Hello community,

here is the log from the commit of package 7kaa for openSUSE:Factory checked in 
at 2020-07-17 20:50:40
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/7kaa (Old)
 and      /work/SRC/openSUSE:Factory/.7kaa.new.3592 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "7kaa"

Fri Jul 17 20:50:40 2020 rev:8 rq:821419 version:2.15.4p1

Changes:
--------
--- /work/SRC/openSUSE:Factory/7kaa/7kaa.changes        2020-03-30 
23:07:13.832307329 +0200
+++ /work/SRC/openSUSE:Factory/.7kaa.new.3592/7kaa.changes      2020-07-17 
20:51:29.000959922 +0200
@@ -1,0 +2,31 @@
+Sun Jul 12 15:49:42 UTC 2020 - Carsten Ziepke <kiel...@gmail.com>
+
+- Update to 2.15.4p1
+  * This is a patch release to fix a few issues with 2.15.4.
+    All users should upgrade.
+- Update to 2.15.4
+  * Fixed a problem in multiplayer that halted the game play.
+  * Added option to play with the original seven kingdoms, and
+    enabled on original scenarios.
+  * Apply the leadership bonus when the general is in fort for
+    defending soldiers in range.
+  * Fixed the mobile general range calculation for the leadership
+    bonus to not apply to the troop anywhere on the map.
+  * Apply the leadership bonus when the general is on a ship for
+    defending soldiers in range.
+  * Updated translations.
+  * Added hotkeys for managing the build menu in the War Factory,
+    Harbor, and Town.
+  * Restored support for real full screen resolution that requires
+    a screen mode change.
+  * Improved dynamic UI button and text layout.
+  * Added Polish translation.
+  * Added trade locations to the trade report.
+  * Sort and filter trade locations based on the map selected
+    caravan.
+  * Allow setting stops using the trade report.
+  * Allow copying trade routes using the trade report.
+- Add 7kaa-no-return-in-nonvoid-function.patch
+- Clean with spec-cleaner
+
+-------------------------------------------------------------------

Old:
----
  7kaa-2.15.3.tar.xz

New:
----
  7kaa-2.15.4p1.tar.xz
  7kaa-no-return-in-nonvoid-function.patch

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ 7kaa.spec ++++++
--- /var/tmp/diff_new_pack.LToLUv/_old  2020-07-17 20:51:31.212962230 +0200
+++ /var/tmp/diff_new_pack.LToLUv/_new  2020-07-17 20:51:31.216962234 +0200
@@ -16,19 +16,20 @@
 #
 
 
-# See also http://en.opensuse.org/openSUSE:Specfile_guidelines
 Name:           7kaa
-Version:        2.15.3
+Version:        2.15.4p1
 Release:        0
 Summary:        Seven Kingdoms: Ancient Adversaries
 License:        GPL-2.0-only
 Group:          Amusements/Games/Strategy/Real Time
-URL:            http://7kfans.com/
+URL:            https://7kfans.com/
 Source0:        
https://github.com/the3dfxdude/%{name}/releases/download/v%{version}/%{name}-%{version}.tar.xz
 Source1:        %{name}.png
 Source2:        %{name}.desktop
 # PATCH-FIX-UPSTREAM - gcc6_char_cast.patch -- 
https://github.com/the3dfxdude/7kaa/issues/63
 Patch0:         gcc6_char_cast.patch
+# PATCH-FIX-UPSTREAM - 7kaa-no-return-in-nonvoid-function.patch -- 
gh#the3dfxdude/7kaa#192
+Patch1:         7kaa-no-return-in-nonvoid-function.patch
 BuildRequires:  curl-devel
 BuildRequires:  fdupes
 BuildRequires:  gcc-c++
@@ -59,11 +60,12 @@
 %prep
 %setup -q
 %patch0 -p1
+%patch1 -p1
 
 %build
 export CXXFLAGS="%{optflags} -fno-strict-aliasing"
 %configure --docdir=%{_docdir}/%{name}
-make %{?_smp_mflags}
+%make_build
 
 %install
 %make_install

++++++ 7kaa-no-return-in-nonvoid-function.patch ++++++
diff -Nur 7kaa-2.15.4p1/include/OFIRM.h new/include/OFIRM.h
--- 7kaa-2.15.4p1/include/OFIRM.h       2020-07-11 04:47:28.000000000 +0200
+++ new/include/OFIRM.h 2020-07-13 17:12:35.540867933 +0200
@@ -322,7 +322,7 @@
                          void detect_info_both();
 
        virtual void put_info(int refreshFlag)          {;}
-       virtual int  detect_info()                                              
{;}
+       virtual int  detect_info()                                              
{return 0;}
                          void sort_worker();
 
                          void process_animation();


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