Hello community,

here is the log from the commit of package raylib for openSUSE:Factory checked 
in at 2019-06-19 21:02:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/raylib (Old)
 and      /work/SRC/openSUSE:Factory/.raylib.new.4811 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "raylib"

Wed Jun 19 21:02:27 2019 rev:5 rq:706635 version:2.5.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/raylib/raylib.changes    2018-07-28 
12:42:27.952663797 +0200
+++ /work/SRC/openSUSE:Factory/.raylib.new.4811/raylib.changes  2019-06-19 
21:02:44.434206532 +0200
@@ -1,0 +2,40 @@
+Fri May 31 09:26:07 UTC 2019 - [email protected]
+
+- Update to 2.5.0:
+  * New window management and filesystem functions to query monitor
+    information, deal with clipboard, check directory files info and
+    even launch a URL with default system web browser. Experimental
+    High-DPI monitor support has also been added through a compile flag.
+  * Redesigned Gamepad mechanism, now generic for all platforms and
+    gamepads, no more specific gamepad configurations.
+  * Redesigned UWP input system, now raylib supports UWP seamlessly,
+    previous implementation required a custom input system implemented
+    in user code.
+  * rlgl module has been redesigned to support a unique buffer for
+    shapes drawing batching, including LINES, TRIANGLES, QUADS in the
+    same indexed buffer, also added support for multi-buffering if required.
+    Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
+    reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
+    example has been added to illustrate this behaviour.
+  * VR simulator has been reviewed to allow custom configuration of
+    Head-Mounted-Device parameters and distortion shader, core_vr_simulator
+    has been properly adapted to showcase this new functionality, now
+    the VR simulator is a generic configurable stereo rendering system
+    that allows any VR device simulation with just a few lines of code
+    or even dynamic tweaking of HMD parameters.
+  * Support for Unicode text drawing; now raylib processes UTF8
+    strings on drawing, supporting Unicode codepoints, allowing rendering
+    mostly any existent language (as long as the font with the glyphs is 
provided).
+  * Brand new text management API, with the addition of multiple functions
+    to deal with string data
+  * Multiple new shapes and textures drawing functions 
+  * Experimental cubemap support, to automatically load multiple
+    cubemap layouts (LoadTextureCubemap()).
+  * Skeletal animation support for 3d models, this addition implied a
+    redesign of Model data structure to accomodate multiple mesh/multiple
+    materials support and bones information. Multiple models functions
+    have been reviewed and added on this process, also glTF models
+    loading support has been added.
+  * For details see Changelog file
+
+-------------------------------------------------------------------

Old:
----
  2.0.0.tar.gz

New:
----
  2.5.0.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ raylib.spec ++++++
--- /var/tmp/diff_new_pack.zEjP0V/_old  2019-06-19 21:02:46.462208292 +0200
+++ /var/tmp/diff_new_pack.zEjP0V/_new  2019-06-19 21:02:46.466208296 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package raylib
 #
-# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,12 +17,12 @@
 
 
 Name:           raylib
-Version:        2.0.0
+Version:        2.5.0
 Release:        0
 Summary:        C library for learning video game programming
 License:        Zlib
 Group:          Development/Libraries/C and C++
-Url:            http://www.raylib.com
+URL:            http://www.raylib.com
 Source:         https://github.com/raysan5/raylib/archive/%{version}.tar.gz
 BuildRequires:  Mesa-libGL-devel
 BuildRequires:  cmake
@@ -53,7 +53,7 @@
 A C library for learning video game programming.
 
 %prep
-%setup -q -n raylib-2.0.0
+%setup -q -n raylib-2.5.0
 
 %build
 %cmake \
@@ -62,14 +62,14 @@
 
 %install
 %cmake_install
-rm %{buildroot}%{_libdir}/libraylib.a
+#rm %{buildroot}%{_libdir}/libraylib.a
 
 %post -n libraylib2 -p /sbin/ldconfig
 %postun -n libraylib2 -p /sbin/ldconfig
 
 %files -n libraylib2
 %{_libdir}/libraylib.so.2
-%{_libdir}/libraylib.so.2.0.0
+%{_libdir}/libraylib.so.2.5.0
 
 %files -n raylib-devel
 %license LICENSE.md
@@ -77,5 +77,6 @@
 %{_includedir}/raylib.h
 %{_libdir}/libraylib.so
 %{_libdir}/pkgconfig/raylib.pc
+%{_libdir}/cmake/raylib/
 
 %changelog

++++++ 2.0.0.tar.gz -> 2.5.0.tar.gz ++++++
/work/SRC/openSUSE:Factory/raylib/2.0.0.tar.gz 
/work/SRC/openSUSE:Factory/.raylib.new.4811/2.5.0.tar.gz differ: char 12, line 1


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