Hello community,

here is the log from the commit of package vkquake for openSUSE:Leap:15.2 
checked in at 2020-04-05 17:07:16
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Leap:15.2/vkquake (Old)
 and      /work/SRC/openSUSE:Leap:15.2/.vkquake.new.3248 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "vkquake"

Sun Apr  5 17:07:16 2020 rev:10 rq:789987 version:1.04.1

Changes:
--------
--- /work/SRC/openSUSE:Leap:15.2/vkquake/vkquake.changes        2020-01-15 
16:28:18.656749646 +0100
+++ /work/SRC/openSUSE:Leap:15.2/.vkquake.new.3248/vkquake.changes      
2020-04-05 17:07:23.666234072 +0200
@@ -1,0 +2,55 @@
+Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <[email protected]>
+
+- Update to 1.04.1. Changes since 1.02.0:
+  * Lots of Vulkan fixes
+  * Frame rates over 72 Hz don't break physics anymore
+  * Default maximum frame rate raised to 200 Hz.
+  * Fix crashes with some Intel drivers and anti aliasing
+  * Fix crash "out of dynamic vertex buffer space"
+    in some very large custom maps
+  * Fix gun position being different than in QuakeSpasm
+    when status bar alpha is 0
+  * Fixed alpha tested alias models
+  * Fixed too large dynamic buffer allocations
+  * Lightmaps are now dynamically allocated (from QuakeSpasm)
+  * Particles are now rendered as quads instead of triangles
+    by default (r_quadparticles) like in QuakeSpasm.
+  * Fix alpha tested geo not testing depth
+  * Fix issue where wrong push constants were being
+    set if render size is smaller than window
+  * Fixed certain UI elementes being rendered with alpha
+    blending instead of alpha testing like in QS
+  * Fix issue with Intel GPUs crashing when leaving full screen
+  * Updated to latest QuakeSpasm code
+  * Fix particle alpha being affected by fog
+
+-------------------------------------------------------------------
+Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <[email protected]>
+
+- Update to version 1.02.0
+  + Frame rates over 72 Hz don't break physics anymore (from
+    QuakeSpasm spiked)
+  + Default maximum frame rate raised to 200 Hz.
+  + Fix crashes with some Intel drivers and anti aliasing
+  + Fix crash "out of dynamic vertex buffer space" in some very
+    large custom maps
+  + Fix gun position being different than in QuakeSpasm when status
+    bar alpha is 0
+  + Other minor Vulkan fixes
+
+- Update to version 1.01.0
+  + Extremely large textures should now work
+  + Fixed alpha blending issue in some maps
+    (e.g. xmasjam2018_bloodshot)
+  + Partial support for r_showTris (world and particles)
+  + Update to latest QuakeSpasm code
+
+-------------------------------------------------------------------
+Sun Oct 14 06:16:10 UTC 2018 - [email protected]
+
+- Update to 1.00.0
+  + Peformance optimizations (use function pointer instead of loader)
+  + Compute shader water texture update
+  + Update to latest QuakeSpasm code
+
+-------------------------------------------------------------------

Old:
----
  vkQuake-0.96.2.tar.gz

New:
----
  vkQuake-1.04.1.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ vkquake.spec ++++++
--- /var/tmp/diff_new_pack.QZQmkY/_old  2020-04-05 17:07:24.454234912 +0200
+++ /var/tmp/diff_new_pack.QZQmkY/_new  2020-04-05 17:07:24.458234916 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package vkquake
 #
-# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2020 SUSE LLC
 # Copyright (c) 2017 Luke Jones <[email protected]>
 #
 # All modifications and additions to the file contributed by third parties
@@ -13,23 +13,22 @@
 # license that conforms to the Open Source Definition (Version 1.9)
 # published by the Open Source Initiative.
 
-# Please submit bugfixes or comments via http://bugs.opensuse.org/
+# Please submit bugfixes or comments via https://bugs.opensuse.org/
 #
 
 
 Name:           vkquake
-Version:        0.96.2
+Version:        1.04.1
 Release:        0
 Summary:        Quake 1 port using Vulkan instead of OpenGL for rendering
-# FIXME: Select a correct license from 
https://github.com/openSUSE/spec-cleaner#spdx-licenses
-# FIXME: use correct group, see 
"https://en.opensuse.org/openSUSE:Package_group_guidelines";
-License:        GPL-2.0
+License:        GPL-2.0-or-later
 Group:          Amusements/Games/3D/Shoot
-Url:            https://github.com/Novum/vkQuake
+URL:            https://github.com/Novum/vkQuake
 Source:         
https://github.com/Novum/vkQuake/archive/%{version}/vkQuake-%{version}.tar.gz
 Source99:       %{name}.changes
 Source100:      appdata.xml
 Source101:      %{name}.desktop
+BuildRequires:  pkgconfig
 BuildRequires:  vulkan-devel
 BuildRequires:  pkgconfig(flac)
 BuildRequires:  pkgconfig(libmikmod)
@@ -37,7 +36,6 @@
 BuildRequires:  pkgconfig(opusfile)
 BuildRequires:  pkgconfig(sdl2)
 BuildRequires:  pkgconfig(vorbis)
-BuildRoot:      %{_tmppath}/%{name}-%{version}-build
 
 %description
 vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is 
based on the popular QuakeSpasm port and runs all mods compatible with it like 
Arcane Dimensions or In The Shadows.
@@ -45,6 +43,14 @@
 
 %prep
 %setup -q -n vkQuake-%{version}
+
+%if 0%{?sle_version} < 150200
+sed -i 's#vulkan_core.h#vulkan.h#' Quake/quakedef.h
+%endif
+
+# Drop pre-compiled Windows stuff
+rm Windows -fr
+
 # Fix usage of __DATE__ and __TIME__ macros to prevent build in excess
 modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
 DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
@@ -52,7 +58,7 @@
 sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
 
 %build
-make %{?_smp_mflags} -C Quake \
+%make_build -C Quake \
     STRIP=": do not strip:" \
     DO_USERDIRS=1 \
     USE_SDL2=1 \
@@ -61,7 +67,7 @@
     USE_CODEC_MIKMOD=1 \
     USE_CODEC_UMX=1 \
     USE_CODEC_MP3=0
-make -C Misc/vq_pak
+%make_build -C Misc/vq_pak
 
 %install
 install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}
@@ -71,17 +77,13 @@
 install -D -p -m 644 %{SOURCE101}  
%{buildroot}%{_datadir}/applications/%{name}.desktop
 
 %files
-%defattr(-,root,root)
-%doc readme.md LICENSE.txt Misc/fitzquake080.txt Misc/fitzquake080sdl.txt 
Misc/fitzquake085.txt
-%{_bindir}/%{name}
+%license LICENSE.txt
+%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt 
Misc/fitzquake085.txt
 %dir %{_datadir}/games/%{name}/
+%{_bindir}/%{name}
+%{_datadir}/appdata/%{name}.appdata.xml
+%{_datadir}/applications/%{name}.desktop
 %{_datadir}/games/%{name}/%{name}.pak
 %{_datadir}/pixmaps/%{name}.png
-%{_datadir}/applications/%{name}.desktop
-%if ( 0%{?suse_version} == 1315 && 0%{?sle_version} == 120100 ) || ! 
0%{?is_opensuse}
-# Leap 42.1 or SLE
-%dir %{_datadir}/appdata
-%endif
-%{_datadir}/appdata/%{name}.appdata.xml
 
 %changelog

++++++ vkQuake-0.96.2.tar.gz -> vkQuake-1.04.1.tar.gz ++++++
++++ 113309 lines of diff (skipped)


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