Hello community,

here is the log from the commit of package freedoom-freedm for openSUSE:Factory 
checked in at 2019-12-04 13:52:20
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Comparing /work/SRC/openSUSE:Factory/freedoom-freedm (Old)
 and      /work/SRC/openSUSE:Factory/.freedoom-freedm.new.4691 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "freedoom-freedm"

Wed Dec  4 13:52:20 2019 rev:2 rq:753154 version:0.12.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/freedoom-freedm/freedoom-freedm.changes  
2018-01-19 11:52:06.602757879 +0100
+++ 
/work/SRC/openSUSE:Factory/.freedoom-freedm.new.4691/freedoom-freedm.changes    
    2019-12-04 14:19:59.678418640 +0100
@@ -1,0 +2,58 @@
+Fri Nov  1 10:48:12 UTC 2019 - Markus S <kamika...@opensuse.org>
+
+- Update to 0.12.1
+  * Archive no longer OpenGPG-signed by upstream
+  * We now have a manual rendered to beautiful PDF format.  Thanks to
+    Simon Howard, the project’s founder.
+  * A strong focus on vanilla compatibility has been sought for this
+    release.  Most, if not all, levels should work now.
+  * _Final Doom_ compatibility de-emphasized.  Where it creates
+    conflicts with _Doom II_ mods or texture definitions, we prefer
+    the _Doom II_ side of things.  _Final Doom_-specific maps and mods
+    may never look completely right in _Freedoom_, as a result.
+  * _FreeDM_ has seen a major overhaul, with most maps being modified,
+    with new additions and removals of the weaker levels.  It now
+    benefits from the use of Aquatex and Egyptian textures in some of
+    its levels, giving a more vibrant feel than before.
+  * New power-up (stealth, overdrive, and ultra-overdrive) sprites.
+  * Some weapon and ammo sprites have been tweaked and improved.
+  * Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
+  * New skull-switches by MissLav.
+  * New SKY4 based on an astronomy photograph.
+  * Tweaked player sprites and HUD face by Ferk.
+  * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
+    MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
+  * All files in-tree have been renamed from *.mus to *.mid.  The file
+    format must always be MIDI.  This makes it easy on music composers
+    to actually work with the files.
+  * Metainfo (formerly appdata) and desktop files have been brought up
+    to the latest standard specifications and recommendations, using
+    reverse-DNS for the project identifier, and a self-evaluated
+    content rating.
+  * The launch shell-script changed the `PORT` environment variable to
+    `DOOMPORT` to avoid conflicts with the genericly-named `PORT`.  It
+    also builds a sensible default `DOOMWADPATH` environment variable
+    to assist ports that do not have a hard-coded fallback.
+  * The script no longer tries to look for `boom`, `zdoom`, nor
+    `prboom` by default, as these are ports no longer maintained.
+  * Freedoom’s build system now has a hard dependency on Python 3, in
+    anticipation of Python 2’s end-of-life.
+  * We have moved from ImageMagick to Pillow, a Python library for
+    graphics manipulation.  It provides faster build times as well as
+    API stability.
+  * GIF files have been replaced with PNG files.  True PNG file format
+    transparency is used instead of a cyan background.
+  * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
+    Makefile to control the AsciiDoc implementation used to generate
+    HTML and man page files.
+  * The HTML documentation (eg, +NEWS+ and +README+ files) are
+    generated with a style based on _Freedoom_’s own website, rather
+    than the default AsciiDoc styling.
+  * Incongruities between the actual game and manual have been fixed.
+  * The `make install` targets have been consolidated to behave more
+    similarly to how the pre-built zip distributions are: a split
+    between _FreeDM_ and _Phase 1+2_, rather than installing each of
+    the tree IWADs independently (and thus getting their own
+    +/usr/share/doc+ directories, for instance).
+
+-------------------------------------------------------------------

Old:
----
  freedm-0.11.3.zip
  freedm-0.11.3.zip.asc
  freedoom-freedm.keyring

New:
----
  freedm-0.12.1.zip

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ freedoom-freedm.spec ++++++
--- /var/tmp/diff_new_pack.DQa8iZ/_old  2019-12-04 14:20:00.166419052 +0100
+++ /var/tmp/diff_new_pack.DQa8iZ/_new  2019-12-04 14:20:00.170419055 +0100
@@ -17,15 +17,13 @@
 
 
 Name:           freedoom-freedm
-Version:        0.11.3
+Version:        0.12.1
 Release:        0
 Summary:        Deathmatch levels for Doom
 License:        BSD-3-Clause
 Group:          Amusements/Games/3D/Shoot
 Url:            https://freedoom.github.io/
 Source:         
https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip
-Source2:        
https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip.asc
-Source9:        %{name}.keyring
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build
 BuildArch:      noarch
 BuildRequires:  unzip
@@ -46,7 +44,8 @@
 
 %files
 %defattr(-,root,root)
-%doc COPYING.txt CREDITS.txt README.html
+%doc CREDITS.txt freedoom-manual.pdf README.html
+%license COPYING.txt
 %{_datadir}/doom/
 
 %changelog


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