Hello community, here is the log from the commit of package yamagi-quake2 for openSUSE:Leap:15.2 checked in at 2020-01-17 12:00:13 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Leap:15.2/yamagi-quake2 (Old) and /work/SRC/openSUSE:Leap:15.2/.yamagi-quake2.new.26092 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "yamagi-quake2" Fri Jan 17 12:00:13 2020 rev:16 rq:763572 version:7.42 Changes: -------- --- /work/SRC/openSUSE:Leap:15.2/yamagi-quake2/yamagi-quake2.changes 2020-01-15 16:32:01.712875299 +0100 +++ /work/SRC/openSUSE:Leap:15.2/.yamagi-quake2.new.26092/yamagi-quake2.changes 2020-01-17 12:00:22.720476008 +0100 @@ -1,0 +2,46 @@ +Sun Dec 1 09:10:29 UTC 2019 - Martin Hauke <[email protected]> + +- Update to version 7.42 + * The console can now be scrolled with the mouse wheel. + * Fix entities on non-horizontal surfaces rendered in full black. + * Add an option to choose the display Quake II runs on. + * Add an option to specify the display refresh rate used in + fullscreen. + * Allow mouse 'sensitivity' to be set to non-integral values. + * Port cvar operations from q2pro. These allow the manipulation of + cvar values, supported are: dec, inc, reset, resetall and toggle + * Put the client into pause mode during savegame load. This + prevents the world getting forwarded about 100 frames during + load, time in which the player might be hurt by monsters or the + environment. + * New commands: + + 'listentities' allows listing of entities. + + 'teleport' teleports the player to the given coordinates. + * Fix loading of config files not ending in newlines. + * A lot of fixes for subtle, long standing AI and game play bugs. + * Quicksaves can now be loaded and saved throught the savegame + menus. + * The software renderer now skips frames with no changes. This + improves performance quite a bit, especially on slow CPUs. + +------------------------------------------------------------------- +Sun May 26 15:03:51 UTC 2019 - Martin Hauke <[email protected]> + +- Update to version 7.41 + * Some bugfixes to HTTP downloads introduced in 7.40. + * Fix several crashes when loading savegames in coop. + * Fix some out of memory aborts when loading maps with a lot + surfaces. + * Allow autodetection of the desktop resolution. Set 'r_mode' to + '-2' to enable that. + * Several fixes to the OpenGL 3.2 renderer. Some dynamic lights + were missing, for example for most explosions. Stencil shadows + were broken under some conditions. Intel Ivy Bridge didn't work. + Under some conditions lights were too bright. + * Add an optional fix for lighting problems in maps that misuse + sky surfaces for interior lighting. Set 'gl_fixsurfsky' to '1' + to enable it. + * Another bunch of timing fixes. The game should now hold the + framerate under all conditions. + +------------------------------------------------------------------- Old: ---- quake2-7.40.tar.xz New: ---- quake2-7.42.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ yamagi-quake2.spec ++++++ --- /var/tmp/diff_new_pack.zxixC0/_old 2020-01-17 12:00:24.220476668 +0100 +++ /var/tmp/diff_new_pack.zxixC0/_new 2020-01-17 12:00:24.220476668 +0100 @@ -13,12 +13,12 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: yamagi-quake2 -Version: 7.40 +Version: 7.42 Release: 0 Summary: Enhanced Quake 2 Source Port License: GPL-2.0-only @@ -104,8 +104,8 @@ %endif %files -%defattr(-,root,root) -%doc CHANGELOG LICENSE README.md +%license LICENSE +%doc CHANGELOG README.md %attr(0755,root,root) %{_bindir}/yquake2 %{_bindir}/yq2ded %{_libexecdir}/%{name} ++++++ quake2-7.40.tar.xz -> quake2-7.42.tar.xz ++++++ ++++ 11318 lines of diff (skipped)
