Hello community,

here is the log from the commit of package ppsspp for openSUSE:Factory checked 
in at 2020-07-06 16:28:02
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ppsspp (Old)
 and      /work/SRC/openSUSE:Factory/.ppsspp.new.3060 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ppsspp"

Mon Jul  6 16:28:02 2020 rev:5 rq:818769 version:1.10~git20200627

Changes:
--------
--- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes    2020-05-29 
21:37:19.630640960 +0200
+++ /work/SRC/openSUSE:Factory/.ppsspp.new.3060/ppsspp.changes  2020-07-06 
16:30:07.583315847 +0200
@@ -1,0 +2,112 @@
+Sat Jun 27 17:39:57 UTC 2020 - pousadua...@gmail.com
+
+- Update to version 1.10~git20200627:
+  * Update version number to 1.10. This required changing the Android version 
code pattern, but should be ok.
+  * Update lang submodule again
+  * Archive changelog for older versions
+  * Add https://github.com/hrydgard/ppsspp/issues/11974
+  * Update lang submodule
+  * Partly clean up SDL resize code, should help #11974
+  * Enable Vulkan validation in SDL debug builds
+  * Update Lang
+  * Minor style
+  * Update readme for v1.10
+  * Logging improvements and warning fixes.
+  * Finish the Linux part of this change
+  * Vulkan: Recreate the swapchain if we get too many "out of date" frames.
+  * Buildfixes
+  * Move the responsibility to register the debugutils callback to the 
VulkanContext. We only use one anyway.
+  * Simplify the validation interface code, bugfixes
+  * Vulkan: Remove support for the old VK_EXT_debug_report extension
+  * Update lang and pspautotests submodules
+  * oop
+  * oop
+  * Fix by @unknownbrackets
+  * oop
+  * Add a sceOpenPSID_driver nid
+  * Add sysclib_strncmp,sysclib_memmove
+  * Reuse some already translated strings
+  * ColorConv: Fix typo introduced in #12882, fixing #13014
+  * More README updates
+  * More README.md updates
+  * Don't forget rpi4
+  * Incorporate unknownbrackets' suggestions for the README.md update.
+  * iota97's suggested README.md items.
+  * Android: Fix odd screen centering with insets.
+  * Update lang submodule.
+  * Update README.md for 1.10.0.
+  * Real support Code Geass: Lost Colors chinese patched version
+  * Some work in 
sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize
+  * Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. 
Fixes #13025
+  * Add some ThreadManForKernel nids
+  * Change to @unknownbrackets logic
+  * oop
+  * Add sysclib_strstr
+  * Link to buildbot builds of PPSSPP
+  * Add sceKernelStdout
+  * Kill the log as @hrydgard suggest
+  * Reduce sysclib_memcpy log level
+  * Real support "Hatsune Miku Project Diva Extend" chinese version
+  * Fix logging as @unknownbrackets suggest
+  * Wrap sceKernelUnloadModule in ModuleMgrForKernel
+  * Wrap some SysMemForKernel
+  * Forget HLE_KERNEL_SYSCALL flag
+  * Wrap sceKernelExitVSHKernel
+  * Warp some ThreadManForKernel
+  * Fix some bugs and style for #12994
+  * rudimentary serch function added for the memory dialog
+  * Code style fix
+  * Revert "Repeat of the experimental commit, was too fast for the build bot."
+  * Repeat of the experimental commit, was too fast for the build bot.
+  * Revert "Experimental commit: Bump up scratchpad size so that Android will 
act like Windows in #10196 (Spider-Man 3)"
+  * Experimental commit: Bump up scratchpad size so that Android will act like 
Windows in #10196 (Spider-Man 3)
+  * VFPU interpreter: Improve some error messages, after seeing a bad one in 
#10196.
+  * We need to check for renderpass change and dirty here too. What a mess..
+  * Annotate calls to RebindFramebuffer with their cause.
+  * Vulkan DrawEngine: Move the renderstep changed check until after the last 
place where it can change.
+  * Disable range culling for MGS:PW and MGS:PO. See #12348
+  * Typo fix. Will hopefully help #12992.
+  * Have DisplayLayoutScreen implemented insets manually. Gave up refactoring 
it.
+  * Handle insets correctly for the in-game final screen blit.
+  * Minor refactor in PresentationCommon (combine loose coordinates to a 
struct)
+  * VulkanQueueRunner: Fix some uninitialized struct members (not sure if it 
has any effect)
+  * oop
+  * Remove log as @unknownbrackets suggest
+  * add raspberry pi 64 bit build files
+  * Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries 
to work around an Exynos driver bug.
+  * Time to update gradle again (Android Studio 4.0 was released)
+  * Fix minor bug in StereoResampler debug display
+  * UWP: Fix safe insets.
+  * Vulkan: Ensure depth/stencil load match on Mali.
+  * Vulkan: Trivially kill more empty steps.
+  * Travis: Build UWP also.
+  * UWP: Link ChatScreen.
+  * UWP: Stub new inputbox system func.
+  * UWP: Buildfix for controller vibration.
+  * UWP: Add libpng17 include path.
+  * UWP: Include TextDrawer in main MSVC project.
+  * UWP: Fix TextDrawer with latest changes.
+  * Thread: Default to kernel threads from kernel.
+  * GPU: Don't allow step id to decrease at a sync.
+  * Vulkan: Correct viewport flag reset on rebind.
+  * GE Debugger: Fix alignment in GE dumps.
+  * Do a similar thing for D3D (let the backend handle the dirtying).
+  * OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly 
dirtying from the GL render manager.
+  * UI: Lock around removal from dispatch queue.
+  * Remove all those "GLES reset the blend state" comments.
+  * GLRenderManager: Removes some redundant dirtying. Preserves blend state 
(color mask) across clears.
+  * Vulkan: After binding a new framebuffer, we always need to dirty the 
viewport/scissor state.
+  * DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to 
avoid a surprising performance drop.
+  * Exclude a couple more commands from re-execution in ReapplyGfxState. See
+  * GPU: Don't reapply LoadClut each frame.
+  * PPGe: Left align messages in dialogs.
+  * Windows: Workaround for custom build step error.
+  * Windows: Avoid calling git describe 3 times.
+  * SDL: Try to continue if EGL init fails.
+  * Windows: Move git-version update to build event.
+  * Global: Add more other platforms to MSVC project.
+  * Support chain
+  * Memory reading CWCheat
+  * Add postprocessing CWCHEAT
+
+-------------------------------------------------------------------

Old:
----
  ppsspp-1.9.3~git20200523.tar.xz

New:
----
  ppsspp-1.10~git20200627.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.FIPEWa/_old  2020-07-06 16:30:12.659331443 +0200
+++ /var/tmp/diff_new_pack.FIPEWa/_new  2020-07-06 16:30:12.659331443 +0200
@@ -18,7 +18,7 @@
 
 %define _lto_cflags %{nil} 
 Name:           ppsspp
-Version:        1.9.3~git20200523
+Version:        1.10~git20200627
 Release:        0
 Summary:        PlayStation Portable Emulator
 License:        GPL-2.0-or-later

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.FIPEWa/_old  2020-07-06 16:30:12.711331602 +0200
+++ /var/tmp/diff_new_pack.FIPEWa/_new  2020-07-06 16:30:12.711331602 +0200
@@ -1,4 +1,4 @@
 <servicedata>
 <service name="tar_scm">
                 <param 
name="url">https://github.com/hrydgard/ppsspp.git</param>
-              <param 
name="changesrevision">2d4e45d229e619c6e3f9202287c3391b88854db3</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">401df203844465b84015d4710c6f02914b890589</param></service></servicedata>
\ No newline at end of file

++++++ ppsspp-1.9.3~git20200523.tar.xz -> ppsspp-1.10~git20200627.tar.xz ++++++
/work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.9.3~git20200523.tar.xz 
/work/SRC/openSUSE:Factory/.ppsspp.new.3060/ppsspp-1.10~git20200627.tar.xz 
differ: char 27, line 1


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