Hello community, here is the log from the commit of package ppsspp for openSUSE:Factory checked in at 2020-07-06 16:28:02 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/ppsspp (Old) and /work/SRC/openSUSE:Factory/.ppsspp.new.3060 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "ppsspp" Mon Jul 6 16:28:02 2020 rev:5 rq:818769 version:1.10~git20200627 Changes: -------- --- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes 2020-05-29 21:37:19.630640960 +0200 +++ /work/SRC/openSUSE:Factory/.ppsspp.new.3060/ppsspp.changes 2020-07-06 16:30:07.583315847 +0200 @@ -1,0 +2,112 @@ +Sat Jun 27 17:39:57 UTC 2020 - pousadua...@gmail.com + +- Update to version 1.10~git20200627: + * Update version number to 1.10. This required changing the Android version code pattern, but should be ok. + * Update lang submodule again + * Archive changelog for older versions + * Add https://github.com/hrydgard/ppsspp/issues/11974 + * Update lang submodule + * Partly clean up SDL resize code, should help #11974 + * Enable Vulkan validation in SDL debug builds + * Update Lang + * Minor style + * Update readme for v1.10 + * Logging improvements and warning fixes. + * Finish the Linux part of this change + * Vulkan: Recreate the swapchain if we get too many "out of date" frames. + * Buildfixes + * Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway. + * Simplify the validation interface code, bugfixes + * Vulkan: Remove support for the old VK_EXT_debug_report extension + * Update lang and pspautotests submodules + * oop + * oop + * Fix by @unknownbrackets + * oop + * Add a sceOpenPSID_driver nid + * Add sysclib_strncmp,sysclib_memmove + * Reuse some already translated strings + * ColorConv: Fix typo introduced in #12882, fixing #13014 + * More README updates + * More README.md updates + * Don't forget rpi4 + * Incorporate unknownbrackets' suggestions for the README.md update. + * iota97's suggested README.md items. + * Android: Fix odd screen centering with insets. + * Update lang submodule. + * Update README.md for 1.10.0. + * Real support Code Geass: Lost Colors chinese patched version + * Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize + * Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025 + * Add some ThreadManForKernel nids + * Change to @unknownbrackets logic + * oop + * Add sysclib_strstr + * Link to buildbot builds of PPSSPP + * Add sceKernelStdout + * Kill the log as @hrydgard suggest + * Reduce sysclib_memcpy log level + * Real support "Hatsune Miku Project Diva Extend" chinese version + * Fix logging as @unknownbrackets suggest + * Wrap sceKernelUnloadModule in ModuleMgrForKernel + * Wrap some SysMemForKernel + * Forget HLE_KERNEL_SYSCALL flag + * Wrap sceKernelExitVSHKernel + * Warp some ThreadManForKernel + * Fix some bugs and style for #12994 + * rudimentary serch function added for the memory dialog + * Code style fix + * Revert "Repeat of the experimental commit, was too fast for the build bot." + * Repeat of the experimental commit, was too fast for the build bot. + * Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)" + * Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3) + * VFPU interpreter: Improve some error messages, after seeing a bad one in #10196. + * We need to check for renderpass change and dirty here too. What a mess.. + * Annotate calls to RebindFramebuffer with their cause. + * Vulkan DrawEngine: Move the renderstep changed check until after the last place where it can change. + * Disable range culling for MGS:PW and MGS:PO. See #12348 + * Typo fix. Will hopefully help #12992. + * Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. + * Handle insets correctly for the in-game final screen blit. + * Minor refactor in PresentationCommon (combine loose coordinates to a struct) + * VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect) + * oop + * Remove log as @unknownbrackets suggest + * add raspberry pi 64 bit build files + * Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug. + * Time to update gradle again (Android Studio 4.0 was released) + * Fix minor bug in StereoResampler debug display + * UWP: Fix safe insets. + * Vulkan: Ensure depth/stencil load match on Mali. + * Vulkan: Trivially kill more empty steps. + * Travis: Build UWP also. + * UWP: Link ChatScreen. + * UWP: Stub new inputbox system func. + * UWP: Buildfix for controller vibration. + * UWP: Add libpng17 include path. + * UWP: Include TextDrawer in main MSVC project. + * UWP: Fix TextDrawer with latest changes. + * Thread: Default to kernel threads from kernel. + * GPU: Don't allow step id to decrease at a sync. + * Vulkan: Correct viewport flag reset on rebind. + * GE Debugger: Fix alignment in GE dumps. + * Do a similar thing for D3D (let the backend handle the dirtying). + * OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager. + * UI: Lock around removal from dispatch queue. + * Remove all those "GLES reset the blend state" comments. + * GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears. + * Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state. + * DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop. + * Exclude a couple more commands from re-execution in ReapplyGfxState. See + * GPU: Don't reapply LoadClut each frame. + * PPGe: Left align messages in dialogs. + * Windows: Workaround for custom build step error. + * Windows: Avoid calling git describe 3 times. + * SDL: Try to continue if EGL init fails. + * Windows: Move git-version update to build event. + * Global: Add more other platforms to MSVC project. + * Support chain + * Memory reading CWCheat + * Add postprocessing CWCHEAT + +------------------------------------------------------------------- Old: ---- ppsspp-1.9.3~git20200523.tar.xz New: ---- ppsspp-1.10~git20200627.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ ppsspp.spec ++++++ --- /var/tmp/diff_new_pack.FIPEWa/_old 2020-07-06 16:30:12.659331443 +0200 +++ /var/tmp/diff_new_pack.FIPEWa/_new 2020-07-06 16:30:12.659331443 +0200 @@ -18,7 +18,7 @@ %define _lto_cflags %{nil} Name: ppsspp -Version: 1.9.3~git20200523 +Version: 1.10~git20200627 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0-or-later ++++++ _servicedata ++++++ --- /var/tmp/diff_new_pack.FIPEWa/_old 2020-07-06 16:30:12.711331602 +0200 +++ /var/tmp/diff_new_pack.FIPEWa/_new 2020-07-06 16:30:12.711331602 +0200 @@ -1,4 +1,4 @@ <servicedata> <service name="tar_scm"> <param name="url">https://github.com/hrydgard/ppsspp.git</param> - <param name="changesrevision">2d4e45d229e619c6e3f9202287c3391b88854db3</param></service></servicedata> \ No newline at end of file + <param name="changesrevision">401df203844465b84015d4710c6f02914b890589</param></service></servicedata> \ No newline at end of file ++++++ ppsspp-1.9.3~git20200523.tar.xz -> ppsspp-1.10~git20200627.tar.xz ++++++ /work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.9.3~git20200523.tar.xz /work/SRC/openSUSE:Factory/.ppsspp.new.3060/ppsspp-1.10~git20200627.tar.xz differ: char 27, line 1