Hello community,

here is the log from the commit of package godot for openSUSE:Factory checked 
in at 2019-12-03 12:43:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/godot (Old)
 and      /work/SRC/openSUSE:Factory/.godot.new.4691 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "godot"

Tue Dec  3 12:43:27 2019 rev:2 rq:753126 version:3.1.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/godot/godot.changes      2019-05-24 
11:29:21.593437763 +0200
+++ /work/SRC/openSUSE:Factory/.godot.new.4691/godot.changes    2019-12-03 
12:43:59.494105994 +0100
@@ -1,0 +2,44 @@
+Tue Dec  3 05:46:01 UTC 2019 - Max Mitschke <maxmitsc...@fastmail.com>
+
+- Updated bundled library versions within specfile
+- Cleaned up specfile
+  * Removed defattr directives
+  * Use %license directive for license files
+
+-------------------------------------------------------------------
+Sat Nov 30 19:18:39 UTC 2019 - Martin Liška <mli...@suse.cz>
+
+- Update to 3.1.2
+
+  Fixed:
+  * Animation: Fixes for onion skinning support of Skeleton2D
+  * AnimationTree: Fixes to AnimationTree and State Machine
+  * Audio: Fix seemingly random crashes related to the audio engine misusing 
+    internal processing
+  * CPUParticles(2D): Various fixes
+  * GLES2: Many bugfixes
+  * GLES3: Many bugfixes
+  * Editor: Fix issues when moving and renaming files
+  * Export: Fix resetting editor settings when exporting from the 
+    command line 
+  * Import: Various improvements to BMP support
+  * Internationalization: Various fixes to Control localization, 
+    and fixes to support of some regional locales
+  * iOS: Fix crash on resume/exit on iOS 13
+  * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
+  * macOS: Fix locale detection when running from .app bundle
+  * Object: Improve instance validation, mitigating thread-related issues
+  * Shaders: Fix support for hint_range using integers
+
+  Added:
+  * Editor: Allow to removing 2D editor limits
+  * Mobile: Add vibration support on Android and iOS
+  * TileMap: Add support for negative Y and X offsets
+  * API documentation updates.
+  * Editor translation updates.
+
+  Third Party Libraries:
+  * zstd upgraded to 1.4.4
+  * libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
+
+-------------------------------------------------------------------

Old:
----
  godot-3.1.1-stable.tar.xz
  godot-3.1.1-stable.tar.xz.sha256

New:
----
  godot-3.1.2-stable.tar.xz
  godot-3.1.2-stable.tar.xz.sha256

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ godot.spec ++++++
--- /var/tmp/diff_new_pack.EnEwEl/_old  2019-12-03 12:44:00.246105786 +0100
+++ /var/tmp/diff_new_pack.EnEwEl/_new  2019-12-03 12:44:00.250105784 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package godot
 #
-# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LLC
 # Copyright (c) 2017 Luke Jones, luke.nukem.jo...@gmail.com
 #
 # All modifications and additions to the file contributed by third parties
@@ -21,7 +21,7 @@
 %define ca_bundle /var/lib/ca-certificates/ca-bundle.pem
 
 Name:           godot
-Version:        3.1.1
+Version:        3.1.2
 Release:        0
 Summary:        Cross-Platform Game Engine with an Integrated Editor
 License:        MIT
@@ -102,7 +102,7 @@
 Provides:       bundled(minizip) = 1.2.11
 
 # Could be unbundled if packaged.
-# Version: git (c1f6e20, 2018)
+# Version: git (25241c5, 2019)
 Provides:       bundled(nanosvg)
 
 # Could be unbundled if packaged.
@@ -111,10 +111,10 @@
 # Can't be unbundled out-of-the-box as it uses experimental APIs available
 # only to static linking. They're not critical features though and could
 # maybe be patched away to link against a shared zstd.
-Provides:       bundled(zstd) = 1.3.8
+Provides:       bundled(zstd) = 1.4.4
 
 # Has custom changes made to library to aid in build configurations
-Provides:       bundled(libwebsockets) = 3.1.0
+Provides:       bundled(libwebsockets) = 3.0.1
 
 %description
 Godot is a game engine. It provides a set of tools and a visually
@@ -244,21 +244,8 @@
 cp thirdparty/README.md thirdparty_README.md
 %fdupes -s %{buildroot}/%{_prefix}
 
-%if 0%{?suse_version} < 1330
-%post
-%desktop_database_post
-
-%postun
-%desktop_database_postun
-%endif
-
 %files
-%defattr(-,root,root)
-%if 0%{?suse_version} < 1500
-%doc LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%else
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%endif
 %doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
 %dir %{_datadir}/icons/hicolor
 %dir %{_datadir}/icons/hicolor/256x256
@@ -273,34 +260,19 @@
 %{_mandir}/man6/%{name}.6%{?ext_man}
 
 %files headless
-%defattr(-,root,root)
-%if 0%{?suse_version} < 1500
-%doc LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%else
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%endif
 %doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
 %dir %{_datadir}/%{name}
 %{_bindir}/%{name}-headless
 %{_datadir}/%{name}/export_presets.cfg
 
 %files runner
-%defattr(-,root,root)
-%if 0%{?suse_version} < 1500
-%doc LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%else
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%endif
 %doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
 %{_bindir}/%{name}-runner
 
 %files server
-%defattr(-,root,root)
-%if 0%{?suse_version} < 1500
-%doc LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%else
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%endif
 %doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
 %{_bindir}/%{name}-server
 

++++++ fix-pie-warning.patch ++++++
--- /var/tmp/diff_new_pack.EnEwEl/_old  2019-12-03 12:44:00.286105774 +0100
+++ /var/tmp/diff_new_pack.EnEwEl/_new  2019-12-03 12:44:00.290105773 +0100
@@ -1,11 +1,13 @@
-diff -Naur a/platform/x11/detect.py b/platform/x11/detect.py
---- a/platform/x11/detect.py   2019-03-13 21:52:52.846705514 -0400
-+++ b/platform/x11/detect.py   2019-03-13 21:53:14.666706301 -0400
-@@ -164,7 +164,6 @@
+diff --git a/platform/x11/detect.py b/platform/x11/detect.py
+index 28f5335..35892d8 100644
+--- a/platform/x11/detect.py
++++ b/platform/x11/detect.py
+@@ -160,7 +160,7 @@ def configure(env):
          version = get_compiler_version(env)
          if version != None and version[0] >= '6':
              env.Append(CCFLAGS=['-fpie'])
 -            env.Append(LINKFLAGS=['-no-pie'])
- 
-     ## Dependencies
- 
++
+     # Do the same for clang should be fine with Clang 4 and higher
+     if using_clang(env):
+         version = get_compiler_version(env)

++++++ godot-3.1.1-stable.tar.xz -> godot-3.1.2-stable.tar.xz ++++++
/work/SRC/openSUSE:Factory/godot/godot-3.1.1-stable.tar.xz 
/work/SRC/openSUSE:Factory/.godot.new.4691/godot-3.1.2-stable.tar.xz differ: 
char 26, line 1

++++++ godot-3.1.1-stable.tar.xz.sha256 -> godot-3.1.2-stable.tar.xz.sha256 
++++++
--- /work/SRC/openSUSE:Factory/godot/godot-3.1.1-stable.tar.xz.sha256   
2019-05-24 11:29:21.561437771 +0200
+++ /work/SRC/openSUSE:Factory/.godot.new.4691/godot-3.1.2-stable.tar.xz.sha256 
2019-12-03 12:43:59.474106000 +0100
@@ -1 +1 @@
-a21ba76e504ef3840b0dca4a7dcd1e184ed49aec28356a68d8975700a0d90a25  
release-3.1.1-stable/godot-3.1.1-stable.tar.xz
+fb85065c4430b8f43fa057f5348dacbb3975e2018cd722f97039293f1428d009  
release-3.1.2-stable/godot-3.1.2-stable.tar.xz


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