Hello community,

here is the log from the commit of package libretro-play for openSUSE:Factory 
checked in at 2020-05-12 22:32:22
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/libretro-play (Old)
 and      /work/SRC/openSUSE:Factory/.libretro-play.new.2738 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "libretro-play"

Tue May 12 22:32:22 2020 rev:2 rq:802837 version:0~git20200503

Changes:
--------
--- /work/SRC/openSUSE:Factory/libretro-play/libretro-play.changes      
2020-02-04 19:53:36.197330349 +0100
+++ /work/SRC/openSUSE:Factory/.libretro-play.new.2738/libretro-play.changes    
2020-05-12 22:33:02.863958983 +0200
@@ -1,0 +2,397 @@
+Tue May 05 06:32:46 UTC 2020 - [email protected]
+
+- Update to version 0~git20200503:
+  * Only log scan process if we want to.
+  * Code style fix.
+  * Update Dependencies submodule.
+  * Use non-throwing variant of directory_iterator.
+  * Enclose directory listing in a try/catch block.
+  * Log scanning process.
+  * Fix code style.
+  * Implement LoadModuleBufferAddress.
+  * Implement CdGetReadPos.
+  * Enable Tenkaichi test.
+  * Fix code style.
+  * Clarify comment.
+  * Add some invalidation range tests.
+  * Make GetTransferInvalidationRange function public.
+  * Add test base class.
+  * Extract invalidation range computation logic.
+  * Constify some functions.
+  * Change check method.
+  * Add GsAreaTest.
+  * Allow Vulkan instance to be created without validation layer active.
+  * Update Framework submodule.
+  * Fix code style.
+  * Allow selecting a specific device to be used by Vulkan.
+  * Save & load device/vendor IDs.
+  * Use suitable physical device.
+  * Account for textures with 0 buffer width
+  * Display available devices.
+  * Fix build errors.
+  * Add missing files.
+  * Add Vulkan DeviceInfo module.
+  * Update Framework submodule.
+  * Use GetStructPtr.
+  * Implement alternative GS CSR register
+  * Fix edge cases in RegisterVblankHandler
+  * Implement ReleaseVblankHandler in VBlank IOP module
+  * Implement missing blendmode 1002
+  * document CCdvdfsv::Invoke592 method 0 structure
+  * Fix stylin issues.
+  * Update CodeGen submodule.
+  * Use GetStructPtr to obtain VsyncFlag locations.
+  * Add MAX in test.
+  * Implement MINI/MAX VU operations differently.
+  * Setup denormal handling mode in test.
+  * Add VU MinMax test.
+  * Remove dead code.
+  * Handle alternate WriteFile function.
+  * Handle error case in ReadFile.
+  * Test signed values.
+  * Fix some return values.
+  * Hook Mc2 functions when specific IOP modules are loaded.
+  * Make sure SearchFile returns not found if file is not there.
+  * Tweak the function detection heuristic.
+  * Hook Mc2 functions somewhere else.
+  * Implement ChDir.
+  * Clean ReadFile handling.
+  * Use defines for operation results.
+  * Flesh out GetDir implementation.
+  * Function 5 is ReadFileAsync.
+  * Fix some problems in GetDir.
+  * Default to port 0.
+  * Add WriteFileAsync.
+  * Add MkDirAsync and CreateFileAsync.
+  * Add some basic error checking.
+  * Use constant for memory card port.
+  * Find function pointers using an heuristic.
+  * Hook the underlaying check async function.
+  * Fix function id.
+  * Initial version of libmc2 HLE.
+  * MC investigation again.
+  * MC investigation.
+  * Various hooks that made the SIO2 test working.
+  * More MemoryCard SIO2 investigation.
+  * Memory Card SIO2 protocol investigation.
+  * Add DMACMAN and SECRMAN HLE modules.
+  * Fix strip command line.
+  * Add error check and logging in RetroArch Android build script.
+  * Build using NDK r21.
+  * Update Gradle & Gradle Plugin.
+  * update model after checking all s3 entries
+  * moving warning call to its own function
+  * display s3 bootables as they're proccessed
+  * Bootable dialog, add statusbar
+  * prevent dialog closure when proccessing s3 bootables
+  * explicitly set S3 bootable std::async flag to std::launch::async
+  * move S3 bootable processing to std::async
+  * Handle splitting of image transfers that may have addresses that go out of 
bounds.
+  * Flush command buffer when we're about to read GS RAM.
+  * Update CodeGen submodule.
+  * Update Nuanceur submodule.
+  * Code style fixes.
+  * Update mainwindow.cpp
+  * Update main.cpp
+  * Use Xenial for Travis ARM64 builds.
+  * Update CodeGen submodule.
+  * Update CodeGen submodule.
+  * Mask GS Regs
+  * Update Framework submodule
+  * Code style fixes.
+  * Add PSMZ16 swizzle table.
+  * Implement transfer read handlers.
+  * Fix validation warning.
+  * Remove annoying asserts.
+  * Cache CLUT transfers. Allow previous transfers to be reused.
+  * Store CLUT in a buffer instead of image.
+  * Add PSMT8 Local to Local transfers.
+  * Fix destination alpha test.
+  * Add destination alpha test for 32-bit frame buffers.
+  * Add destination alpha test.
+  * Add missing alpha test condition.
+  * Rename VulkanTransfer to VulkanTransferHost.
+  * More pixel formats.
+  * Basic implementation of local to local transfers.
+  * Load and save CBP0/1 state.
+  * Add const parameter to Copy.
+  * Use enable_testing earlier to allow CodeGenTestSuite to be added to tests.
+  * Add "denormals are zero" check in IsZero function.
+  * Code style fixes.
+  * Enable flush-to-zero mode on AArch64.
+  * Limit intrinsic usage to x86 platforms.
+  * Set proper denormal handling modes.
+  * we dont want to auto default to s3 scan button
+  * display serial number in list view
+  * show disc path in listview, can be useful to distinguish between different 
copies
+  * Qt check image extension for type, instead of header, we assume images 
downloaded from TGDB are jpg, so it can fail if the image is png with jpg 
extension
+  * check to see if bootable is listed before trying to get diskId, speed up 
scan, especially on aws S3 buckets
+  * Qt: list S3 games in bootables
+  * s3 listing to own function
+  * simplify AppImage packaging process
+  * statically link against libgcc & libstdc++ on unix platforms
+  * Add a stub for FileIO ccode function.
+  * Also make sure VU mem and Micro mem are aligned.
+  * Make sure our virtual machine is allocated with proper alignment.
+  * Code style fixes.
+  * Remove float types from VuTests.
+  * Check broadcast elements in FMAC stall detection.
+  * Rename functions for more consistency.
+  * Cleanup.
+  * Update flag skip compile hint algorithm.
+  * Go back to the static adjustment approach.
+  * Add another stall test.
+  * Add some annotations to the test.
+  * Move helper functions.
+  * Another slightly different approach.
+  * Add stall test case.
+  * Slightly different approach.
+  * Add very basic FMAC hazard detection.
+  * Improve README
+  * save input profile before loading different profile
+  * allow deleting of all profile, but not the last remaining one
+  * fix profile delete, note: removing item triggers index change, which 
triggers profile change, which triggers old profile config save, thus 
recreating the file again
+  * initial Gamepad profiles support
+  * Enable protecting RAM pages to detect modified code on iOS.
+  * Add some asserts.
+  * Update submodules.
+  * use default margining value
+  * support region s3 buckets
+  * Properly handle SPU DMA stop mode.
+  * Return error in CdRead is command is already pending.
+  * Add comment to say which game requires the delay.
+  * Add delay to NDiskReady command.
+  * Upgrade Android Gradle plugin version.
+  * Another attempt at fixing mount's output read issue.
+  * block signal to gs combobox during population, else it will always call 
currentIndexChanged(0) forcing the option to OpenGL even when not changed
+  * move gs label updating to own function, update gs label when handler is 
changed through the setting menu
+  * use enum for gs handler index
+  * Don't cache blocks that have breakpoints.
+  * Add log.
+  * Fix code style.
+  * Better skip flags hint computation.
+  * Fix crash.
+  * Update test with breaking case.
+  * Add simple flags test.
+  * Move hints computation to a function.
+  * Skip flags update when we're sure result won't be used.
+  * directly copy GS states
+  * hide gs selection+warning when vulkan is not available during build
+  * make GS selectable, add toggle option
+  * dont fail to load game info, if it has no overview
+  * allow replacing GSHandler on the fly
+  * create render window manually, to avoid dependency on showEvent()
+  * Code stylin'.
+  * Make Vulkan optional in the build.
+  * Install proper package for ARM64 build.
+  * Use proper platform def.
+  * Fix Linux build.
+  * Add fog support.
+  * Add pipeline barrier between draw calls.
+  * Don't send a resize event if nothing has been exposed.
+  * Catch error when booting from command line.
+  * Linux Vulkan Surface Creation.
+  * Build using latest Vulkan SDK.
+  * Code style fixes.
+  * Tweak settings dialog to make text visible on Windows and macOS.
+  * Add less than alpha test.
++++ 200 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/libretro-play/libretro-play.changes
++++ and 
/work/SRC/openSUSE:Factory/.libretro-play.new.2738/libretro-play.changes

Old:
----
  libretro-play-0~git20200125.tar.xz

New:
----
  libretro-play-0~git20200503.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ libretro-play.spec ++++++
--- /var/tmp/diff_new_pack.S1CPn8/_old  2020-05-12 22:33:03.671960669 +0200
+++ /var/tmp/diff_new_pack.S1CPn8/_new  2020-05-12 22:33:03.675960677 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package libretro-play
 #
-# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2020 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,7 +17,7 @@
 
 
 Name:           libretro-play
-Version:        0~git20200125
+Version:        0~git20200503
 Release:        0
 Summary:        Play! libretro core for PlayStation 2 emulation
 License:        MIT
@@ -25,17 +25,17 @@
 URL:            http://www.retroarch.com
 Source:         %{name}-%{version}.tar.xz
 
-BuildRequires:  gcc-c++
+BuildRequires:  Mesa-devel
 BuildRequires:  boost-devel
 BuildRequires:  cmake
+BuildRequires:  gcc-c++
 BuildRequires:  glew-devel
 BuildRequires:  glu-devel
-BuildRequires:  libbz2-devel
 BuildRequires:  libboost_filesystem-devel
 BuildRequires:  libboost_system-devel
+BuildRequires:  libbz2-devel
 BuildRequires:  libicu-devel
 BuildRequires:  libopenssl-devel
-BuildRequires:  Mesa-devel
 BuildRequires:  nlohmann_json-devel
 BuildRequires:  sqlite3-devel
 BuildRequires:  zlib-devel

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.S1CPn8/_old  2020-05-12 22:33:03.751960836 +0200
+++ /var/tmp/diff_new_pack.S1CPn8/_new  2020-05-12 22:33:03.751960836 +0200
@@ -3,4 +3,4 @@
                 <param name="url">https://github.com/libretro/Play-.git</param>
               <param 
name="changesrevision">fedc1e1c2918a7490a881cdb4ec951a828c19671</param></service><service
 name="tar_scm">
                 <param name="url">https://github.com/jpd002/Play-.git</param>
-              <param 
name="changesrevision">9ee8c009595656577b4bcd254b50e65a89003fbc</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">c950bf43d0d8528e3bbabcd75b11dc0aad055d3f</param></service></servicedata>
\ No newline at end of file

++++++ libretro-play-0~git20200125.tar.xz -> libretro-play-0~git20200503.tar.xz 
++++++
/work/SRC/openSUSE:Factory/libretro-play/libretro-play-0~git20200125.tar.xz 
/work/SRC/openSUSE:Factory/.libretro-play.new.2738/libretro-play-0~git20200503.tar.xz
 differ: char 26, line 1


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