Hello community,

here is the log from the commit of package ppsspp for openSUSE:Factory checked 
in at 2019-12-09 21:35:04
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ppsspp (Old)
 and      /work/SRC/openSUSE:Factory/.ppsspp.new.4691 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ppsspp"

Mon Dec  9 21:35:04 2019 rev:2 rq:755070 version:1.9.3~git20191201

Changes:
--------
--- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes    2019-10-23 
15:50:11.874652291 +0200
+++ /work/SRC/openSUSE:Factory/.ppsspp.new.4691/ppsspp.changes  2019-12-09 
21:35:16.454096951 +0100
@@ -1,0 +2,266 @@
+Sun Dec 01 15:52:03 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191201:
+  * vulkan: The GPU profiler could end up writing massive amounts of text, fix 
some bugs around that.
+  * vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched 
buffers.
+  * Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for 
GoW games). A number of other games can also benefit.
+
+-------------------------------------------------------------------
+Sat Nov 30 12:22:54 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191126:
+  * Update lang submodule
+
+-------------------------------------------------------------------
+Wed Nov 20 19:04:11 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191118:
+  * Do not assert in Discord::Shutdown
+
+-------------------------------------------------------------------
+Wed Nov 13 19:11:04 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191110:
+  * Update CMakeLists.txt
+
+-------------------------------------------------------------------
+Sat Nov 09 17:06:02 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191108:
+  * Make style more consistent
+
+-------------------------------------------------------------------
+Thu Nov 07 19:29:19 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191105:
+  * libretro buildfix
+  * Update libretro.cpp
+  * Remove the I/O on Thread option - treat it as always on.
+  * Yet another gradle update
+
+-------------------------------------------------------------------
+Sun Nov 03 15:11:17 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191103:
+  * Fix vcrs disassembly
+
+-------------------------------------------------------------------
+Thu Oct 31 14:25:59 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191030:
+  * Oops
+  * Isolate most of the softgpu specialization code to RasterizerRectangle.
+  * Fix a backwards check
+  * Remove unused textureswizzle support (we use shaders instead).  
Universally support presenting 5551 format directly.
+  * Hack around most of the problems with the save/load dialog. Software 
stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
+  * Scissor fix
+  * Even more speed.
+  * More speed
+  * Buildfix
+  * Further specialization.
+  * More specialization work.
+  * DarkStalkers: Fix display on OpenGL ES.
+  * DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
+  * Darkstalkers: Gross hack to avoid the game's own stretch, and present the 
raw buffer instead for a sharper image.
+  * More darkstalkers work
+  * Detect sprite drawing (1:1 texture mapping), run a simpler function 
without the triangle state tracking.
+  * SoftGPU: Detect through-mode rectangles from triangle strips
+  * Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit 
mode
+  * Start slowly migrating from macros
+  * Add a compat.ini flag for software rendering, use it to force on in 
Darkstalkers
+
+-------------------------------------------------------------------
+Sat Oct 26 12:30:13 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191025:
+  * Buildfix
+  * Also rename the config setting to make sure it starts out off.
+  * Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
+  * Revert "Remove Google Cardboard support. Fixes #11668"
+  * Update lang submodule, adding Croatian, thanks to HilmBrala
+  * Text drawing fixes
+  * Correct the wrong GL DataFormat enums
+  * GL: remove another unused format
+  * Reduce GL texture format support to the ES minimum. We have to handle 
these anyway so let's only have one path.
+  * OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
+
+-------------------------------------------------------------------
+Wed Oct 23 18:25:46 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191022:
+  * Fix the build - there's a Vec3 name collision, fixed it using a namespace.
+  * Vulkan+SoftwareRenderer: Fix screen rotation on Android.
+
+-------------------------------------------------------------------
+Mon Oct 21 19:55:05 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191020:
+  * Io: Consistently use error codes with OpenFile().
+  * Io: Return error code for write attempt to UMD.
+  * Io: Change async thread priority if running.
+  * Io: Destroy async threads on reset.
+
+-------------------------------------------------------------------
+Sun Oct 20 17:02:02 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191020:
+  * Vulkan: Add checks so we don't try to write NULL objects to a descriptor 
set.
+  * Change Bloom Hack aggressive detection to include GOW games bloom.
+
+-------------------------------------------------------------------
+Sat Oct 19 14:24:43 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191017:
+  * Use old jit enablement method if clean method fails
+
+-------------------------------------------------------------------
+Wed Oct 16 18:16:47 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191015:
+  * Fix fork logic
+  * Replace horrible hack with less horrible hack
+  * Fix name collision on iOS build
+  * Move the viewport clamping back to rendermanager to avoid a struct copy in 
the common case.
+  * Fix misplaced break
+  * Vulkan: Move viewport/scissor rotation to the QueueRunner instead of 
RenderManager. Add some checks.
+  * Vulkan blend factor: Bugfix and minor optimization
+  * Update last commit to use IsValidRange instead of IsValidAddress.
+  * Code analysis: Skip invalid code sections. May help #12414.
+  * UI: Better way of showing game/savedata images. Fixes #12408
+  * WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it 
as a new device.
+
+-------------------------------------------------------------------
+Wed Oct 09 20:56:30 UTC 2019 - [email protected]
+
+- Update to version 1.9.3~git20191008:
+  * SDL: Switch audio device when plugged in.
+  * SDL: Add UI to reset audio device at runtime.
+  * SDL: Use a configurable output device.
+  * SDL: Use SDL2 audio API for output.
+  * cmake: Ignore if madbundle.sh fails.
+  * cmake: Remove old qmake options.
+  * [iOS] Resolve SDK 13 Generation
+  * Move window to center
+  * MainScreen: Prevent grid game buttons from becoming too wide if the png 
has the wrong dimensions.
+  * Vulkan: Always write gl_PointSize, fixes #12364. Remove unnecessary 
predeclaration of gl_Position.
+  * Android: Setup UI callback earlier if possible.
+  * UI: Allow pinning remote ISO paths.
+  * UI: Handle remote browsing asynchronously.
+  * UI: Cleanup browse button check.
+  * UI: Allow remote paths to be pinned.
+  * http: Use relative paths for remote isos.
+  * http: Don't treat http:// as a relative path.
+  * 1.9.3 commit
+  * Android: Finally fix our display sizing problems for good, hopefully.
+  * Android: Preparation for future cutout (notch) support
+  * Increase max aspect to 2.4. Fixes #12349
+  * Logging improvements
+  * Android: Setup UI callback before settings change.
+  * Fixes
+  * Make use of OnSystemUiVisibilityChangeListener to check whether navbar is 
hidden. Affects DPI calculations.
+  * Vulkan: Compile compute shaders only if enabled.
+  * Vulkan: Add a setting for hardware scaling.
+  * Vulkan: Initial 16-bit texture shader decode.
+  * Vulkan: Add 4xbrz texture shader.
+  * Make the barrier a bit more focused. Up some limits.
+  * Need a barrier on Mali. Strange that validation didn't warn...
+  * In the computeUpload path, use a shader intrinsic to unpack the color.
+  * Fix build error on 64-bit android
+  * Vulkan: Check coherent bit.
+  * Also experiment with a "copy shader" that just does raw data manipulation 
into GPU local memory, then copies to image from there.
+  * Use a plain compute shader for RGBA8888 texture uploads, as a proof of 
concept.
+  * Vulkan: Add simple manager for compute shaders that upload data to images.
+  * SaveState: Handle compression thread better.
+  * UI: Join downloads on destruct.
+  * UI: Cleanup install threads from UI thread.
+  * Io: Join loading/manager threads more explicitly.
+  * http: Ensure webserver shutdown on exit.
+  * Core: Avoid detach for game loading thread.
+  * http: Avoid detaching threads, join instead.
+  * Reporting: Use a single message posting thread.
+  * Switch: Configure base paths.
+  * Switch: Cleanup some includes.
+  * Switch: Disable IPv6.
+  * Switch: Add basic defines for checks/reporting.
+  * Vulkan GPU profiler: Measure the CPU time spent on the render thread 
recording command buffers.
+  * Io: Correct result on async file not found.
+  * Io: Wait async thread on IO completion.
+  * Io: Cleanup some logging.
+  * Io: Check callbacks in sceIoWaitAsyncCB().
+  * Io: Handle open async in a thread.
+  * Io: Use async for read/write/seek/ioctl.
+  * Io: Prepare HLE thread handling for async.
+  * Psmf: Cleanup finishThread save state handling.
+  * Io: Cleanup some error handling.
+  * Io: Store sceIoChangeAsyncPriority value.
+  * Psmf: Use kernel memory for helper thread stack.
+
++++ 69 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes
++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.4691/ppsspp.changes

Old:
----
  ppsspp-1.8.0~git20190909.tar.xz

New:
----
  ppsspp-1.9.3~git20191201.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.w4SBBX/_old  2019-12-09 21:35:21.358095019 +0100
+++ /var/tmp/diff_new_pack.w4SBBX/_new  2019-12-09 21:35:21.358095019 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package ppsspp
 #
-# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -12,38 +12,38 @@
 # license that conforms to the Open Source Definition (Version 1.9)
 # published by the Open Source Initiative.
 
-# Please submit bugfixes or comments via http://bugs.opensuse.org/
+# Please submit bugfixes or comments via https://bugs.opensuse.org/
 #
 
 
 Name:               ppsspp
-Version:            1.8.0~git20190909
+Version:        1.9.3~git20191201
 Release:            0
 Summary:            PlayStation Portable Emulator
-License:            GPL-2.0+
+License:        GPL-2.0-or-later
 Group:              System/Emulators/Other
-Url:                http://www.ppsspp.org
+URL:            http://www.ppsspp.org
 Source:             %{name}-%{version}.tar.xz
 
-BuildRequires:      gcc-c++
 BuildRequires:      cmake >= 3.6
 BuildRequires:      fdupes
+BuildRequires:  gcc-c++
 
 BuildRequires:      unzip
 
 BuildRequires:      pkgconfig(gl)
-BuildRequires:      pkgconfig(vulkan)
 BuildRequires:      pkgconfig(glew)
-BuildRequires:      pkgconfig(sdl2)
 BuildRequires:      pkgconfig(libpng)
+BuildRequires:  pkgconfig(sdl2)
+BuildRequires:  pkgconfig(vulkan)
 
-BuildRequires:      pkgconfig(zlib)
-BuildRequires:      pkgconfig(libzip)
 BuildRequires:      snappy-devel 
+BuildRequires:  pkgconfig(libzip)
+BuildRequires:  pkgconfig(zlib)
 
+BuildRequires:  Mesa-devel
 BuildRequires:      glslang-devel
 BuildRequires:      wayland-devel
-BuildRequires:      Mesa-devel
 
 #Qt deps:
 BuildRequires:      pkgconfig(Qt5Core)
@@ -158,7 +158,6 @@
 mkdir -p %{buildroot}%{_libexecdir}/%{name}
 mkdir -p %{buildroot}%{_sysconfdir}/%{name}
 
-
 #setup wrapper(s)
 
 
##----------------####----------------####----------------####----------------##

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.w4SBBX/_old  2019-12-09 21:35:21.394095005 +0100
+++ /var/tmp/diff_new_pack.w4SBBX/_new  2019-12-09 21:35:21.394095005 +0100
@@ -1,4 +1,4 @@
 <servicedata>
 <service name="tar_scm">
                 <param 
name="url">https://github.com/hrydgard/ppsspp.git</param>
-              <param 
name="changesrevision">02a96e29bbc6d9c6b2c8077c3ac353b138060410</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">26ab81c102ae9e7e56ca09fd2f4536f74e41c8ef</param></service></servicedata>
\ No newline at end of file

++++++ ppsspp-1.8.0~git20190909.tar.xz -> ppsspp-1.9.3~git20191201.tar.xz ++++++
/work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.8.0~git20190909.tar.xz 
/work/SRC/openSUSE:Factory/.ppsspp.new.4691/ppsspp-1.9.3~git20191201.tar.xz 
differ: char 26, line 1


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