Hello community,
here is the log from the commit of package freedoom-freedm for openSUSE:Factory
checked in at 2019-12-04 13:52:20
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Comparing /work/SRC/openSUSE:Factory/freedoom-freedm (Old)
and /work/SRC/openSUSE:Factory/.freedoom-freedm.new.4691 (New)
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Package is "freedoom-freedm"
Wed Dec 4 13:52:20 2019 rev:2 rq:753154 version:0.12.1
Changes:
--------
--- /work/SRC/openSUSE:Factory/freedoom-freedm/freedoom-freedm.changes
2018-01-19 11:52:06.602757879 +0100
+++
/work/SRC/openSUSE:Factory/.freedoom-freedm.new.4691/freedoom-freedm.changes
2019-12-04 14:19:59.678418640 +0100
@@ -1,0 +2,58 @@
+Fri Nov 1 10:48:12 UTC 2019 - Markus S <[email protected]>
+
+- Update to 0.12.1
+ * Archive no longer OpenGPG-signed by upstream
+ * We now have a manual rendered to beautiful PDF format. Thanks to
+ Simon Howard, the project’s founder.
+ * A strong focus on vanilla compatibility has been sought for this
+ release. Most, if not all, levels should work now.
+ * _Final Doom_ compatibility de-emphasized. Where it creates
+ conflicts with _Doom II_ mods or texture definitions, we prefer
+ the _Doom II_ side of things. _Final Doom_-specific maps and mods
+ may never look completely right in _Freedoom_, as a result.
+ * _FreeDM_ has seen a major overhaul, with most maps being modified,
+ with new additions and removals of the weaker levels. It now
+ benefits from the use of Aquatex and Egyptian textures in some of
+ its levels, giving a more vibrant feel than before.
+ * New power-up (stealth, overdrive, and ultra-overdrive) sprites.
+ * Some weapon and ammo sprites have been tweaked and improved.
+ * Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
+ * New skull-switches by MissLav.
+ * New SKY4 based on an astronomy photograph.
+ * Tweaked player sprites and HUD face by Ferk.
+ * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
+ MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
+ * All files in-tree have been renamed from *.mus to *.mid. The file
+ format must always be MIDI. This makes it easy on music composers
+ to actually work with the files.
+ * Metainfo (formerly appdata) and desktop files have been brought up
+ to the latest standard specifications and recommendations, using
+ reverse-DNS for the project identifier, and a self-evaluated
+ content rating.
+ * The launch shell-script changed the `PORT` environment variable to
+ `DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
+ also builds a sensible default `DOOMWADPATH` environment variable
+ to assist ports that do not have a hard-coded fallback.
+ * The script no longer tries to look for `boom`, `zdoom`, nor
+ `prboom` by default, as these are ports no longer maintained.
+ * Freedoom’s build system now has a hard dependency on Python 3, in
+ anticipation of Python 2’s end-of-life.
+ * We have moved from ImageMagick to Pillow, a Python library for
+ graphics manipulation. It provides faster build times as well as
+ API stability.
+ * GIF files have been replaced with PNG files. True PNG file format
+ transparency is used instead of a cyan background.
+ * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
+ Makefile to control the AsciiDoc implementation used to generate
+ HTML and man page files.
+ * The HTML documentation (eg, +NEWS+ and +README+ files) are
+ generated with a style based on _Freedoom_’s own website, rather
+ than the default AsciiDoc styling.
+ * Incongruities between the actual game and manual have been fixed.
+ * The `make install` targets have been consolidated to behave more
+ similarly to how the pre-built zip distributions are: a split
+ between _FreeDM_ and _Phase 1+2_, rather than installing each of
+ the tree IWADs independently (and thus getting their own
+ +/usr/share/doc+ directories, for instance).
+
+-------------------------------------------------------------------
Old:
----
freedm-0.11.3.zip
freedm-0.11.3.zip.asc
freedoom-freedm.keyring
New:
----
freedm-0.12.1.zip
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ freedoom-freedm.spec ++++++
--- /var/tmp/diff_new_pack.DQa8iZ/_old 2019-12-04 14:20:00.166419052 +0100
+++ /var/tmp/diff_new_pack.DQa8iZ/_new 2019-12-04 14:20:00.170419055 +0100
@@ -17,15 +17,13 @@
Name: freedoom-freedm
-Version: 0.11.3
+Version: 0.12.1
Release: 0
Summary: Deathmatch levels for Doom
License: BSD-3-Clause
Group: Amusements/Games/3D/Shoot
Url: https://freedoom.github.io/
Source:
https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip
-Source2:
https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip.asc
-Source9: %{name}.keyring
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildArch: noarch
BuildRequires: unzip
@@ -46,7 +44,8 @@
%files
%defattr(-,root,root)
-%doc COPYING.txt CREDITS.txt README.html
+%doc CREDITS.txt freedoom-manual.pdf README.html
+%license COPYING.txt
%{_datadir}/doom/
%changelog