Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2019-11-06 13:57:02
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and      /work/SRC/openSUSE:Factory/.freedoom.new.2990 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "freedoom"

Wed Nov  6 13:57:02 2019 rev:9 rq:745193 version:0.12.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes        2018-01-02 
16:35:00.144181210 +0100
+++ /work/SRC/openSUSE:Factory/.freedoom.new.2990/freedoom.changes      
2019-11-06 13:57:21.724236857 +0100
@@ -1,0 +2,40 @@
+Fri Nov  1 10:48:12 UTC 2019 - Markus S <[email protected]>
+
+- Update to 0.12.1
+  * The manual is now rendered as PDF.
+  * Final Doom compatibility de-emphasized. Where it creates
+    conflicts with Doom II mods or texture definitions, the the
+    Doom II side of things gets preferred. Final Doom-specific
+    maps and mods may never look completely right in Freedoom, as
+    a result.
+  * Phase 1 received a lot of mapping changes with improved
+    difficulty levels. There is a new C3M5.
+  * Phase 2 MAP01 received an overhaul, simplifying its design in
+    significant ways to improve the flow around the level.
+  * Two maps in Phase 2 were replaced due to being recreations of
+    Doom II maps.
+  * Maps in Phase 2 in general have had some slight
+    re-arrangement based on difficulty levels and themes. A new
+    MAP06 is included, while the old one took the MAP18 slot.
+  * All levels are now guaranteed to have co-op and deathmatch starts.
+  * New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
+    and Arch Vile.
+  * Some weapon and ammo sprites have been tweaked and improved.
+  * Completed and enhanced set of Evilution and Plutonia textures.
+  * New skull-switches by MissLav.
+  * New SKY4 based on an astronomy photograph.
+  * Tweaked player sprites and HUD face.
+  * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
+    MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
+    DM32.
+  * Metainfo (formerly appdata) and desktop files have been
+    brought up to the latest standard specifications and
+    recommendations, using reverse-DNS for the project
+    identifier, and a self-evaluated content rating.
+  * Phase 2’s internal DEMO1 has been replaced, thanks to some
+    odd vanilla quirks that could cause it to desync in some (but
+    not all) conditions.
+  * The sailor monster type is formally banished from Freedoom’s
+    own levels, and remaining uses of it were removed.
+
+-------------------------------------------------------------------

Old:
----
  freedoom-0.11.3.zip
  freedoom-0.11.3.zip.asc
  freedoom.keyring

New:
----
  freedoom-0.12.1.zip

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ freedoom.spec ++++++
--- /var/tmp/diff_new_pack.8QbfCX/_old  2019-11-06 13:57:25.584240904 +0100
+++ /var/tmp/diff_new_pack.8QbfCX/_new  2019-11-06 13:57:25.584240904 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -12,12 +12,12 @@
 # license that conforms to the Open Source Definition (Version 1.9)
 # published by the Open Source Initiative.
 
-# Please submit bugfixes or comments via http://bugs.opensuse.org/
+# Please submit bugfixes or comments via https://bugs.opensuse.org/
 #
 
 
 Name:           freedoom
-Version:        0.11.3
+Version:        0.12.1
 Release:        0
 Summary:        Replacement game files for Doom game engines
 License:        BSD-3-Clause
@@ -27,16 +27,14 @@
 #Git-Web:       http://github.com/freedoom/freedoom
 #Git-Clone:     git://github.com/freedoom/freedoom
 Source:         
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
-Source2:        
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc
-Source9:        %name.keyring
 BuildArch:      noarch
 BuildRequires:  unzip
 
 %description
 Though the Doom engine source code is libre, the original game data
 (graphics, maps, etc.) is not. Freedoom is an alternate game data set
-that can be used with a Doom engine, such as prboom-plus or
-chocolate-doom, to form a free Doom-based game.
+that can be used with a Doom engine, such as prboom-plus,
+chocolate-doom or gzdoom, to form a free Doom-based game.
 
 %prep
 %setup -q
@@ -52,7 +50,7 @@
 echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you 
may need to explicitly specify them now when starting a Doom engine."
 
 %files
-%doc COPYING.txt CREDITS.txt README.html
+%doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html
 %_datadir/doom/
 
 %changelog


Reply via email to