Hello community, here is the log from the commit of package raylib for openSUSE:Factory checked in at 2020-05-01 11:10:39 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/raylib (Old) and /work/SRC/openSUSE:Factory/.raylib.new.2738 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "raylib" Fri May 1 11:10:39 2020 rev:6 rq:799028 version:3.0.0 Changes: -------- --- /work/SRC/openSUSE:Factory/raylib/raylib.changes 2019-06-19 21:02:44.434206532 +0200 +++ /work/SRC/openSUSE:Factory/.raylib.new.2738/raylib.changes 2020-05-01 11:11:27.239599629 +0200 @@ -1,0 +2,72 @@ +Wed Apr 29 20:15:43 UTC 2020 - Michael Vetter <[email protected]> + +- Switch to noexamples tarball as requested in: + https://github.com/raysan5/raylib/issues/1180 + So we don't ship examples with various licenses that we don't + install anyways. +- Add raylib-3.0.0-noexamples.patch: dont try to install examples + Raysan seems to have forgotten that. + +------------------------------------------------------------------- +Wed Apr 29 09:59:00 UTC 2020 - Scott Young <[email protected]> +- Added missing development header files. + +------------------------------------------------------------------- +Tue Mar 31 09:17:57 UTC 2020 - Michael Vetter <[email protected]> + +- Update to 3.0.0: + * All global variables from the multiple raylib modules have + been moved to a global context state, it has several benefits, first, better + code readability with more comprehensive variables naming and categorization + (organized by types, i.e. CORE.Window.display.width, + CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows + better memory management to load global context state dynamically when required + (not at the moment), making it easy to implement a hot-reloading mechanism if + desired. + * All memory allocations on raylib and its dependencies now use + RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own + memory allocations mechanism if desired, having more control over memory + allocated internally by the library. Additionally, it makes it easier to port + the library to embedded devices where memory control is critical. For more info + check raylib issue #1074. + * All I/O file accesses from raylib are being moved + to memory data access, now all I/O file access is centralized into just four + functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText(). + Users can just update those functions to any I/O file system. This change makes + it easier to integrate raylib with Virtual File Systems or custom I/O file + implementations. + * All raylib data structures have been reviewed and optimized + for pass-by-value usage. One of raylib distinctive design decisions is that + most of its functions receive and return data by value. This design makes + raylib really simple for newcomers, avoiding pointers and allowing complete + access to all structures data in a simple way. The downside is that data is + copied on stack every function call and that copy could be costly so, all + raylib data structures have been optimized to stay under 64 bytes for fast copy + and retrieve. + * All raylib tracelog messages have been reviewd and categorized + for a more comprehensive output information when developing raylib + applications, now all display, input, timer, platform, auxiliar libraries, + file-accesses, data loading/unloading issues are properly reported with more + detailed and visual messages. + * raudio module has been internally reviewed to + accomodate the new Music structure (converted from previous pointer format) and + the module has been adapted to the highly improved miniaudio v0.10. + * text module reviewed to improve fonts generation and text management functions, Font + structure has been redesigned to better accomodate characters data, decoupling + individual characters as Image glyphs from the font atlas parameters. Several + improvements have been made to better support Unicode strings with UTF-8 + encoding. + * Multiple new examples added (most of them contributed by raylib + users) and all examples reviewed for correct execution on most of the supported + platforms, specially Web and Raspberry Pi. A detailed categorized table has + been created on github for easy examples navigation and code access. + * New GitHub Actions CI system has been implemented for Windows, Linux and macOS code + and examples compilation on every new commit or PR to make sure library keeps + stable and usable with no breaking bugs. + * Note that only key changes are + listed here but there is way more! About 30 new functions, multiple functions + reviewed, bindings to +40 programming languages and great + samples/demos/tutorials created by the community, including raylib integration + with Spine, Unity, Tiled, Nuklear, enet and more! + +------------------------------------------------------------------- Old: ---- 2.5.0.tar.gz New: ---- raylib-3.0.0-noexamples.patch raylib-noexamples-3.0.0.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ raylib.spec ++++++ --- /var/tmp/diff_new_pack.JvsJte/_old 2020-05-01 11:11:28.435602231 +0200 +++ /var/tmp/diff_new_pack.JvsJte/_new 2020-05-01 11:11:28.435602231 +0200 @@ -1,7 +1,7 @@ # # spec file for package raylib # -# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,18 +12,19 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: raylib -Version: 2.5.0 +Version: 3.0.0 Release: 0 Summary: C library for learning video game programming License: Zlib Group: Development/Libraries/C and C++ URL: http://www.raylib.com -Source: https://github.com/raysan5/raylib/archive/%{version}.tar.gz +Source: https://github.com/raysan5/raylib/releases/download/%{version}/raylib-noexamples-%{version}.tar.gz +Patch0: raylib-3.0.0-noexamples.patch BuildRequires: Mesa-libGL-devel BuildRequires: cmake BuildRequires: gcc-c++ @@ -39,21 +40,22 @@ %package -n raylib-devel Summary: Development files for %{name} Group: Development/Libraries/C and C++ -Requires: libraylib2 = %{version} +Requires: libraylib301 = %{version} Requires: openal-soft-devel %description -n raylib-devel Development files and headers for %{name}. -%package -n libraylib2 +%package -n libraylib301 Summary: C library for learning video game programming Group: System/Libraries -%description -n libraylib2 +%description -n libraylib301 A C library for learning video game programming. %prep -%setup -q -n raylib-2.5.0 +%setup -q -n raylib-3.0.0 +%patch0 -p1 %build %cmake \ @@ -62,19 +64,25 @@ %install %cmake_install -#rm %{buildroot}%{_libdir}/libraylib.a - -%post -n libraylib2 -p /sbin/ldconfig -%postun -n libraylib2 -p /sbin/ldconfig - -%files -n libraylib2 -%{_libdir}/libraylib.so.2 -%{_libdir}/libraylib.so.2.5.0 +for f in build/src/*.h; do + install -Dm 644 "$f" "$RPM_BUILD_ROOT/usr/include/$(basename $f)" +done + +%post -n libraylib301 -p /sbin/ldconfig +%postun -n libraylib301 -p /sbin/ldconfig + +%files -n libraylib301 +%{_libdir}/libraylib.so.301 +%{_libdir}/libraylib.so.3.0.0 %files -n raylib-devel -%license LICENSE.md +%license LICENSE %doc CHANGELOG README.md %{_includedir}/raylib.h +%{_includedir}/raudio.h +%{_includedir}/physac.h +%{_includedir}/raymath.h +%{_includedir}/rlgl.h %{_libdir}/libraylib.so %{_libdir}/pkgconfig/raylib.pc %{_libdir}/cmake/raylib/ ++++++ raylib-3.0.0-noexamples.patch ++++++ diff -urEbw raylib-3.0.0/CMakeLists.txt raylib-3.0.0.new/CMakeLists.txt --- raylib-3.0.0/CMakeLists.txt 2020-04-01 11:07:01.000000000 +0200 +++ raylib-3.0.0.new/CMakeLists.txt 2020-04-29 22:12:32.184784329 +0200 @@ -43,12 +43,4 @@ add_subdirectory(src) -if (${BUILD_EXAMPLES}) - add_subdirectory(examples) -endif() - -if (${BUILD_GAMES}) - add_subdirectory(games) -endif() - enable_testing()
