Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2019-11-06 13:57:02 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new.2990 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "freedoom" Wed Nov 6 13:57:02 2019 rev:9 rq:745193 version:0.12.1 Changes: -------- --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes 2018-01-02 16:35:00.144181210 +0100 +++ /work/SRC/openSUSE:Factory/.freedoom.new.2990/freedoom.changes 2019-11-06 13:57:21.724236857 +0100 @@ -1,0 +2,40 @@ +Fri Nov 1 10:48:12 UTC 2019 - Markus S <[email protected]> + +- Update to 0.12.1 + * The manual is now rendered as PDF. + * Final Doom compatibility de-emphasized. Where it creates + conflicts with Doom II mods or texture definitions, the the + Doom II side of things gets preferred. Final Doom-specific + maps and mods may never look completely right in Freedoom, as + a result. + * Phase 1 received a lot of mapping changes with improved + difficulty levels. There is a new C3M5. + * Phase 2 MAP01 received an overhaul, simplifying its design in + significant ways to improve the flow around the level. + * Two maps in Phase 2 were replaced due to being recreations of + Doom II maps. + * Maps in Phase 2 in general have had some slight + re-arrangement based on difficulty levels and themes. A new + MAP06 is included, while the old one took the MAP18 slot. + * All levels are now guaranteed to have co-op and deathmatch starts. + * New sprites for power-ups (stealth, overdrive, and ultra-overdrive) + and Arch Vile. + * Some weapon and ammo sprites have been tweaked and improved. + * Completed and enhanced set of Evilution and Plutonia textures. + * New skull-switches by MissLav. + * New SKY4 based on an astronomy photograph. + * Tweaked player sprites and HUD face. + * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, + MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and + DM32. + * Metainfo (formerly appdata) and desktop files have been + brought up to the latest standard specifications and + recommendations, using reverse-DNS for the project + identifier, and a self-evaluated content rating. + * Phase 2’s internal DEMO1 has been replaced, thanks to some + odd vanilla quirks that could cause it to desync in some (but + not all) conditions. + * The sailor monster type is formally banished from Freedoom’s + own levels, and remaining uses of it were removed. + +------------------------------------------------------------------- Old: ---- freedoom-0.11.3.zip freedoom-0.11.3.zip.asc freedoom.keyring New: ---- freedoom-0.12.1.zip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ freedoom.spec ++++++ --- /var/tmp/diff_new_pack.8QbfCX/_old 2019-11-06 13:57:25.584240904 +0100 +++ /var/tmp/diff_new_pack.8QbfCX/_new 2019-11-06 13:57:25.584240904 +0100 @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,12 +12,12 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: freedoom -Version: 0.11.3 +Version: 0.12.1 Release: 0 Summary: Replacement game files for Doom game engines License: BSD-3-Clause @@ -27,16 +27,14 @@ #Git-Web: http://github.com/freedoom/freedoom #Git-Clone: git://github.com/freedoom/freedoom Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip -Source2: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc -Source9: %name.keyring BuildArch: noarch BuildRequires: unzip %description Though the Doom engine source code is libre, the original game data (graphics, maps, etc.) is not. Freedoom is an alternate game data set -that can be used with a Doom engine, such as prboom-plus or -chocolate-doom, to form a free Doom-based game. +that can be used with a Doom engine, such as prboom-plus, +chocolate-doom or gzdoom, to form a free Doom-based game. %prep %setup -q @@ -52,7 +50,7 @@ echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." %files -%doc COPYING.txt CREDITS.txt README.html +%doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html %_datadir/doom/ %changelog
