Hello community, here is the log from the commit of package vkquake for openSUSE:Leap:15.2 checked in at 2020-04-05 17:07:16 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Leap:15.2/vkquake (Old) and /work/SRC/openSUSE:Leap:15.2/.vkquake.new.3248 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "vkquake" Sun Apr 5 17:07:16 2020 rev:10 rq:789987 version:1.04.1 Changes: -------- --- /work/SRC/openSUSE:Leap:15.2/vkquake/vkquake.changes 2020-01-15 16:28:18.656749646 +0100 +++ /work/SRC/openSUSE:Leap:15.2/.vkquake.new.3248/vkquake.changes 2020-04-05 17:07:23.666234072 +0200 @@ -1,0 +2,55 @@ +Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <[email protected]> + +- Update to 1.04.1. Changes since 1.02.0: + * Lots of Vulkan fixes + * Frame rates over 72 Hz don't break physics anymore + * Default maximum frame rate raised to 200 Hz. + * Fix crashes with some Intel drivers and anti aliasing + * Fix crash "out of dynamic vertex buffer space" + in some very large custom maps + * Fix gun position being different than in QuakeSpasm + when status bar alpha is 0 + * Fixed alpha tested alias models + * Fixed too large dynamic buffer allocations + * Lightmaps are now dynamically allocated (from QuakeSpasm) + * Particles are now rendered as quads instead of triangles + by default (r_quadparticles) like in QuakeSpasm. + * Fix alpha tested geo not testing depth + * Fix issue where wrong push constants were being + set if render size is smaller than window + * Fixed certain UI elementes being rendered with alpha + blending instead of alpha testing like in QS + * Fix issue with Intel GPUs crashing when leaving full screen + * Updated to latest QuakeSpasm code + * Fix particle alpha being affected by fog + +------------------------------------------------------------------- +Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <[email protected]> + +- Update to version 1.02.0 + + Frame rates over 72 Hz don't break physics anymore (from + QuakeSpasm spiked) + + Default maximum frame rate raised to 200 Hz. + + Fix crashes with some Intel drivers and anti aliasing + + Fix crash "out of dynamic vertex buffer space" in some very + large custom maps + + Fix gun position being different than in QuakeSpasm when status + bar alpha is 0 + + Other minor Vulkan fixes + +- Update to version 1.01.0 + + Extremely large textures should now work + + Fixed alpha blending issue in some maps + (e.g. xmasjam2018_bloodshot) + + Partial support for r_showTris (world and particles) + + Update to latest QuakeSpasm code + +------------------------------------------------------------------- +Sun Oct 14 06:16:10 UTC 2018 - [email protected] + +- Update to 1.00.0 + + Peformance optimizations (use function pointer instead of loader) + + Compute shader water texture update + + Update to latest QuakeSpasm code + +------------------------------------------------------------------- Old: ---- vkQuake-0.96.2.tar.gz New: ---- vkQuake-1.04.1.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ vkquake.spec ++++++ --- /var/tmp/diff_new_pack.QZQmkY/_old 2020-04-05 17:07:24.454234912 +0200 +++ /var/tmp/diff_new_pack.QZQmkY/_new 2020-04-05 17:07:24.458234916 +0200 @@ -1,7 +1,7 @@ # # spec file for package vkquake # -# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2020 SUSE LLC # Copyright (c) 2017 Luke Jones <[email protected]> # # All modifications and additions to the file contributed by third parties @@ -13,23 +13,22 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: vkquake -Version: 0.96.2 +Version: 1.04.1 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering -# FIXME: Select a correct license from https://github.com/openSUSE/spec-cleaner#spdx-licenses -# FIXME: use correct group, see "https://en.opensuse.org/openSUSE:Package_group_guidelines" -License: GPL-2.0 +License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot -Url: https://github.com/Novum/vkQuake +URL: https://github.com/Novum/vkQuake Source: https://github.com/Novum/vkQuake/archive/%{version}/vkQuake-%{version}.tar.gz Source99: %{name}.changes Source100: appdata.xml Source101: %{name}.desktop +BuildRequires: pkgconfig BuildRequires: vulkan-devel BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(libmikmod) @@ -37,7 +36,6 @@ BuildRequires: pkgconfig(opusfile) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vorbis) -BuildRoot: %{_tmppath}/%{name}-%{version}-build %description vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. @@ -45,6 +43,14 @@ %prep %setup -q -n vkQuake-%{version} + +%if 0%{?sle_version} < 150200 +sed -i 's#vulkan_core.h#vulkan.h#' Quake/quakedef.h +%endif + +# Drop pre-compiled Windows stuff +rm Windows -fr + # Fix usage of __DATE__ and __TIME__ macros to prevent build in excess modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")" DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\"" @@ -52,7 +58,7 @@ sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c %build -make %{?_smp_mflags} -C Quake \ +%make_build -C Quake \ STRIP=": do not strip:" \ DO_USERDIRS=1 \ USE_SDL2=1 \ @@ -61,7 +67,7 @@ USE_CODEC_MIKMOD=1 \ USE_CODEC_UMX=1 \ USE_CODEC_MP3=0 -make -C Misc/vq_pak +%make_build -C Misc/vq_pak %install install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name} @@ -71,17 +77,13 @@ install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop %files -%defattr(-,root,root) -%doc readme.md LICENSE.txt Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt -%{_bindir}/%{name} +%license LICENSE.txt +%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt %dir %{_datadir}/games/%{name}/ +%{_bindir}/%{name} +%{_datadir}/appdata/%{name}.appdata.xml +%{_datadir}/applications/%{name}.desktop %{_datadir}/games/%{name}/%{name}.pak %{_datadir}/pixmaps/%{name}.png -%{_datadir}/applications/%{name}.desktop -%if ( 0%{?suse_version} == 1315 && 0%{?sle_version} == 120100 ) || ! 0%{?is_opensuse} -# Leap 42.1 or SLE -%dir %{_datadir}/appdata -%endif -%{_datadir}/appdata/%{name}.appdata.xml %changelog ++++++ vkQuake-0.96.2.tar.gz -> vkQuake-1.04.1.tar.gz ++++++ ++++ 113309 lines of diff (skipped)
