OSL standard library headers, as well
+as some additional headers useful for writing shaders.
%package -n liboslcomp%{sufx}
Summary: OpenShadingLanguage's compiler component library
@@ -152,14 +193,20 @@
%prep
%setup -q -n %{name}-Release-%{version}
-# Shaders and includes for OSL are installed in $PREFIX/shaders
-%patch0
+%patch0 -p1
%build
+# We use a combined LLVM on 15.0/TW, so libLLVMMCJIT is neither available nor
needed
+# On 42.3., we have to collect the split libraries ourselfs,
+# as the supplied FindLLVM.cmake is broken
+%if 0%{suse_version} < 1500
+%define llvm_libs %(llvm-config --libfiles | tr ' ' ';')
+%endif
%cmake \
- -DLLVM_MCJIT_LIBRARY:FILEPATH=%{_libdir}/libLLVM.so \
+ %{?llvm_libs:-DLLVM_LIBRARY="%{llvm_libs}"} \
+ -DLLVM_MCJIT_LIBRARY="" \
-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
- -DCMAKE_INSTALL_DATADIR:PATH=%{_datadir}/%{name}
+ -DOSL_INSTALL_SHADERDIR:PATH=%{_datadir}/%{name}
make %{?_smp_mflags}
@@ -191,16 +238,23 @@
%files
-%defattr(-,root,root)
%{_bindir}/*
%files doc
%license legalcode.txt
%doc %{_docdir}/%{name}/
-%files shaders-devel
-%license LICENSE
-%_datadir/%{name}/
+%files MaterialX-shaders-source
+%_datadir/%{name}/shaders/MaterialX
+
+%files example-shaders-source
+%_datadir/%{name}/shaders/*.osl
+%_datadir/%{name}/shaders/*.oso
+
+%files common-headers
+%dir %_datadir/%{name}
+%dir %_datadir/%{name}/shaders
+%_datadir/%{name}/shaders/*.h
%files -n liboslcomp%{sufx}
%license LICENSE
@@ -227,7 +281,6 @@
%{_libdir}/osl.imageio.so.%{sover}*
%files devel
-%defattr(-,root,root)
%license LICENSE
%{_includedir}/*
%{_libdir}/*.so
++++++ 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch ++++++
>From 2e80787bfadd3d02064d72f7d5374d07bc0225cc Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <[email protected]>
Date: Sun, 13 Jan 2019 01:50:59 +0100
Subject: [PATCH] Generalize lookup of stdosl.h in install directory, allow
customization
Currently, shaders are installed in <PREFIX>/shaders, which does not
fit the needs of most Linux distributions, where <PREFIX> is typically
/usr/, and architecture independent data like the shaders should be
installed in e.g. /usr/share/OpenShadingLanguage/shaders/.
Typically, CMAKE_INSTALL_DATADIR is used for this case, but this would
break the current scheme. Introduce an OSL specific option instead,
OSL_INSTALL_SHADERDIR (default ""), which can be used to specify an
absolute or relative path for the shader installation.
Usage (relative to CMAKE_INSTALL_PREFIX):
$> cmake -DCMAKE_INSTALL_PREFIX=/usr/ \
-DOSL_INSTALL_SHADERDIR=share/OpenShadingLanguage
Same effect, using absolute paths:
$> cmake -DCMAKE_INSTALL_PREFIX=/usr/ \
-DOSL_INSTALL_SHADERDIR=/usr/share/OpenShadingLanguage
The configured path is added to the stdosl.h path lookup, i.e. for
the example above "/usr/share/OpenShadingLanguage/shaders/stdosl.h".
---
CMakeLists.txt | 9 +++++++++
src/liboslcomp/CMakeLists.txt | 2 ++
src/liboslcomp/oslcomp.cpp | 9 +++++++++
src/liboslcomp/oslcomp_shaders_dir.h.in | 7 +++++++
src/liboslexec/CMakeLists.txt | 1 +
src/shaders/CMakeLists.txt | 2 +-
src/shaders/MaterialX/CMakeLists.txt | 2 +-
7 files changed, 30 insertions(+), 2 deletions(-)
create mode 100644 src/liboslcomp/oslcomp_shaders_dir.h.in
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 02feab53..05d5e959 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -53,6 +53,15 @@ if (CMAKE_USE_FOLDERS)
set_property (GLOBAL PROPERTY USE_FOLDERS ON)
endif ()
+option (OSL_INSTALL_SHADERDIR "Shader install directory, absolute or relative
(to CMAKE_INSTALL_PREFIX)" "")
+mark_as_advanced (OSL_INSTALL_SHADERDIR)
+if (IS_ABSOLUTE ${OSL_INSTALL_SHADERDIR})
+ set (INSTALL_FULL_SHADERDIR ${OSL_INSTALL_SHADERDIR})
+else()
+ set (INSTALL_FULL_SHADERDIR
"${CMAKE_INSTALL_PREFIX}/${OSL_INSTALL_SHADERDIR}")
+endif()
+message (STATUS "Shader install dir = ${INSTALL_FULL_SHADERDIR}")
+
include (GNUInstallDirs)
set (CMAKE_MODULE_PATH
diff --git a/src/liboslcomp/CMakeLists.txt b/src/liboslcomp/CMakeLists.txt
index 549aa549..15d9d026 100644
--- a/src/liboslcomp/CMakeLists.txt
+++ b/src/liboslcomp/CMakeLists.txt
@@ -29,6 +29,8 @@ else ()
endif ()
+configure_file ( oslcomp_shaders_dir.h.in oslcomp_shaders_dir.h )
+
TARGET_LINK_LIBRARIES ( oslcomp ${OPENIMAGEIO_LIBRARIES} ${ILMBASE_LIBRARIES}
${Boost_LIBRARIES} ${CMAKE_DL_LIBS}
${CLANG_LIBRARIES} ${LLVM_LIBRARIES} ${LLVM_LDFLAGS}
diff --git a/src/liboslcomp/oslcomp.cpp b/src/liboslcomp/oslcomp.cpp
index a89212aa..d4deda70 100644
--- a/src/liboslcomp/oslcomp.cpp
+++ b/src/liboslcomp/oslcomp.cpp
@@ -36,6 +36,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
#include <cerrno>
#include "oslcomp_pvt.h"
+#include "oslcomp_shaders_dir.h"
#include <OpenImageIO/platform.h>
#include <OpenImageIO/sysutil.h>
@@ -478,6 +479,14 @@ find_stdoslpath (const std::vector<std::string>&
includepaths)
}
}
+ // Try the regular install directory
+ std::string install_path = OSL_SHADERS_INSTALL_DIR;
+ if (OIIO::Filesystem::is_directory (install_path)) {
+ install_path = install_path + "/stdosl.h";
+ if (OIIO::Filesystem::exists (install_path))
+ return ustring(install_path);
+ }
+
// Try looking for "oslc" binary in the $PATH, and if so, look in
// ../../shaders/stdosl.h
std::vector<std::string> exec_path_dirs;
diff --git a/src/liboslcomp/oslcomp_shaders_dir.h.in
b/src/liboslcomp/oslcomp_shaders_dir.h.in
new file mode 100644
index 00000000..0638252f
--- /dev/null
+++ b/src/liboslcomp/oslcomp_shaders_dir.h.in
@@ -0,0 +1,7 @@
+#ifndef OSL_SHADERS_INSTALL_DIR
+
+// Keep this in sync with the DESTINATION in shaders/CMakeLists.txt
+// and shaders/MaterialX/CMakeLists.txt
+#define OSL_SHADERS_INSTALL_DIR "@INSTALL_FULL_SHADERDIR@/shaders/"
+
+#endif // OSL_SHADERS_INSTALL_DIR
diff --git a/src/liboslexec/CMakeLists.txt b/src/liboslexec/CMakeLists.txt
index eb8f0fa9..ff5595cc 100644
--- a/src/liboslexec/CMakeLists.txt
+++ b/src/liboslexec/CMakeLists.txt
@@ -41,6 +41,7 @@ if (NOT BUILDSTATIC)
endif ()
include_directories ( "${CMAKE_SOURCE_DIR}/src/liboslcomp" )
+include_directories ( "${CMAKE_BINARY_DIR}/src/liboslcomp" )
FILE ( GLOB exec_headers "*.h" )
FILE ( GLOB compiler_headers "../liboslcomp/*.h" )
diff --git a/src/shaders/CMakeLists.txt b/src/shaders/CMakeLists.txt
index 9b263ffa..594c09cb 100644
--- a/src/shaders/CMakeLists.txt
+++ b/src/shaders/CMakeLists.txt
@@ -63,4 +63,4 @@ add_custom_target (shaders ALL
SOURCES ${shader_source} ${shader_headers})
install (FILES ${shader_headers} ${shader_source} ${shader_objs}
- DESTINATION shaders)
+ DESTINATION ${INSTALL_FULL_SHADERDIR}/shaders)
diff --git a/src/shaders/MaterialX/CMakeLists.txt
b/src/shaders/MaterialX/CMakeLists.txt
index 98f54840..d134fcde 100644
--- a/src/shaders/MaterialX/CMakeLists.txt
+++ b/src/shaders/MaterialX/CMakeLists.txt
@@ -196,5 +196,5 @@ add_custom_target (mxshaders ALL
SOURCES ${shader_source} ${mx_shader_headers})
install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls}
- DESTINATION shaders/MaterialX)
+ DESTINATION ${INSTALL_FULL_SHADERDIR}/shaders/MaterialX)
--
2.20.1